PROFILE
Zireael
TROPHY ROAD
I
Highest: 82,719
WINS
RANKED
GOLD II
CURRENT
2,223
DIAMOND III
HIGHEST
4,225
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 262 h
3v3: 1,044 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3,161 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 232 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 193 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 18 Best: DIAMOND III
- Trophy pushing 44 Average of their best 20: 1,621 trophies · 82,719 total trophies · 2 of 7 classes mastered
Current formIn form96% wins in 25 battles
-
2,313
Season 50 · in progress
Gold II
Zireael’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 80
- Trophy pushing9 / 20
Ranked
18 × 80 % = 14.4 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
44 × 20 % = 8.8 pointsAverage of their best 20: 1,621 trophies · 82,719 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 7.4% |
| Ranked | Top 31% |
| Best ranked rank | Top 46% |
| Prestige | Top 7.1% |
| Fame | Top 71% |
| Experience | Top 40% |
| 3v3 victories | Top 72% |
| Showdown victories | Top 9.4% |
| Brawlers at power 11 | Top 38% |
| Collection | Top 57% |
| Best streak | Top 5.1% |
BRAWLERS
93 / 108 Collected
1 SHELLY
1,036
11
3 COLT
1,172
11
1 EL PRIMO
1,034
11
1 BULL
1,030
8
1 BROCK
1,013
7
7 NITA
1,012
7
6 ROSA
1,006
8
BARLEY
1,004
6
1 POCO
1,002
7
DYNAMIKE
1,019
6
5 JACKY
1,017
7
5 DARRYL
1,016
6
4 JESSIE
1,014
11
6 GUS
1,014
5
3 RICO
1,012
7
4 8-BIT
1,012
6
TICK
1,006
6
7 PENNY
1,004
7
2 CARL
1,002
6
2 EDGAR
2,054
11
4 SHADE
2,012
11
1 BIBI
2,007
11
1 EMZ
1,289
11
7 PAM
1,055
11
5 MANDY
1,040
11
5 BO
1,024
7
NANI
1,016
11
4 GRIFF
1,014
11
2 FRANK
1,008
11
2 STU
1,001
5
1 ANGELO
571
7
6 SAM
517
5
11 MEEPLE
515
5
10 BELLE
513
5
1 COLETTE
512
7
3 GROM
512
5
3 BEA
509
5
13 LOLA
508
7
5 TRUNK
508
5
7 BONNIE
506
5
2 BERRY
505
5
2 HANK
503
5
MAISIE
502
5
1 PEARL
502
7
5 PIPER
501
11
2 GALE
501
7
2 LARRY & LAWRIE
501
5
7 BOLT
501
7
1 ASH
500
5
1 DOUG
2,026
11
6 BUZZ
2,019
11
32 ALLI
2,012
11
5 STARR NOVA
2,011
11
2 MORTIS
2,010
11
9 TARA
2,004
11
19 MICO
1,405
11
11 LOU
1,012
11
3 RUFFS
554
7
2 R-T
552
5
5 GRAY
540
7
2 JAE-YONG
530
5
6 WILLOW
513
5
1 EVE
512
5
4 BUSTER
512
5
3 LUMI
512
5
2 VINCE
512
5
2 SQUEAK
510
5
5 NAJIA
510
5
2 OTIS
509
5
3 MELODIE
509
5
6 OLLIE
508
5
1 CLANCY
507
5
1 ZIGGY
507
5
1 MAX
506
7
4 GLOWY
505
5
JANET
504
5
1 MR. P
503
6
2 BYRON
503
5
3 MOE
503
5
5 DAMIAN
503
5
3 GENE
500
5
3 SPROUT
500
5
NORI
2,026
11
2 KIT
2,009
11
1 LEON
1,108
11
CROW
1,072
11
5 MEG
1,013
5
11 KENJI
1,011
11
15 AMBER
1,006
11
34 SPIKE
1,004
11
6 DRACO
508
5
3 SANDY
506
5
2 CHESTER
501
7
Account value
What everything they own would cost in gems
≈ 108,374
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS93 owned
810303311
25,298
-
Power levels128,030 power points · 260,725 coins
38,876
-
GADGETS76 owned
7,600
-
STAR POWERS47 owned
9,400
-
Hypercharges27 owned
13,500
-
GEARS62 owned
6,200
-
Buffies25 owned
7,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1164 missing
219,790
461,420
-
GADGETS110 missing
110,000
-
STAR POWERS139 missing
278,000
-
Hypercharges66 missing
330,000
-
GEARS513 missing
524,000
-
Buffies68 missing
136,000
68,000
-
Total
355,790
1,771,420
≈ 212,721
-
Brawlers to level 1179 missing
275,890
577,895
-
GADGETS140 missing
140,000
-
STAR POWERS169 missing
338,000
-
Hypercharges81 missing
405,000
-
GEARS603 missing
614,000
-
Buffies74 missing
148,000
74,000
-
Total
423,890
2,148,895
≈ 257,279
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All results
- Victory
- Defeat
- Draw