PROFILE
SD|Maxime |•~
TROPHY ROAD
I
Highest: 70,814
WINS
RANKED
GOLD I
CURRENT
1,661
MYTHIC III
HIGHEST
7,191
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 530 h
3v3: 6,831 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,121 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,417 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 405 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 32 Best: MYTHIC III
- Trophy pushing 33 Average of their best 20: 1,308 trophies · 70,808 total trophies · 1 of 7 classes mastered
Current formIn form88% wins in 25 battles
-
1,781
Season 50 · in progress
Gold I
SD|Maxime |•~’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked26 / 80
- Trophy pushing7 / 20
Ranked
32 × 80 % = 25.6 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
33 × 20 % = 6.6 pointsAverage of their best 20: 1,308 trophies · 70,808 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 13% |
| Ranked | Top 48% |
| Best ranked rank | Top 15% |
| Prestige | Top 14% |
| Fame | Top 14% |
| Experience | Top 16% |
| 3v3 victories | Top 19% |
| Showdown victories | Top 8.5% |
| Brawlers at power 11 | Top 7.9% |
| Collection | Top 11% |
| Best streak | Top 21% |
BRAWLERS
108 / 108 Collected
SHELLY
1,138
11
COLT
1,345
11
4 BULL
1,109
11
5 EL PRIMO
1,019
11
3 POCO
665
11
NITA
601
11
4 BROCK
562
11
1 BARLEY
557
11
2 ROSA
411
7
3 DYNAMIKE
1,227
11
3 RICO
1,135
11
JACKY
1,055
11
3 DARRYL
669
11
8-BIT
628
11
5 PENNY
583
11
6 JESSIE
512
11
9 GUS
508
11
1 CARL
423
7
1 TICK
313
7
BIBI
2,000
11
EDGAR
2,000
11
1 STU
1,154
11
BO
1,126
11
COLETTE
1,124
11
3 MAISIE
1,089
11
GRIFF
1,065
11
6 NANI
1,046
11
2 MANDY
1,038
11
1 PIPER
1,033
11
4 FRANK
1,016
11
9 PEARL
1,016
11
4 SHADE
1,016
11
EMZ
725
11
1 MEEPLE
647
11
6 BEA
600
11
1 BERRY
581
11
3 GALE
530
11
4 HANK
522
11
1 LARRY & LAWRIE
463
8
2 ASH
414
9
2 BONNIE
414
8
1 PAM
408
7
4 ANGELO
367
8
1 BELLE
362
7
1 LOLA
283
6
1 SAM
277
6
1 GROM
217
7
2 TRUNK
120
5
3 BOLT
33
5
MORTIS
1,489
11
1 BUZZ
1,126
11
FANG
1,124
11
7 BYRON
1,041
11
BUSTER
1,036
11
11 OTIS
1,012
11
1 MAX
1,010
11
5 CHARLIE
1,006
11
6 MICO
1,003
11
ALLI
1,003
11
LILY
905
11
4 SQUEAK
611
11
3 TARA
589
11
7 GRAY
574
11
1 GIGI
561
11
ZIGGY
504
11
1 DOUG
397
7
1 MR. P
381
7
1 SPROUT
355
7
1 LOU
355
7
2 MELODIE
354
8
1 RUFFS
343
11
4 MOE
311
11
3 R-T
307
6
JANET
306
8
4 GENE
292
6
2 CLANCY
281
8
1 JUJU
278
5
1 LUMI
278
9
MINA
258
9
4 CHUCK
256
6
9 JAE-YONG
231
7
EVE
227
7
2 WILLOW
227
7
OLLIE
130
4
4 STARR NOVA
41
6
3 FINX
35
6
3 WENDY
35
9
3 DAMIAN
33
7
2 NAJIA
26
8
1 GLOWY
22
6
COSMO
5
6
VINCE
0
6
9 LEON
2,002
11
SURGE
1,340
11
1 KIT
1,197
11
5 CROW
1,115
11
3 KENJI
1,107
11
CHESTER
1,062
11
SPIKE
1,038
11
1 CORDELIUS
1,022
11
SANDY
662
11
4 MEG
641
11
NORI
581
11
PIERCE
339
11
1 AMBER
253
6
5 DRACO
197
11
3 KAZE
437
11
SIRIUS
311
11
Account value
What everything they own would cost in gems
≈ 225,856
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels277,310 power points · 574,920 coins
85,223
-
GADGETS175 owned
17,500
-
STAR POWERS141 owned
28,200
-
Hypercharges76 owned
38,000
-
GEARS129 owned
12,950
-
Buffies37 owned
11,100
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1140 missing
126,610
263,700
-
GADGETS41 missing
41,000
-
STAR POWERS75 missing
150,000
-
Hypercharges32 missing
160,000
-
GEARS536 missing
546,500
-
Buffies62 missing
124,000
62,000
-
Total
250,610
1,223,200
≈ 147,381
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Lily 12
Mico 12
Emz 1
- All modes
Mega Duo Showdown 12
Brawl Ball 12
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
521
LVL11
Sicatje
904
LVL11
SD|Maxime |•~
-
2284
LVL11
rip/opi
727
LVL11
SD|Maxime |•~
-
670
LVL9
altair
909
LVL11
SD|Maxime |•~
-
876
LVL11
L._.26k
889
LVL11
SD|Maxime |•~
-
561
LVL10
honim si
887
LVL11
SD|Maxime |•~
-
869
LVL11
SD|Maxime |•~
749
LVL11
rusia_7
-
716
LVL11
сиамский spliff
849
LVL11
SD|Maxime |•~
-
1073
LVL11
[WS]Louis
939
LVL11
Juicy(пуси:)😋
647
LVL11
(☝◞‸◟)☞ ℤ𝕖𝕡🖤
889
LVL11
Fazofishy
830
LVL11
SD|Maxime |•~
1160
LVL11
ysfensar14
1338
LVL9
Iooss
755
LVL9
Hobbit
2022
LVL11
ゴール | BachiRa
1170
LVL11
ТопЧел😎
906
LVL11
chorizo
918
LVL11
Мотя🐥
1647
LVL11
🐐🐐
594
LVL11
SNV
413
LVL9
top
806
LVL9
Disney
573
LVL11
JesusJunior🇺🇦
1493
LVL11
вася бурмалда
556
LVL10
Andre@
1906
LVL11
Pretzel
-
1384
LVL11
《《KING》》
812
LVL11
SD|Maxime |•~
-
788
LVL11
SD|Maxime |•~
1486
LVL11
baggy le clown
-
765
LVL11
SD|Maxime |•~
1369
LVL11
妥 | ᴡᴏʀᴛᴇx⻓
-
751
LVL11
ヅʟᴇɢᴇɴᴅᴀʀʏヅ
750
LVL11
SD|Maxime |•~
-
729
LVL11
SD|Maxime |•~
1629
LVL11
Xxneige2017xX
-
VS39s
-
VS1m 53s
-
VS54s
-
VS53s
-
VS59s
-
VS45s
-
VS33s
-
VS2m 37s
-
VS1m 56s
-
VS1m 44s
-
VS49s
-
VS16s