PROFILE
vidadiss10
TROPHY ROAD
IV
Highest: 144,620
WINS
RANKED
DIAMOND II
CURRENT
3,983
MYTHIC II
HIGHEST
5,444
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 747 h
3v3: 6,381 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,070 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,545 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 560 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 29 Best: MYTHIC II
- Trophy pushing 68 Average of their best 20: 2,075 trophies · 144,620 total trophies · 6 of 7 classes mastered
-
4,130
Season 50 · in progress
Diamond III
vidadiss10’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked23 / 80
- Trophy pushing14 / 20
Ranked
29 × 80 % = 23.2 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
68 × 20 % = 13.6 pointsAverage of their best 20: 2,075 trophies · 144,620 total trophies · 6 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 919,464 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.18% |
| Ranked | Top 12% |
| Best ranked rank | Top 21% |
| Prestige | Top 0.086% |
| Fame | Top 3.7% |
| Experience | Top 4.0% |
| 3v3 victories | Top 20% |
| Showdown victories | Top 0.69% |
| Brawlers at power 11 | Top 1.8% |
| Collection | Top 11% |
| Best streak | Top 1.6% |
BRAWLERS
107 / 108 Collected
SHELLY
2,214
11
54 POCO
2,016
11
35 EL PRIMO
2,015
11
52 BARLEY
2,004
11
COLT
2,000
11
1 BROCK
1,304
11
1 BULL
1,254
11
4 ROSA
1,205
11
NITA
1,016
11
41 DYNAMIKE
2,012
11
8 RICO
2,005
11
6 DARRYL
1,208
11
TICK
1,071
11
PENNY
1,024
11
1 JACKY
1,022
11
1 JESSIE
1,013
11
CARL
1,006
11
3 8-BIT
1,002
11
22 GUS
1,000
11
56 BERRY
2,019
11
25 GRIFF
2,018
11
7 EDGAR
2,013
11
41 LARRY & LAWRIE
2,012
11
16 GROM
2,011
11
50 BEA
2,010
11
5 BIBI
2,008
11
25 PEARL
2,008
11
2 SHADE
2,001
11
GALE
2,000
11
50 TRUNK
2,000
11
BO
1,362
11
6 STU
1,212
11
13 BOLT
1,211
11
1 PAM
1,203
11
2 EMZ
1,202
11
2 MAISIE
1,200
11
PIPER
1,148
11
1 COLETTE
1,029
11
3 ASH
1,028
11
LOLA
1,015
11
9 HANK
1,007
11
BONNIE
1,006
11
MANDY
1,004
11
NANI
1,001
11
FRANK
1,000
11
BELLE
1,000
11
SAM
1,000
11
2 ANGELO
1,000
11
7 MEEPLE
1,000
11
29 FANG
2,019
11
54 CLANCY
2,016
11
54 JUJU
2,016
11
56 WILLOW
2,014
11
3 BUZZ
2,007
11
9 GLOWY
2,006
11
3 LILY
2,002
11
5 STARR NOVA
2,001
11
36 MOE
2,000
11
1 DAMIAN
2,000
11
3 MELODIE
1,210
11
4 ALLI
1,210
11
3 GIGI
1,205
11
6 DOUG
1,204
11
1 MORTIS
1,202
11
2 MAX
1,200
11
RUFFS
1,091
11
1 LOU
1,048
11
SPROUT
1,025
11
FINX
1,025
11
JAE-YONG
1,021
11
GRAY
1,020
11
6 BUSTER
1,019
11
CHARLIE
1,014
11
1 OTIS
1,013
11
3 MINA
1,009
11
4 JANET
1,008
11
4 GENE
1,007
11
MR. P
1,007
11
R-T
1,007
11
5 ZIGGY
1,007
11
LUMI
1,005
11
MICO
1,004
11
TARA
1,003
11
3 CHUCK
1,002
11
2 BYRON
1,000
11
SQUEAK
1,000
11
EVE
1,000
11
4 OLLIE
1,000
11
5 NAJIA
1,000
11
4 WENDY
47
11
COSMO
0
11
CORDELIUS
2,007
11
2 KIT
2,004
11
1 SURGE
2,002
11
1 SPIKE
1,227
11
1 PIERCE
1,206
11
2 CHESTER
1,205
11
CROW
1,204
11
3 KENJI
1,204
11
NORI
1,202
11
LEON
1,201
11
DRACO
1,105
11
MEG
1,016
11
SANDY
1,014
11
1 AMBER
1,009
11
SIRIUS
3,000
11
7 KAZE
1,201
11
Account value
What everything they own would cost in gems
≈ 274,238
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels400,180 power points · 830,855 coins
123,104
-
GADGETS214 owned
21,400
-
STAR POWERS165 owned
33,000
-
Hypercharges106 owned
53,000
-
GEARS27 owned
2,800
-
Buffies28 owned
8,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 11All done!
-
GADGETSAll done!
-
STAR POWERS49 missing
98,000
-
Hypercharges1 missing
5,000
-
GEARS632 missing
642,000
-
Buffies71 missing
142,000
71,000
-
Total
142,000
816,000
≈ 95,800
-
Brawlers to level 111 missing
3,740
7,765
-
GADGETS2 missing
2,000
-
STAR POWERS51 missing
102,000
-
Hypercharges2 missing
10,000
-
GEARS638 missing
648,000
-
Buffies71 missing
142,000
71,000
-
Total
145,740
840,765
≈ 98,651
What money can’t buy
Skins seen
10
14
43
20
6
1
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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