PROFILE
Eli
TROPHY ROAD
III
Highest: 9,887
WINS
RANKED
GOLD I
CURRENT
1,855
GOLD II
HIGHEST
2,033
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 53 h
3v3: 683 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 3 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 385 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 41 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 7 Average of their best 20: 336 trophies · 9,887 total trophies · 0 of 7 classes mastered
Current formIn form84% wins in 25 battles
-
2,033
Season 50 · in progress
Gold II
Eli’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked7 / 80
- Trophy pushing1 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
7 × 20 % = 1.4 pointsAverage of their best 20: 336 trophies · 9,887 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 87% |
| Ranked | Top 42% |
| Best ranked rank | Top 83% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 84% |
| 3v3 victories | Top 81% |
| Showdown victories | Top 83% |
| Brawlers at power 11 | Top 79% |
| Collection | Top 88% |
| Best streak | Top 94% |
BRAWLERS
73 / 108 Collected
4 SHELLY
287
11
3 POCO
407
9
COLT
333
9
BARLEY
279
8
NITA
215
7
EL PRIMO
213
7
6 BULL
127
6
BROCK
26
6
ROSA
9
6
3 8-BIT
631
11
PENNY
472
10
1 JESSIE
356
9
4 RICO
333
9
2 JACKY
208
9
4 TICK
177
8
DYNAMIKE
93
8
2 GUS
77
8
DARRYL
51
6
CARL
47
6
1 NANI
431
11
1 LARRY & LAWRIE
377
11
4 BO
339
8
PAM
305
6
1 GRIFF
246
11
9 GALE
242
8
PIPER
237
10
6 BIBI
190
7
3 COLETTE
155
11
6 LOLA
134
5
4 MEEPLE
126
9
7 EMZ
103
9
2 MANDY
85
8
6 MAISIE
65
8
2 ANGELO
59
8
FRANK
49
7
BERRY
43
6
1 STU
33
7
2 TRUNK
23
1
1 GROM
22
7
BEA
12
4
1 SHADE
12
8
1 BONNIE
11
1
1 SAM
11
1
1 HANK
11
4
1 BOLT
10
1
EDGAR
5
10
PEARL
5
5
BELLE
0
1
ASH
0
1
6 BYRON
205
9
1 STARR NOVA
168
9
2 SQUEAK
141
11
7 MR. P
116
7
4 LUMI
94
9
5 TARA
92
9
5 MAX
80
7
2 MELODIE
67
7
1 JUJU
55
9
BUSTER
53
7
2 BUZZ
50
7
1 JANET
39
7
2 SPROUT
23
9
1 MORTIS
19
8
1 JAE-YONG
11
1
CLANCY
0
3
SANDY
515
11
KENJI
273
10
CROW
76
9
1 NORI
50
10
SURGE
49
7
3 SPIKE
29
7
MEG
0
1
KIT
0
3
Account value
What everything they own would cost in gems
≈ 63,125
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS73 owned
81030168
17,268
-
Power levels80,730 power points · 169,835 coins
25,057
-
GADGETS31 owned
3,100
-
STAR POWERS21 owned
4,200
-
Hypercharges18 owned
9,000
-
GEARS6 owned
600
-
Buffies13 owned
3,900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1165 missing
192,290
397,010
-
GADGETS115 missing
115,000
-
STAR POWERS125 missing
250,000
-
Hypercharges55 missing
275,000
-
GEARS445 missing
453,000
-
Buffies71 missing
142,000
71,000
-
Total
334,290
1,561,010
≈ 189,530
-
Brawlers to level 11100 missing
323,190
668,785
-
GADGETS185 missing
185,000
-
STAR POWERS195 missing
390,000
-
Hypercharges90 missing
450,000
-
GEARS659 missing
670,000
-
Buffies86 missing
172,000
86,000
-
Total
495,190
2,449,785
≈ 294,498
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
alexvoca
#2UVYQ9L88R
Battles together25Wins together84%Their most played brawler
PennyLast together3h 21m ago
Who they play with most: 25 battles in this period
-
alexvoca
#2UVYQ9L88R
Battles together25Wins together84%Their most played brawler
PennyLast together3h 21m ago
Who they play with most: 25 battles in this period
-
alexvoca
#2UVYQ9L88R
Battles together25Wins together84%Their most played brawler
PennyLast together3h 21m ago
Who they play with most in their last 25 battles
-
alexvoca
#2UVYQ9L88R
Battles together25Wins together84%Their most played brawler
PennyLast together3h 21m ago
BATTLE LOG
- All brawlers
Starr Nova 19
Nori 5
Lumi 1
- All results
- Victory
- Defeat
- Draw
-
616
LVL11
alexvoca
40
LVL10
Eli
-
619
LVL11
alexvoca
37
LVL10
Eli
-
605
LVL11
alexvoca
25
LVL10
Eli
-
587
LVL11
alexvoca
9
LVL10
Eli
-
577
LVL11
alexvoca
0
LVL10
Eli
-
566
LVL11
alexvoca
81
LVL9
Eli
-
561
LVL11
alexvoca
161
LVL9
Eli
-
162
LVL9
Eli
1117
LVL11
alexvoca
-
1119
LVL11
alexvoca
159
LVL9
Eli
-
1118
LVL11
alexvoca
155
LVL9
Eli
-
1113
LVL11
alexvoca
148
LVL9
Eli
-
1120
LVL11
alexvoca
149
LVL9
Eli
-
1127
LVL11
alexvoca
150
LVL9
Eli
-
1111
LVL11
alexvoca
134
LVL9
Eli
-
1113
LVL11
alexvoca
131
LVL9
Eli
-
1103
LVL11
alexvoca
121
LVL9
Eli
-
1110
LVL11
alexvoca
122
LVL9
Eli
-
1095
LVL11
alexvoca
107
LVL9
Eli
-
1098
LVL11
alexvoca
105
LVL9
Eli
-
1093
LVL11
alexvoca
98
LVL9
Eli
-
1096
LVL11
alexvoca
95
LVL9
Eli
-
1098
LVL11
alexvoca
91
LVL9
Eli
-
1083
LVL11
alexvoca
76
LVL9
Eli
-
1087
LVL11
alexvoca
74
LVL9
Eli
-
1092
LVL11
alexvoca
73
LVL9
Eli