PROFILE
kouleoddveri
TROPHY ROAD
III
Highest: 66,347
WINS
RANKED
DIAMOND II
CURRENT
3,797
MYTHIC I
HIGHEST
4,539
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 405 h
3v3: 6,179 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 753 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 982 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 312 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 24 Average of their best 20: 1,024 trophies · 66,341 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
3,919
Season 50 · in progress
Diamond II
kouleoddveri’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing5 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,024 trophies · 66,341 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 15% |
| Ranked | Top 13% |
| Best ranked rank | Top 34% |
| Prestige | Top 16% |
| Fame | Top 4.5% |
| Experience | Top 27% |
| 3v3 victories | Top 22% |
| Showdown victories | Top 34% |
| Brawlers at power 11 | Top 5.0% |
| Collection | Top 6.6% |
| Best streak | Top 30% |
BRAWLERS
108 / 108 Collected
SHELLY
499
11
BROCK
1,119
11
9 BULL
1,030
11
4 COLT
1,007
11
6 NITA
1,007
11
POCO
631
11
1 BARLEY
538
11
EL PRIMO
262
11
ROSA
234
7
1 DYNAMIKE
1,031
11
3 GUS
1,012
11
3 CARL
834
11
JESSIE
798
9
PENNY
759
11
4 JACKY
674
11
RICO
557
11
8-BIT
537
11
1 TICK
519
11
DARRYL
347
11
EMZ
1,021
11
7 MANDY
1,016
11
PIPER
1,015
11
1 GALE
1,013
11
1 FRANK
1,010
11
1 EDGAR
1,010
11
1 GROM
1,010
11
3 STU
1,006
10
9 GRIFF
1,004
11
6 BIBI
1,003
11
1 LARRY & LAWRIE
1,003
11
2 BO
1,002
11
2 BERRY
1,000
11
NANI
902
11
BEA
766
11
4 ANGELO
754
11
1 MAISIE
579
11
COLETTE
538
11
6 SHADE
523
11
BELLE
512
11
2 TRUNK
506
11
1 ASH
451
11
HANK
451
11
1 LOLA
440
8
1 MEEPLE
423
11
4 PEARL
397
11
2 SAM
364
9
PAM
320
8
1 BOLT
259
11
3 BONNIE
176
3
R-T
1,030
11
3 OTIS
1,021
11
7 SQUEAK
1,016
11
1 MORTIS
1,013
11
1 TARA
1,010
11
4 BYRON
1,009
11
2 SPROUT
1,004
11
2 DOUG
1,002
11
1 BUZZ
1,001
11
11 MICO
1,000
11
JUJU
735
11
7 CLANCY
725
11
2 EVE
603
11
GRAY
573
11
WILLOW
530
11
1 LILY
529
11
LOU
523
11
ALLI
505
11
1 GENE
469
9
2 MAX
402
11
JAE-YONG
351
11
2 FANG
305
11
1 ZIGGY
301
7
1 BUSTER
297
8
MOE
287
7
3 FINX
285
9
1 CHARLIE
273
7
2 MELODIE
257
11
GIGI
257
7
1 MINA
249
11
LUMI
248
9
CHUCK
242
11
OLLIE
218
11
GLOWY
204
7
MR. P
203
7
1 JANET
194
7
12 STARR NOVA
188
7
1 RUFFS
170
6
5 NAJIA
65
1
3 DAMIAN
42
5
WENDY
0
1
COSMO
0
1
VINCE
0
1
5 LEON
1,017
11
4 SURGE
1,012
11
2 KIT
1,012
11
1 AMBER
1,010
11
5 CHESTER
1,006
11
2 CROW
1,005
11
1 SPIKE
1,004
11
8 KENJI
1,002
11
MEG
598
11
1 CORDELIUS
576
11
NORI
458
10
1 PIERCE
332
11
SANDY
306
11
DRACO
179
7
2 SIRIUS
353
11
KAZE
266
9
Account value
What everything they own would cost in gems
≈ 263,339
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels320,580 power points · 666,475 coins
98,706
-
GADGETS190 owned
19,000
-
STAR POWERS166 owned
33,200
-
Hypercharges90 owned
45,000
-
GEARS95 owned
9,650
-
Buffies83 owned
24,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1128 missing
83,340
172,145
-
GADGETS26 missing
26,000
-
STAR POWERS50 missing
100,000
-
Hypercharges18 missing
90,000
-
GEARS570 missing
579,500
-
Buffies16 missing
32,000
16,000
-
Total
115,340
983,645
≈ 109,899
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
loupák
#2QUVQ29PQJ
Battles together2Wins together0%Their most played brawler
R-TLast together5h 49m ago
Who they play with most: 25 battles in this period
-
loupák
#2QUVQ29PQJ
Battles together2Wins together0%Their most played brawler
R-TLast together5h 49m ago
Who they play with most: 25 battles in this period
-
loupák
#2QUVQ29PQJ
Battles together2Wins together0%Their most played brawler
R-TLast together5h 49m ago
Who they play with most in their last 25 battles
-
loupák
#2QUVQ29PQJ
Battles together2Wins together0%Their most played brawler
R-TLast together5h 49m ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
VS2m 46s
-
VS1m
-
VS38s
-
VS1m 31s
-
VS1m 9s
-
VS1m 33s
-
VS54s
-
VS26s
-
VS56s
-
VS1m 10s
-
VS1m 46s
-
VS1m 18s
-
VS2m 28s
-
VS1m 19s
-
VS59s
-
VS2m 33s
-
VS2m 5s
-
VS2m 30s
-
VS2m 38s
-
VS51s
-
VS1m 14s
-
VS48s
-
VS2m 30s
-
VS1m 10s
-
VS2m 24s