PROFILE
МОРТИС
TROPHY ROAD
II
Highest: 95,276
WINS
RANKED
MYTHIC I
CURRENT
4,537
MYTHIC II
HIGHEST
6,823
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,051 h
3v3: 13,254 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 5,768 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 497 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 802 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 46 Average of their best 20: 1,694 trophies · 95,274 total trophies · 1 of 7 classes mastered
Current formOut of form32% wins in 25 battles
-
4,537
Season 50 · in progress
Mythic I
МОРТИС’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing9 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
46 × 20 % = 9.2 pointsAverage of their best 20: 1,694 trophies · 95,274 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 868,930 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 4.5% |
| Ranked | Top 8.0% |
| Best ranked rank | Top 22% |
| Prestige | Top 8.1% |
| Fame | Top 15% |
| Experience | Top 5.3% |
| 3v3 victories | Top 6.0% |
| Showdown victories | Top 1.6% |
| Brawlers at power 11 | Top 25% |
| Collection | Top 13% |
| Best streak | Top 4.3% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,678
11
1 BULL
2,006
11
ROSA
1,505
11
BROCK
1,222
9
2 COLT
1,113
11
EL PRIMO
1,000
11
NITA
726
9
1 POCO
578
9
1 BARLEY
413
8
JACKY
1,042
11
4 DYNAMIKE
1,021
10
RICO
1,014
9
2 CARL
898
9
1 JESSIE
661
9
2 DARRYL
635
8
PENNY
614
9
2 8-BIT
507
7
TICK
401
8
3 GUS
319
6
2 BIBI
2,014
11
EDGAR
1,839
11
COLETTE
1,669
10
1 MAISIE
1,473
11
3 SHADE
1,315
11
HANK
1,271
11
PIPER
1,195
11
FRANK
1,188
11
SAM
1,122
9
MANDY
1,053
11
1 GALE
1,005
11
1 STU
1,005
10
EMZ
1,000
11
3 PEARL
997
9
NANI
908
10
5 GRIFF
852
9
ANGELO
825
10
1 LARRY & LAWRIE
717
9
2 BEA
680
9
1 GROM
665
9
1 ASH
590
7
BOLT
583
1
1 BO
551
8
1 BONNIE
526
6
3 BELLE
427
6
BERRY
393
9
4 LOLA
355
6
1 PAM
353
6
2 MEEPLE
260
6
1 TRUNK
255
6
7 GLOWY
2,015
10
5 MINA
2,003
11
MORTIS
2,000
11
BUZZ
1,737
11
LILY
1,642
11
NAJIA
1,622
11
LUMI
1,299
11
BUSTER
1,122
11
FANG
1,100
11
DOUG
1,088
11
MICO
1,071
11
MELODIE
1,030
11
1 ALLI
1,015
11
6 FINX
1,009
9
4 CLANCY
1,008
9
2 JUJU
1,008
9
1 CHUCK
1,007
9
1 ZIGGY
962
6
WENDY
862
11
R-T
840
11
DAMIAN
755
11
MAX
732
9
TARA
551
8
1 JANET
517
7
CHARLIE
513
9
2 MOE
509
8
1 BYRON
501
8
1 EVE
458
6
1 GENE
454
6
5 RUFFS
447
6
1 MR. P
431
7
2 LOU
426
6
SQUEAK
412
6
STARR NOVA
402
9
1 SPROUT
383
7
1 GRAY
376
7
OTIS
309
9
1 JAE-YONG
262
7
1 GIGI
258
7
2 WILLOW
237
6
OLLIE
229
6
COSMO
28
2
VINCE
0
4
2 SURGE
1,810
11
KIT
1,459
11
4 SPIKE
1,303
11
CHESTER
1,232
11
CORDELIUS
1,185
11
KENJI
1,072
11
1 MEG
1,010
11
CROW
1,000
11
LEON
823
9
PIERCE
720
9
NORI
572
9
2 SANDY
535
7
1 DRACO
391
9
1 AMBER
278
6
SIRIUS
2,005
11
KAZE
810
9
Account value
What everything they own would cost in gems
≈ 209,025
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels217,250 power points · 455,170 coins
67,242
-
GADGETS178 owned
17,800
-
STAR POWERS141 owned
28,200
-
Hypercharges73 owned
36,500
-
GEARS84 owned
8,400
-
Buffies60 owned
18,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1168 missing
186,670
383,450
-
GADGETS38 missing
38,000
-
STAR POWERS75 missing
150,000
-
Hypercharges35 missing
175,000
-
GEARS581 missing
592,000
-
Buffies39 missing
78,000
39,000
-
Total
264,670
1,377,450
≈ 164,212
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
sova
#GYRLQJGY8
Battles together3Wins together67%Their most played brawler
RicoLast together1h 22m ago -
Nakel1
#PJLPCV98
Battles together3Wins together67%Their most played brawler
SurgeLast together1h 27m ago
Who they play with most: 25 battles in this period
-
sova
#GYRLQJGY8
Battles together3Wins together67%Their most played brawler
RicoLast together1h 22m ago -
Nakel1
#PJLPCV98
Battles together3Wins together67%Their most played brawler
SurgeLast together1h 27m ago
Who they play with most: 25 battles in this period
-
sova
#GYRLQJGY8
Battles together3Wins together67%Their most played brawler
RicoLast together1h 22m ago -
Nakel1
#PJLPCV98
Battles together3Wins together67%Their most played brawler
SurgeLast together1h 27m ago
Who they play with most in their last 25 battles
-
sova
#GYRLQJGY8
Battles together3Wins together67%Their most played brawler
RicoLast together1h 22m ago -
Nakel1
#PJLPCV98
Battles together3Wins together67%Their most played brawler
SurgeLast together1h 27m ago
BATTLE LOG
- All brawlers
Cordelius 9
Mortis 5
Buzz 5
Shade 3
Frank 2
Bibi 1
- All modes
Solo Showdown 14
Brawl Ball 9
Mega Duo Showdown 2
- All results
- Victory
- Defeat
- Draw
-
1508
LVL11
ГАБАЛО
1191
LVL11
МОРТИС
-
2017
LVL11
МОРТИС
2501
LVL11
NAVI|♤kifkef♤
-
VS1m 13s
-
VS2m 26s
-
VS41s
-
VS20s
-
VS1m 43s
-
VS30s
-
VS1m 53s
-
VS1m 1s