PROFILE
[тим]леон
TROPHY ROAD
II
Highest: 33,335
WINS
RANKED
GOLD I
CURRENT
1,952
DIAMOND I
HIGHEST
4,095
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 181 h
3v3: 1,196 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,118 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,049 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 135 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 16 Average of their best 20: 778 trophies · 33,335 total trophies · 0 of 7 classes mastered
-
1,998
Season 50 · in progress
Gold I
[тим]леон’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing3 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
16 × 20 % = 3.2 pointsAverage of their best 20: 778 trophies · 33,335 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 51% |
| Ranked | Top 38% |
| Best ranked rank | Top 65% |
| Prestige | Top 82% |
| Fame | Top 70% |
| Experience | Top 40% |
| 3v3 victories | Top 69% |
| Showdown victories | Top 23% |
| Brawlers at power 11 | Top 76% |
| Collection | Top 49% |
| Best streak | Top 76% |
BRAWLERS
99 / 108 Collected
1 SHELLY
635
9
1 NITA
681
11
5 BROCK
587
9
2 BARLEY
546
9
POCO
506
9
ROSA
500
8
BULL
498
7
3 EL PRIMO
483
8
COLT
480
7
DARRYL
498
6
1 JESSIE
491
8
1 TICK
483
9
1 PENNY
475
8
CARL
468
7
8-BIT
438
8
JACKY
425
7
1 DYNAMIKE
407
7
RICO
350
6
1 GUS
135
4
4 STU
1,284
10
PIPER
752
10
MANDY
740
11
EMZ
619
10
5 BEA
576
8
5 LOLA
572
9
ANGELO
551
9
1 BIBI
546
9
1 PAM
535
9
4 EDGAR
519
7
3 COLETTE
517
9
1 NANI
489
9
BO
390
8
BELLE
379
9
GALE
325
6
1 SHADE
292
9
MAISIE
256
8
FRANK
182
4
GRIFF
146
5
SAM
127
2
BONNIE
102
4
HANK
93
4
GROM
91
4
4 MEEPLE
56
9
2 ASH
39
7
TRUNK
6
1
PEARL
0
4
LARRY & LAWRIE
0
4
BERRY
0
1
BOLT
0
1
1 WILLOW
930
11
3 MAX
801
11
2 SQUEAK
740
11
BYRON
695
9
SPROUT
624
9
FANG
553
10
2 GENE
540
9
TARA
510
9
MORTIS
481
8
1 LOU
437
9
1 MR. P
336
7
STARR NOVA
282
11
1 EVE
258
10
RUFFS
187
6
BUZZ
137
5
MICO
127
4
GRAY
116
7
8 CHUCK
107
1
LILY
73
9
2 ZIGGY
21
1
JANET
0
1
OTIS
0
1
BUSTER
0
3
DOUG
0
1
CHARLIE
0
1
CLANCY
0
1
MOE
0
6
JUJU
0
1
JAE-YONG
0
1
ALLI
0
3
MINA
0
7
GIGI
0
1
GLOWY
0
3
1 NAJIA
0
1
DAMIAN
0
1
COSMO
0
1
1 LEON
1,277
11
6 CHESTER
877
9
CROW
817
10
4 SANDY
807
11
KIT
795
10
5 AMBER
632
10
8 NORI
518
11
3 MEG
196
5
SURGE
176
6
1 KENJI
15
1
SPIKE
0
5
CORDELIUS
0
1
DRACO
0
2
PIERCE
0
1
Account value
What everything they own would cost in gems
≈ 110,124
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS99 owned
810303614
28,442
-
Power levels98,180 power points · 207,140 coins
30,532
-
GADGETS112 owned
11,200
-
STAR POWERS68 owned
13,600
-
Hypercharges25 owned
12,500
-
GEARS28 owned
3,050
-
Buffies36 owned
10,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1190 missing
272,080
561,595
-
GADGETS86 missing
86,000
-
STAR POWERS130 missing
260,000
-
Hypercharges74 missing
370,000
-
GEARS583 missing
591,500
-
Buffies63 missing
126,000
63,000
-
Total
398,080
1,932,095
≈ 233,018
-
Brawlers to level 1199 missing
305,740
631,480
-
GADGETS104 missing
104,000
-
STAR POWERS148 missing
296,000
-
Hypercharges83 missing
415,000
-
GEARS637 missing
645,500
-
Buffies63 missing
126,000
63,000
-
Total
431,740
2,154,980
≈ 258,672
What money can’t buy
Skins seen
3
12
20
4
1
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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