PROFILE
Chams
TROPHY ROAD
IV
Highest: 119,278
WINS
RANKED
DIAMOND II
CURRENT
3,744
LEGENDARY I
HIGHEST
6,460
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,335 h
3v3: 17,967 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,104 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 8,046 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,015 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 49 Best: LEGENDARY I
- Trophy pushing 59 Average of their best 20: 2,056 trophies · 119,263 total trophies · 4 of 7 classes mastered
-
4,005
Season 50 · in progress
Diamond III
Chams’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked39 / 80
- Trophy pushing12 / 20
Ranked
49 × 80 % = 39.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
59 × 20 % = 11.8 pointsAverage of their best 20: 2,056 trophies · 119,263 total trophies · 4 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 1.3% |
| Ranked | Top 13% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 1.7% |
| Fame | Top 14% |
| Experience | Top 1.6% |
| 3v3 victories | Top 2.8% |
| Showdown victories | Top 0.39% |
| Brawlers at power 11 | Top 3.5% |
| Collection | Top 3.2% |
| Best streak | Top 8.0% |
BRAWLERS
107 / 108 Collected
8 SHELLY
1,210
11
BROCK
2,000
11
2 BULL
1,690
11
EL PRIMO
1,306
11
COLT
1,138
11
1 ROSA
1,002
11
BARLEY
1,000
11
1 POCO
1,000
11
4 NITA
771
11
TICK
2,047
11
DYNAMIKE
2,030
11
RICO
2,008
11
DARRYL
1,469
11
27 8-BIT
1,052
11
CARL
1,036
11
JACKY
1,011
10
4 PENNY
1,007
11
14 JESSIE
1,000
11
5 GUS
1,000
11
2 EDGAR
2,026
11
GROM
2,000
11
1 COLETTE
1,703
11
GRIFF
1,637
11
BERRY
1,495
11
SHADE
1,447
11
3 BO
1,273
11
MEEPLE
1,187
11
FRANK
1,123
11
BIBI
1,104
11
STU
1,097
11
4 MANDY
1,074
11
13 MAISIE
1,019
11
4 BELLE
1,018
11
EMZ
1,015
11
GALE
1,012
11
19 BEA
1,007
11
6 LOLA
1,007
10
PIPER
1,005
11
3 PAM
1,001
11
2 PEARL
1,001
11
4 NANI
1,000
10
1 BONNIE
1,000
11
SAM
767
11
1 ASH
558
11
BOLT
423
11
1 ANGELO
243
8
HANK
180
8
LARRY & LAWRIE
172
5
2 TRUNK
18
1
STARR NOVA
2,812
11
1 MORTIS
2,569
11
SPROUT
2,077
11
LILY
2,052
11
4 FANG
2,008
11
MAX
1,584
11
1 TARA
1,541
11
6 LUMI
1,407
11
2 MICO
1,403
11
WILLOW
1,297
11
BUZZ
1,191
11
BYRON
1,142
11
RUFFS
1,101
11
2 DOUG
1,089
11
1 JUJU
1,089
11
4 OTIS
1,088
11
13 NAJIA
1,029
11
MOE
1,023
11
MR. P
1,012
11
GENE
1,011
11
2 LOU
1,009
11
ALLI
1,009
11
5 MELODIE
1,008
11
2 MINA
1,006
11
4 FINX
1,002
11
5 CHARLIE
1,001
11
SQUEAK
1,000
11
9 EVE
1,000
11
JANET
1,000
11
OLLIE
1,000
11
GRAY
784
11
BUSTER
717
11
CLANCY
431
11
2 CHUCK
350
11
DAMIAN
304
8
WENDY
268
11
2 JAE-YONG
158
8
GLOWY
143
8
2 ZIGGY
134
1
1 R-T
9
1
GIGI
0
1
COSMO
0
6
1 SURGE
2,062
11
1 SPIKE
2,017
11
KIT
2,009
11
12 PIERCE
2,006
11
5 NORI
2,004
11
1 CROW
2,003
11
1 LEON
1,516
11
CHESTER
1,347
11
SANDY
1,051
11
CORDELIUS
1,017
11
KENJI
1,010
11
2 MEG
1,002
11
AMBER
616
11
1 DRACO
8
3
KAZE
1,024
11
1 SIRIUS
324
11
Account value
What everything they own would cost in gems
≈ 289,902
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels355,820 power points · 739,360 coins
109,518
-
GADGETS199 owned
19,900
-
STAR POWERS189 owned
37,800
-
Hypercharges106 owned
53,000
-
GEARS185 owned
19,150
-
Buffies60 owned
18,000
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1115 missing
44,360
91,495
-
GADGETS15 missing
15,000
-
STAR POWERS25 missing
50,000
-
Hypercharges1 missing
5,000
-
GEARS474 missing
478,500
-
Buffies39 missing
78,000
39,000
-
Total
122,360
678,995
≈ 80,136
-
Brawlers to level 1116 missing
48,100
99,260
-
GADGETS17 missing
17,000
-
STAR POWERS27 missing
54,000
-
Hypercharges2 missing
10,000
-
GEARS480 missing
484,500
-
Buffies39 missing
78,000
39,000
-
Total
126,100
703,760
≈ 82,986
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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