PROFILE
BY-SCROPİON"TC
TROPHY ROAD
I
Highest: 52,071
WINS
RANKED
GOLD III
CURRENT
2,944
DIAMOND II
HIGHEST
3,649
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 236 h
3v3: 1,728 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,368 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,488 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 174 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 16 Best: DIAMOND II
- Trophy pushing 30 Average of their best 20: 1,255 trophies · 52,071 total trophies · 1 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
2,944
Season 50 · in progress
Gold III
BY-SCROPİON"TC’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked13 / 80
- Trophy pushing6 / 20
Ranked
16 × 80 % = 12.8 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
30 × 20 % = 6.0 pointsAverage of their best 20: 1,255 trophies · 52,071 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 28% |
| Ranked | Top 23% |
| Best ranked rank | Top 56% |
| Prestige | Top 17% |
| Fame | Top 71% |
| Experience | Top 35% |
| 3v3 victories | Top 60% |
| Showdown victories | Top 14% |
| Brawlers at power 11 | Top 53% |
| Collection | Top 57% |
| Best streak | Top 39% |
BRAWLERS
105 / 108 Collected
1 SHELLY
1,018
9
2 BULL
2,002
11
1 COLT
1,360
11
BROCK
1,080
10
POCO
1,000
11
EL PRIMO
540
9
ROSA
500
8
BARLEY
466
8
NITA
369
7
1 RICO
1,044
11
10 DYNAMIKE
1,021
10
1 JESSIE
1,003
10
5 PENNY
591
11
8-BIT
510
8
DARRYL
499
7
3 TICK
440
9
JACKY
439
7
CARL
331
7
2 GUS
35
6
2 EDGAR
2,002
11
1 BEA
1,411
11
1 BIBI
1,045
11
FRANK
1,037
9
PIPER
1,030
9
16 SHADE
1,025
11
3 BO
1,019
11
1 MAISIE
1,010
11
2 GALE
1,006
10
EMZ
1,000
9
PAM
553
8
NANI
427
10
GROM
234
8
GRIFF
212
6
2 STU
209
6
3 COLETTE
186
6
2 LOLA
171
5
3 HANK
166
5
10 TRUNK
166
1
6 MANDY
138
9
8 ASH
120
7
BELLE
118
7
8 LARRY & LAWRIE
117
4
3 BERRY
86
1
PEARL
75
5
3 SAM
42
1
1 ANGELO
18
7
BOLT
6
1
BONNIE
0
6
MEEPLE
0
1
4 BUZZ
1,077
9
7 STARR NOVA
1,017
10
2 ALLI
1,005
11
1 DOUG
1,004
8
1 FANG
1,001
10
MORTIS
1,000
9
2 DAMIAN
1,000
10
MAX
454
9
GENE
378
6
SPROUT
376
7
TARA
290
6
MINA
286
8
3 SQUEAK
281
5
12 WILLOW
266
7
5 MICO
265
11
3 WENDY
254
11
BYRON
239
9
1 RUFFS
218
8
3 BUSTER
204
9
MR. P
188
6
9 LOU
151
1
2 JANET
129
8
EVE
128
7
8 GRAY
120
8
8 MELODIE
114
7
5 LUMI
72
6
3 LILY
53
6
3 OLLIE
42
1
2 CHARLIE
27
1
ZIGGY
20
5
1 R-T
16
6
1 FINX
13
5
CHUCK
5
1
OTIS
0
1
CLANCY
0
1
MOE
0
3
JUJU
0
1
JAE-YONG
0
1
GLOWY
0
2
NAJIA
0
6
COSMO
0
1
CROW
2,000
11
KIT
1,436
10
3 SURGE
1,401
11
2 SPIKE
1,010
10
5 LEON
1,009
11
KENJI
1,008
9
6 NORI
1,005
11
5 CHESTER
1,003
11
PIERCE
1,001
11
AMBER
270
8
1 CORDELIUS
247
9
4 SANDY
53
2
2 MEG
27
8
2 DRACO
21
1
1 KAZE
10
6
Account value
What everything they own would cost in gems
≈ 124,960
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS105 owned
8103041141
31,186
-
Power levels138,880 power points · 290,855 coins
42,974
-
GADGETS87 owned
8,700
-
STAR POWERS68 owned
13,600
-
Hypercharges32 owned
16,000
-
GEARS14 owned
1,400
-
Buffies37 owned
11,100
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1185 missing
253,820
524,470
-
GADGETS123 missing
123,000
-
STAR POWERS142 missing
284,000
-
Hypercharges73 missing
365,000
-
GEARS633 missing
644,000
-
Buffies62 missing
124,000
62,000
-
Total
377,820
2,002,470
≈ 238,029
-
Brawlers to level 1188 missing
265,040
547,765
-
GADGETS129 missing
129,000
-
STAR POWERS148 missing
296,000
-
Hypercharges76 missing
380,000
-
GEARS651 missing
662,000
-
Buffies62 missing
124,000
62,000
-
Total
389,040
2,076,765
≈ 246,581
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 18 | 72% | — | |
| 7 | 71% | 29% |
Teammates
Who they play with most: 25 battles in this period
-
Sebitalabotica
#220PYJVJ2
Battles together2Wins together100%Their most played brawler
EmzLast together1h 17m ago
Who they play with most: 25 battles in this period
-
Sebitalabotica
#220PYJVJ2
Battles together2Wins together100%Their most played brawler
EmzLast together1h 17m ago
Who they play with most: 25 battles in this period
-
Sebitalabotica
#220PYJVJ2
Battles together2Wins together100%Their most played brawler
EmzLast together1h 17m ago
Who they play with most in their last 25 battles
-
Sebitalabotica
#220PYJVJ2
Battles together2Wins together100%Their most played brawler
EmzLast together1h 17m ago
BATTLE LOG
- All brawlers
Colt 16
Kit 2
Bull 2
Nori 2
Crow 1
Shade 1
Edgar 1
- All match types
Trophies 18
Ranked 7
- All modes
Solo Showdown 18
Brawl Ball 2
Heist 2
Knockout 1
Gem Grab 1
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS2m 3s
-
RANKED
VS42s
-
RANKED
VS1m 35s
-
RANKED
VS1m 51s
-
RANKED
VS57s
-
RANKED
VS55s
-
RANKED
VS55s