PROFILE
pipisya)
TROPHY ROAD
III
Highest: 68,313
WINS
RANKED
GOLD III
CURRENT
2,843
DIAMOND III
HIGHEST
5,180
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 462 h
3v3: 6,788 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 446 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,928 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 355 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 19 Best: DIAMOND III
- Trophy pushing 25 Average of their best 20: 1,086 trophies · 68,313 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
2,843
Season 50 · in progress
Gold III
pipisya)’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked15 / 80
- Trophy pushing5 / 20
Ranked
19 × 80 % = 15.2 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
25 × 20 % = 5.0 pointsAverage of their best 20: 1,086 trophies · 68,313 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 881,330 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 23% |
| Best ranked rank | Top 46% |
| Prestige | Top 17% |
| Fame | Top 15% |
| Experience | Top 19% |
| 3v3 victories | Top 20% |
| Showdown victories | Top 21% |
| Brawlers at power 11 | Top 44% |
| Collection | Top 11% |
| Best streak | Top 39% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,118
11
BROCK
1,442
11
4 BULL
1,011
11
3 COLT
1,007
10
2 EL PRIMO
1,002
9
1 NITA
1,000
9
6 ROSA
587
10
BARLEY
546
10
1 POCO
527
9
TICK
1,553
11
5 GUS
1,016
11
2 DARRYL
1,012
10
5 PENNY
1,009
11
2 JESSIE
1,008
11
8 JACKY
1,007
9
3 CARL
1,005
11
1 DYNAMIKE
611
9
1 8-BIT
510
9
RICO
506
9
2 BO
1,026
11
8 GROM
1,017
10
9 BOLT
1,017
10
3 EMZ
1,013
11
3 EDGAR
1,011
10
4 SHADE
1,008
10
1 BIBI
1,004
11
8 GRIFF
1,003
11
4 BEA
1,002
10
6 COLETTE
1,002
11
2 STU
1,001
10
1 BELLE
752
11
1 NANI
672
10
1 GALE
642
11
1 BERRY
570
9
1 LOLA
510
8
1 PIPER
506
10
1 MANDY
501
9
PAM
500
8
FRANK
500
8
1 ASH
471
8
SAM
382
9
LARRY & LAWRIE
372
10
1 MAISIE
323
9
BONNIE
301
9
5 TRUNK
284
8
PEARL
264
8
10 HANK
260
9
7 ANGELO
256
8
1 MEEPLE
253
8
BUZZ
1,157
10
1 TARA
1,045
11
3 SQUEAK
1,006
9
5 DOUG
1,003
9
2 WENDY
1,001
10
1 LOU
1,000
11
STARR NOVA
1,000
11
SPROUT
594
9
1 FANG
526
9
1 GLOWY
526
10
BYRON
523
10
GRAY
519
9
2 GENE
513
9
MORTIS
510
11
MR. P
500
7
MAX
500
8
RUFFS
500
8
MELODIE
454
10
BUSTER
452
10
2 OTIS
433
9
EVE
396
7
1 FINX
385
10
1 COSMO
373
9
WILLOW
371
9
2 LUMI
354
8
1 CHUCK
353
9
ALLI
346
9
JANET
321
8
1 R-T
319
9
1 LILY
314
9
JAE-YONG
309
8
CHARLIE
297
9
2 MOE
294
8
9 OLLIE
294
7
CLANCY
289
10
3 MICO
284
9
15 VINCE
282
9
15 ZIGGY
271
9
3 DAMIAN
270
8
1 JUJU
269
8
1 NAJIA
267
8
1 MINA
262
8
GIGI
253
8
2 SPIKE
1,159
11
4 CHESTER
1,037
9
1 SURGE
1,012
10
2 LEON
1,007
11
1 CROW
753
10
1 AMBER
697
11
MEG
553
11
2 PIERCE
506
11
DRACO
462
9
NORI
457
9
2 KENJI
410
9
1 KIT
393
9
2 CORDELIUS
311
9
2 SANDY
274
8
2 SIRIUS
1,010
11
7 KAZE
437
9
Account value
What everything they own would cost in gems
≈ 206,223
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels217,330 power points · 462,570 coins
67,990
-
GADGETS202 owned
20,200
-
STAR POWERS156 owned
31,200
-
Hypercharges59 owned
29,500
-
GEARS95 owned
9,750
-
Buffies49 owned
14,700
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1183 missing
186,590
376,050
-
GADGETS14 missing
14,000
-
STAR POWERS60 missing
120,000
-
Hypercharges49 missing
245,000
-
GEARS570 missing
578,500
-
Buffies50 missing
100,000
50,000
-
Total
286,590
1,383,550
≈ 167,014
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 7 battles in this period
-
Pupa
#2Q0JU9GVR
Battles together7Wins together71%Their most played brawler
ChesterLast together23h 45m ago
Who they play with most: 25 battles in this period
-
Pupa
#2Q0JU9GVR
Battles together22Wins together68%Their most played brawler
ChesterLast together23h 45m ago
Who they play with most: 25 battles in this period
-
Pupa
#2Q0JU9GVR
Battles together22Wins together68%Their most played brawler
ChesterLast together23h 45m ago
Who they play with most in their last 25 battles
-
Pupa
#2Q0JU9GVR
Battles together22Wins together68%Their most played brawler
ChesterLast together23h 45m ago
BATTLE LOG
- All brawlers
Gale 22
Lou 3
- All results
- Victory
- Defeat
- Draw
-
632
LVL11
pipisya)
719
LVL11
Pupa
-
722
LVL11
Pupa
635
LVL11
pipisya)
-
720
LVL11
Pupa
633
LVL11
pipisya)
-
719
LVL11
Pupa
632
LVL11
pipisya)
-
717
LVL11
Pupa
630
LVL11
pipisya)
-
707
LVL11
Pupa
620
LVL11
pipisya)
-
623
LVL11
pipisya)
710
LVL11
Pupa
-
695
LVL11
Pupa
608
LVL11
pipisya)
-
698
LVL11
Pupa
611
LVL11
pipisya)
-
685
LVL11
Pupa
598
LVL11
pipisya)
-
668
LVL11
Pupa
581
LVL11
pipisya)
-
662
LVL11
Pupa
575
LVL11
pipisya)
-
647
LVL11
Pupa
560
LVL11
pipisya)
-
561
LVL11
pipisya)
649
LVL11
Pupa
-
559
LVL11
pipisya)
647
LVL11
Pupa
-
638
LVL11
Pupa
550
LVL11
pipisya)
-
623
LVL11
Pupa
535
LVL11
pipisya)
-
626
LVL11
Pupa
537
LVL11
pipisya)
-
539
LVL11
pipisya)
629
LVL11
Pupa
-
631
LVL11
Pupa
540
LVL11
pipisya)
-
538
LVL11
pipisya)
629
LVL11
Pupa
-
618
LVL11
Pupa
527
LVL11
pipisya)
-
775
LVL11
multiplayer
990
LVL11
pipisya)
-
1265
LVL11
SKILLZ|ER1C
992
LVL11
pipisya)
-
896
LVL11
Raulaso10
991
LVL11
pipisya)