PROFILE
PIKO
TROPHY ROAD
II
Highest: 17,651
WINS
RANKED
SILVER III
CURRENT
1,250
DIAMOND I
HIGHEST
3,432
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 88 h
3v3: 1,025 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 325 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 335 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 67 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 14 Best: DIAMOND I
- Trophy pushing 10 Average of their best 20: 508 trophies · 17,651 total trophies · 0 of 7 classes mastered
Current formIn form81% wins in 21 battles
PIKO’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked11 / 80
- Trophy pushing2 / 20
Ranked
14 × 80 % = 11.2 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
10 × 20 % = 2.0 pointsAverage of their best 20: 508 trophies · 17,651 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 76% |
| Ranked | Top 62% |
| Best ranked rank | Top 67% |
| Prestige | Top 84% |
| Fame | Top 71% |
| Experience | Top 77% |
| 3v3 victories | Top 72% |
| Showdown victories | Top 70% |
| Brawlers at power 11 | Top 74% |
| Collection | Top 70% |
| Best streak | Top 77% |
BRAWLERS
86 / 108 Collected
1 SHELLY
288
9
2 COLT
353
9
1 BROCK
346
8
2 BULL
310
9
5 EL PRIMO
277
9
3 POCO
253
7
1 NITA
252
7
5 BARLEY
188
9
2 ROSA
159
6
1 8-BIT
408
8
1 DYNAMIKE
346
9
RICO
311
8
4 TICK
277
8
3 DARRYL
269
9
JESSIE
164
7
2 CARL
126
7
JACKY
126
7
4 GUS
98
10
PENNY
62
9
PEARL
787
11
1 EDGAR
645
11
1 MANDY
582
11
FRANK
548
9
2 MEEPLE
507
9
3 BIBI
373
7
4 STU
317
7
ANGELO
259
7
2 BO
176
7
5 EMZ
156
9
GROM
156
7
5 BONNIE
136
7
4 BERRY
98
7
2 ASH
94
7
5 PAM
60
5
5 BEA
57
9
3 PIPER
40
8
1 COLETTE
32
7
2 SHADE
28
8
TRUNK
21
6
1 NANI
20
8
2 GRIFF
17
7
2 LARRY & LAWRIE
17
8
BOLT
5
1
GALE
0
1
BELLE
0
4
LOLA
0
3
SAM
0
4
MAISIE
0
4
HANK
0
1
7 BUZZ
529
11
MORTIS
337
9
STARR NOVA
305
10
1 LILY
304
8
JAE-YONG
260
7
1 JANET
234
9
MELODIE
175
9
MAX
150
9
5 JUJU
85
9
GLOWY
68
7
1 LOU
58
5
4 SQUEAK
56
9
LUMI
53
7
2 NAJIA
26
8
MOE
24
6
GENE
17
4
FINX
15
8
1 MR. P
13
1
1 CHARLIE
13
4
1 MINA
13
5
1 OLLIE
12
4
SPROUT
0
7
CHUCK
0
7
ZIGGY
0
9
1 KENJI
1,025
11
KIT
1,006
11
2 SPIKE
552
11
2 CROW
524
11
CHESTER
328
8
1 DRACO
323
9
MEG
312
7
CORDELIUS
302
4
1 PIERCE
292
9
2 LEON
274
11
4 SURGE
144
11
4 NORI
51
10
AMBER
27
8
Account value
What everything they own would cost in gems
≈ 96,543
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS86 owned
810302413
23,555
-
Power levels98,230 power points · 206,650 coins
30,488
-
GADGETS62 owned
6,200
-
STAR POWERS32 owned
6,400
-
Hypercharges39 owned
19,500
-
GEARS11 owned
1,100
-
Buffies31 owned
9,300
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1176 missing
223,410
461,140
-
GADGETS110 missing
110,000
-
STAR POWERS140 missing
280,000
-
Hypercharges47 missing
235,000
-
GEARS517 missing
524,500
-
Buffies68 missing
136,000
68,000
-
Total
359,410
1,678,640
≈ 203,805
-
Brawlers to level 1198 missing
305,690
631,970
-
GADGETS154 missing
154,000
-
STAR POWERS184 missing
368,000
-
Hypercharges69 missing
345,000
-
GEARS654 missing
665,000
-
Buffies68 missing
136,000
68,000
-
Total
441,690
2,231,970
≈ 267,366
What money can’t buy
Progress
ExampleStatistics
Last 21 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 16 | 75% | 0% | |
| 5 | 100% | 20% |
Teammates
No battles in this period.
Who they play with most: 21 battles in this period
-
000
#29G89VJU0
Battles together13Wins together69%Their most played brawler
FangLast together3d 15h ago
Who they play with most: 21 battles in this period
-
000
#29G89VJU0
Battles together13Wins together69%Their most played brawler
FangLast together3d 15h ago
Who they play with most in their last 21 battles
-
000
#29G89VJU0
Battles together13Wins together69%Their most played brawler
FangLast together3d 15h ago
BATTLE LOG
- All brawlers
Edgar 6
Janet 5
Colette 2
Bibi 2
Leon 2
Nori 1
Sirius 1
Kenji 1
Meg 1
- All match types
Trophies 16
Ranked 5
- All modes
Mega Duo Showdown 13
Knockout 3
Brawl Ball 2
Solo Showdown 2
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
26
LVL7
PIKO
205
LVL9
000
-
17
LVL7
PIKO
190
LVL9
000
-
669
LVL11
000
361
LVL7
PIKO
-
660
LVL11
000
352
LVL7
PIKO
-
1774
LVL11
000
33
LVL10
PIKO
-
224
LVL9
PIKO
1233
LVL11
000
-
226
LVL9
PIKO
1239
LVL11
000
-
211
LVL9
PIKO
1224
LVL11
000
-
1232
LVL11
000
214
LVL9
PIKO
-
1217
LVL11
000
630
LVL11
PIKO
-
633
LVL11
PIKO
1222
LVL11
000
-
618
LVL11
PIKO
1207
LVL11
000
-
620
LVL11
PIKO
1211
LVL11
000
- RANKED
-
RANKED
VS1m 3s
-
RANKED
VS49s
-
RANKED
VS20s
-
RANKED
VS41s
-
VS1m 10s