PROFILE
DARYL DİXON
TROPHY ROAD
I
Highest: 16,313
WINS
RANKED
BRONZE III
CURRENT
500
BRONZE III
HIGHEST
980
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 82 h
3v3: 628 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 700 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 127 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 61 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 2 Best: BRONZE III
- Trophy pushing 11 Average of their best 20: 534 trophies · 16,267 total trophies · 0 of 7 classes mastered
Current formOut of form32% wins in 25 battles
DARYL DİXON’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked2 / 80
- Trophy pushing2 / 20
Ranked
2 × 80 % = 1.6 pointsBest: BRONZE III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
11 × 20 % = 2.2 pointsAverage of their best 20: 534 trophies · 16,267 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 78% |
| Ranked | Top 97% |
| Best ranked rank | Top 97% |
| Prestige | Top 84% |
| Fame | Top 71% |
| Experience | Top 71% |
| 3v3 victories | Top 81% |
| Showdown victories | Top 64% |
| Brawlers at power 11 | Top 82% |
| Collection | Top 87% |
| Best streak | Top 99% |
BRAWLERS
60 / 108 Collected
SHELLY
495
9
2 BULL
562
7
2 COLT
491
11
1 NITA
459
8
2 POCO
439
7
1 BARLEY
390
10
EL PRIMO
382
7
ROSA
381
7
BROCK
316
8
1 JESSIE
701
11
DARRYL
619
11
DYNAMIKE
459
6
JACKY
312
6
1 CARL
298
7
RICO
250
7
TICK
224
6
8-BIT
189
4
PENNY
187
7
3 GUS
182
8
1 EDGAR
1,177
11
GRIFF
1,044
11
SHADE
580
11
BO
410
10
BONNIE
407
9
1 FRANK
382
8
1 PIPER
272
6
3 BELLE
208
5
PAM
186
4
BIBI
181
4
1 EMZ
162
6
1 GROM
161
4
1 STU
124
4
BERRY
111
1
4 HANK
73
4
2 NANI
57
1
1 COLETTE
13
5
1 BOLT
8
6
MEEPLE
6
1
BEA
0
1
GALE
0
1
LOLA
0
1
LARRY & LAWRIE
0
1
TRUNK
0
1
1 BUZZ
322
7
1 BYRON
318
6
RUFFS
236
6
GIGI
213
2
1 MORTIS
203
7
MAX
169
6
SQUEAK
165
5
MICO
148
1
BUSTER
145
5
MELODIE
133
1
1 TARA
132
4
LOU
95
6
MR. P
0
1
WENDY
0
4
3 LEON
517
11
1 AMBER
358
9
SANDY
215
7
Account value
What everything they own would cost in gems
≈ 44,296
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS60 owned
81024143
12,061
-
Power levels48,290 power points · 99,055 coins
14,735
-
GADGETS28 owned
2,800
-
STAR POWERS20 owned
4,000
-
Hypercharges15 owned
7,500
-
GEARS26 owned
2,600
-
Buffies2 owned
600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1153 missing
176,110
366,845
-
GADGETS92 missing
92,000
-
STAR POWERS100 missing
200,000
-
Hypercharges45 missing
225,000
-
GEARS345 missing
352,000
-
Buffies76 missing
152,000
76,000
-
Total
328,110
1,311,845
≈ 163,996
-
Brawlers to level 11101 missing
355,630
739,565
-
GADGETS188 missing
188,000
-
STAR POWERS196 missing
392,000
-
Hypercharges93 missing
465,000
-
GEARS639 missing
650,000
-
Buffies97 missing
194,000
97,000
-
Total
549,630
2,531,565
≈ 308,120
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
CAN-&
#G22L8C2PQ
Battles together25Wins together32%Their most played brawler
ColtLast together15h 16m ago -
crazymetin2772
#GYP0YVQJ9
Battles together14Wins together50%Their most played brawler
LeonLast together15h 34m ago
Who they play with most: 25 battles in this period
-
CAN-&
#G22L8C2PQ
Battles together25Wins together32%Their most played brawler
ColtLast together15h 16m ago -
crazymetin2772
#GYP0YVQJ9
Battles together14Wins together50%Their most played brawler
LeonLast together15h 34m ago
Who they play with most: 25 battles in this period
-
CAN-&
#G22L8C2PQ
Battles together25Wins together32%Their most played brawler
ColtLast together15h 16m ago -
crazymetin2772
#GYP0YVQJ9
Battles together14Wins together50%Their most played brawler
LeonLast together15h 34m ago
Who they play with most in their last 25 battles
-
CAN-&
#G22L8C2PQ
Battles together25Wins together32%Their most played brawler
ColtLast together15h 16m ago -
crazymetin2772
#GYP0YVQJ9
Battles together14Wins together50%Their most played brawler
LeonLast together15h 34m ago
BATTLE LOG
- All brawlers
Griff 11
Edgar 8
Darryl 4
Barley 2
- All modes
Trio Showdown 14
Mega Duo Showdown 11
- All results
- Victory
- Defeat
- Draw
-
2000
LVL11
CAN-&
1049
LVL11
DARYL DİXON
-
2000
LVL11
CAN-&
1054
LVL11
DARYL DİXON
-
1059
LVL11
DARYL DİXON
2000
LVL11
CAN-&
-
2000
LVL11
CAN-&
1064
LVL11
DARYL DİXON
-
2000
LVL11
CAN-&
1067
LVL11
DARYL DİXON
-
1073
LVL11
DARYL DİXON
2000
LVL11
CAN-&
-
1075
LVL11
DARYL DİXON
2000
LVL11
CAN-&
-
1079
LVL11
DARYL DİXON
2000
LVL11
CAN-&
-
1085
LVL11
DARYL DİXON
2004
LVL11
CAN-&
-
2000
LVL11
CAN-&
1080
LVL11
DARYL DİXON
-
1085
LVL11
DARYL DİXON
2004
LVL11
CAN-&