PROFILE
Lightning87
TROPHY ROAD
I
Highest: 61,561
WINS
RANKED
SILVER I
CURRENT
970
DIAMOND II
HIGHEST
3,576
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 618 h
3v3: 9,325 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,587 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,226 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 474 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 21 Average of their best 20: 905 trophies · 61,561 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
970
Season 50 · in progress
Silver I
Lightning87’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing4 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 905 trophies · 61,561 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 19% |
| Ranked | Top 70% |
| Best ranked rank | Top 56% |
| Prestige | Top 54% |
| Fame | Top 7.3% |
| Experience | Top 8.0% |
| 3v3 victories | Top 12% |
| Showdown victories | Top 15% |
| Brawlers at power 11 | Top 8.2% |
| Collection | Top 5.7% |
| Best streak | Top 77% |
BRAWLERS
107 / 108 Collected
2 SHELLY
1,059
11
NITA
1,127
11
BULL
1,039
11
8 ROSA
1,012
11
3 POCO
612
11
6 BROCK
545
9
EL PRIMO
527
10
BARLEY
473
10
3 COLT
472
10
2 JESSIE
723
11
7 TICK
675
10
1 PENNY
670
11
6 GUS
632
10
1 JACKY
588
10
DARRYL
526
10
2 8-BIT
521
11
DYNAMIKE
515
11
7 RICO
488
9
CARL
462
9
EDGAR
1,096
11
17 LOLA
1,039
11
10 FRANK
1,019
11
8 MAISIE
760
11
1 TRUNK
672
11
5 GRIFF
654
10
7 COLETTE
642
11
BO
635
11
8 PAM
613
11
GALE
574
11
4 GROM
568
10
6 BIBI
564
11
1 BELLE
552
11
3 LARRY & LAWRIE
543
11
2 ASH
539
9
2 PIPER
535
10
1 STU
527
9
2 BEA
521
11
12 MANDY
512
11
EMZ
501
11
7 BONNIE
498
11
SHADE
493
9
4 PEARL
489
11
3 NANI
481
9
1 SAM
460
9
2 MEEPLE
448
10
1 BERRY
396
11
3 HANK
321
10
5 ANGELO
303
9
1 BOLT
247
9
2 GLOWY
777
11
9 CHARLIE
764
11
MR. P
691
11
6 JAE-YONG
646
11
5 FINX
637
11
8 NAJIA
626
11
10 MINA
611
11
1 RUFFS
605
11
2 BUZZ
598
11
1 FANG
589
11
2 BYRON
585
11
6 MAX
580
10
1 JUJU
579
11
4 TARA
556
11
7 DOUG
549
11
2 MELODIE
541
11
1 LOU
538
10
SQUEAK
532
11
2 EVE
527
8
4 OLLIE
527
11
5 MORTIS
516
11
1 SPROUT
510
11
11 BUSTER
510
9
5 GRAY
482
9
3 GENE
478
10
1 OTIS
475
10
1 DAMIAN
461
10
3 JANET
445
11
2 ALLI
417
11
1 STARR NOVA
417
11
2 CHUCK
399
8
2 LILY
399
8
2 GIGI
397
11
1 LUMI
388
11
1 MOE
371
9
2 WILLOW
367
9
1 R-T
365
11
4 WENDY
344
10
1 ZIGGY
286
7
MICO
229
7
1 CLANCY
212
8
3 COSMO
135
11
CROW
1,102
11
1 NORI
1,068
11
2 SPIKE
1,053
11
1 KIT
1,015
11
5 LEON
650
11
2 MEG
618
11
3 AMBER
616
11
1 CORDELIUS
616
11
2 SANDY
562
11
SURGE
547
10
CHESTER
531
11
7 KENJI
520
11
PIERCE
485
11
DRACO
456
10
SIRIUS
706
11
4 KAZE
487
11
Account value
What everything they own would cost in gems
≈ 264,090
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels320,800 power points · 672,255 coins
99,306
-
GADGETS214 owned
21,400
-
STAR POWERS202 owned
40,400
-
Hypercharges84 owned
42,000
-
GEARS84 owned
8,650
-
Buffies66 owned
19,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1140 missing
79,380
158,600
-
GADGETSAll done!
-
STAR POWERS12 missing
24,000
-
Hypercharges23 missing
115,000
-
GEARS575 missing
583,500
-
Buffies33 missing
66,000
33,000
-
Total
145,380
914,100
≈ 105,948
-
Brawlers to level 1141 missing
83,120
166,365
-
GADGETS2 missing
2,000
-
STAR POWERS14 missing
28,000
-
Hypercharges24 missing
120,000
-
GEARS581 missing
589,500
-
Buffies33 missing
66,000
33,000
-
Total
149,120
938,865
≈ 108,799
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 14 | 64% | 33% | |
| 11 | 55% | 22% |
Teammates
Who they play with most: 17 battles in this period
-
𝓜𝓪𝔂𝓻𝓲
#9QLCRGLRQ
Battles together2Wins together50%Their most played brawler
PiperLast together27m 12s ago
Who they play with most: 25 battles in this period
-
𝓜𝓪𝔂𝓻𝓲
#9QLCRGLRQ
Battles together2Wins together50%Their most played brawler
PiperLast together27m 12s ago
Who they play with most: 25 battles in this period
-
𝓜𝓪𝔂𝓻𝓲
#9QLCRGLRQ
Battles together2Wins together50%Their most played brawler
PiperLast together27m 12s ago
Who they play with most in their last 25 battles
-
𝓜𝓪𝔂𝓻𝓲
#9QLCRGLRQ
Battles together2Wins together50%Their most played brawler
PiperLast together27m 12s ago
BATTLE LOG
- All brawlers
Shelly 7
Glowy 3
Sirius 3
Nori 3
Tick 2
Nita 2
Kit 1
Bull 1
Surge 1
Squeak 1
Gigi 1
- All match types
Trophies 14
Challenges 11
- All modes
Knockout 9
Mega Duo Showdown 5
Solo Showdown 4
Duo Showdown 4
Heist 3
- All results
- Victory
- Defeat
- Draw
-
VS1m 8s
-
VS35s
-
VS1m 15s
-
SPECIAL CHALLENGE
RANK 3
Duo Showdown
-
SPECIAL CHALLENGE
RANK 2
Duo Showdown
-
SPECIAL CHALLENGE
VICTORY
Knockout
VS1m 53s -
SPECIAL CHALLENGE
DEFEAT
Knockout
VS16s -
SPECIAL CHALLENGE
DEFEAT
Knockout
VS2m 17s -
SPECIAL CHALLENGE
VICTORY
Knockout
VS1m 55s -
SPECIAL CHALLENGE
VICTORY
Knockout
VS58s -
SPECIAL CHALLENGE
DEFEAT
Knockout
VS40s -
SPECIAL CHALLENGE
VICTORY
Knockout
VS56s -
SPECIAL CHALLENGE
DEFEAT
Knockout
VS1m 25s -
SPECIAL CHALLENGE
VICTORY
Knockout
VS1m 41s -
550
LVL10
Lightning87
776
LVL9
sykagg|••
-
531
LVL11
Lightning87
783
LVL11
witcher2077
-
989
LVL10
$lowSD
388
LVL11
Lightning87
-
1061
LVL11
Lightning87
481
LVL9
S1HXY1H1
-
1066
LVL11
Lightning87
330
LVL8
🍏xKhloéx🍏