PROFILE
hellmen
TROPHY ROAD
II
Highest: 2,759
WINS
RANKED
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 7 h
3v3: 14 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 29 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 90 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 5 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked — No data
- Trophy pushing 3 Average of their best 20: 138 trophies · 2,759 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
hellmen’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked— / 80
- Trophy pushing1 / 20
Ranked
No dataNo data
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. No Ranked data: the score comes only from trophy pushing and goes up to 65 at most.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
3 × 20 % = 0.6 pointsAverage of their best 20: 138 trophies · 2,759 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 97% |
| Ranked | Top 99% |
| Best ranked rank | Top 100% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 98% |
| 3v3 victories | Top 99% |
| Showdown victories | Top 95% |
| Brawlers at power 11 | Top 98% |
| Collection | Top 99% |
| Best streak | Top 100% |
BRAWLERS
30 / 108 Collected
SHELLY
26
5
2 EL PRIMO
390
9
6 BROCK
223
7
NITA
217
9
3 COLT
41
6
BULL
0
2
POCO
0
1
1 RICO
81
3
GUS
21
7
DYNAMIKE
0
5
DARRYL
0
4
PENNY
0
5
TICK
0
5
8-BIT
0
3
JACKY
0
1
3 PEARL
564
11
1 EDGAR
244
7
COLETTE
209
9
1 GALE
11
6
1 MANDY
5
5
BIBI
0
1
GRIFF
0
1
LOLA
0
1
ANGELO
0
6
MEEPLE
0
1
1 CHARLIE
137
7
CLANCY
5
1
JANET
0
1
JUJU
0
9
2 LEON
585
10
Account value
What everything they own would cost in gems
≈ 13,326
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS30 owned
681041
4,591
-
Power levels15,810 power points · 32,540 coins
4,835
-
GADGETS12 owned
1,200
-
STAR POWERS4 owned
800
-
Hypercharges1 owned
500
-
GEARS5 owned
500
-
Buffies3 owned
900
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1129 missing
96,390
200,410
-
GADGETS48 missing
48,000
-
STAR POWERS56 missing
112,000
-
Hypercharges29 missing
145,000
-
GEARS179 missing
181,500
-
Buffies48 missing
96,000
48,000
-
Total
192,390
734,910
≈ 92,730
-
Brawlers to level 11107 missing
388,110
806,080
-
GADGETS204 missing
204,000
-
STAR POWERS212 missing
424,000
-
Hypercharges107 missing
535,000
-
GEARS660 missing
671,000
-
Buffies96 missing
192,000
96,000
-
Total
580,110
2,736,080
≈ 331,619
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 23 battles in this period
-
слаа
#9Q8QCJRP2
Battles together19Wins together53%Their most played brawler
SandyLast together2h 57m ago -
%100
#2LQC2G9RLU
Battles together2Wins together100%Their most played brawler
SiriusLast together9h 23m ago
Who they play with most: 25 battles in this period
-
слаа
#9Q8QCJRP2
Battles together20Wins together55%Their most played brawler
SandyLast together2h 57m ago -
%100
#2LQC2G9RLU
Battles together2Wins together100%Their most played brawler
SiriusLast together9h 23m ago
Who they play with most: 25 battles in this period
-
слаа
#9Q8QCJRP2
Battles together20Wins together55%Their most played brawler
SandyLast together2h 57m ago -
%100
#2LQC2G9RLU
Battles together2Wins together100%Their most played brawler
SiriusLast together9h 23m ago
Who they play with most in their last 25 battles
-
слаа
#9Q8QCJRP2
Battles together20Wins together55%Their most played brawler
SandyLast together2h 57m ago -
%100
#2LQC2G9RLU
Battles together2Wins together100%Their most played brawler
SiriusLast together9h 23m ago
BATTLE LOG
- All brawlers
Leon 19
Pearl 4
Colette 1
Edgar 1
- All modes
Mega Duo Showdown 23
Solo Showdown 1
Duo Showdown 1
- All results
- Victory
- Defeat
- Draw
-
0
LVL6
слаа
569
LVL10
hellmen
-
559
LVL10
hellmen
165
LVL10
слаа
-
563
LVL10
hellmen
166
LVL10
слаа
-
567
LVL10
hellmen
167
LVL10
слаа
-
552
LVL10
hellmen
152
LVL10
слаа
-
554
LVL10
hellmen
64
LVL9
слаа
-
555
LVL10
hellmen
61
LVL9
слаа
-
553
LVL10
hellmen
56
LVL9
слаа
-
554
LVL10
hellmen
53
LVL9
слаа
-
553
LVL10
hellmen
48
LVL9
слаа
-
555
LVL10
hellmen
45
LVL9
слаа
-
550
LVL10
hellmen
37
LVL9
слаа
-
31
LVL9
слаа
548
LVL10
hellmen
-
29
LVL9
слаа
551
LVL10
hellmen
-
550
LVL10
hellmen
24
LVL9
слаа
-
540
LVL10
hellmen
14
LVL9
слаа
-
542
LVL10
hellmen
11
LVL9
слаа
-
544
LVL10
hellmen
8
LVL9
слаа
-
0
LVL9
слаа
535
LVL10
hellmen
-
745
LVL11
%100
554
LVL11
hellmen
-
548
LVL11
hellmen
738
LVL11
%100
-
547
LVL11
hellmen
528
LVL11
ПУШ 100КА
-
537
LVL11
hellmen
78
LVL9
barbaris