PROFILE
про
TROPHY ROAD
III
Highest: 24,486
WINS
RANKED
SILVER II
CURRENT
1,222
DIAMOND I
HIGHEST
4,216
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 138 h
3v3: 1,337 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 509 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 803 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 104 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 13 Best: DIAMOND I
- Trophy pushing 13 Average of their best 20: 651 trophies · 24,485 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
1,222
Season 50 · in progress
Silver II
про’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing3 / 20
Ranked
13 × 80 % = 10.4 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 651 trophies · 24,485 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 66% |
| Ranked | Top 63% |
| Best ranked rank | Top 66% |
| Prestige | Top 76% |
| Fame | Top 71% |
| Experience | Top 62% |
| 3v3 victories | Top 66% |
| Showdown victories | Top 46% |
| Brawlers at power 11 | Top 72% |
| Collection | Top 80% |
| Best streak | Top 50% |
BRAWLERS
77 / 108 Collected
SHELLY
321
8
1 BULL
832
11
COLT
355
9
POCO
331
7
ROSA
326
7
1 EL PRIMO
323
8
BROCK
290
9
NITA
271
9
BARLEY
252
7
GUS
398
8
DYNAMIKE
392
7
1 DARRYL
343
7
CARL
336
7
1 RICO
330
8
JACKY
316
7
TICK
275
7
JESSIE
259
7
8-BIT
242
7
PENNY
156
7
EDGAR
1,034
11
10 SAM
1,022
11
GRIFF
567
11
1 FRANK
515
8
1 EMZ
512
7
BEA
502
8
BELLE
497
8
LARRY & LAWRIE
496
8
GROM
495
8
1 BIBI
399
8
PAM
382
8
3 BERRY
366
9
1 PEARL
340
8
MAISIE
324
8
BO
305
7
1 PIPER
249
8
1 ASH
219
8
10 MANDY
172
4
3 ANGELO
144
6
7 SHADE
113
2
3 COLETTE
42
4
1 GALE
13
7
1 NANI
8
6
STU
0
4
LOLA
0
2
HANK
0
3
MEEPLE
0
1
TRUNK
0
3
8 MICO
1,008
11
BUSTER
647
9
TARA
521
9
BUZZ
519
8
MORTIS
443
8
SQUEAK
366
9
CHUCK
341
8
MAX
339
8
1 EVE
291
9
1 SPROUT
256
8
2 MOE
202
8
10 DAMIAN
171
5
2 MELODIE
170
9
LILY
167
6
1 LUMI
75
5
4 RUFFS
58
8
4 GLOWY
53
9
1 OLLIE
15
6
1 BYRON
13
9
1 WILLOW
10
4
CLANCY
5
7
JAE-YONG
0
5
1 CROW
1,007
11
AMBER
643
11
SPIKE
545
11
1 KENJI
434
11
NORI
361
11
2 CHESTER
251
11
1 MEG
248
9
1 SIRIUS
262
9
Account value
What everything they own would cost in gems
≈ 73,514
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS77 owned
810282271
19,324
-
Power levels88,510 power points · 185,385 coins
27,390
-
GADGETS51 owned
5,100
-
STAR POWERS26 owned
5,200
-
Hypercharges25 owned
12,500
-
GEARS13 owned
1,300
-
Buffies9 owned
2,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1166 missing
199,470
412,520
-
GADGETS103 missing
103,000
-
STAR POWERS128 missing
256,000
-
Hypercharges52 missing
260,000
-
GEARS462 missing
470,000
-
Buffies78 missing
156,000
78,000
-
Total
355,470
1,579,520
≈ 193,499
-
Brawlers to level 1197 missing
315,410
653,235
-
GADGETS165 missing
165,000
-
STAR POWERS190 missing
380,000
-
Hypercharges83 missing
415,000
-
GEARS652 missing
663,000
-
Buffies90 missing
180,000
90,000
-
Total
495,410
2,366,235
≈ 286,165
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Bull 15
Lily 7
Willow 1
Emz 1
Squeak 1
- All modes
Solo Showdown 18
Knockout 3
Gem Grab 2
Wipeout 1
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
VS2m 13s
-
VS1m 26s
-
VS1m 17s
-
VS1m 10s