PROFILE
ダーリン🤍hak1ra—?
TROPHY ROAD
II
Highest: 43,369
WINS
RANKED
DIAMOND II
CURRENT
3,912
MYTHIC I
HIGHEST
6,412
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 542 h
3v3: 4,448 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 4,231 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,099 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 406 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 26 Average of their best 20: 1,155 trophies · 43,358 total trophies · 0 of 7 classes mastered
Current formOut of form36% wins in 25 battles
-
4,354
Season 50 · in progress
Diamond III
ダーリン🤍hak1ra—?’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing5 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,155 trophies · 43,358 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 38% |
| Ranked | Top 12% |
| Best ranked rank | Top 34% |
| Prestige | Top 30% |
| Fame | Top 71% |
| Experience | Top 8.9% |
| 3v3 victories | Top 31% |
| Showdown victories | Top 2.7% |
| Brawlers at power 11 | Top 26% |
| Collection | Top 50% |
| Best streak | Top 50% |
BRAWLERS
101 / 108 Collected
2 SHELLY
1,001
11
COLT
1,005
11
BULL
1,000
11
EL PRIMO
1,000
11
BROCK
635
11
2 NITA
526
11
POCO
480
11
BARLEY
369
8
ROSA
349
6
3 RICO
1,011
11
2 CARL
1,011
11
1 DYNAMIKE
1,004
11
1 JACKY
1,000
11
DARRYL
617
9
JESSIE
492
8
TICK
383
7
PENNY
314
6
8-BIT
305
6
GUS
235
6
1 FRANK
2,004
11
1 BIBI
1,045
11
5 BERRY
1,017
11
1 STU
1,004
11
1 PIPER
1,000
11
1 GALE
909
11
LARRY & LAWRIE
699
11
1 EDGAR
681
11
2 ANGELO
668
11
BO
538
8
GRIFF
513
9
EMZ
496
8
3 MAISIE
448
11
1 SHADE
336
11
NANI
261
11
2 HANK
240
7
ASH
223
6
BEA
217
8
BONNIE
213
6
MEEPLE
212
7
2 MANDY
210
8
1 PEARL
178
6
COLETTE
156
11
SAM
141
9
4 LOLA
105
4
BELLE
101
6
GROM
99
7
PAM
35
4
1 BOLT
10
1
TRUNK
0
1
BUZZ
2,006
11
6 MAX
1,010
11
1 MORTIS
1,009
11
1 MICO
1,007
11
1 GENE
1,000
11
1 BUSTER
1,000
11
CLANCY
888
11
R-T
504
11
GRAY
401
7
4 TARA
388
11
1 LOU
362
6
SQUEAK
349
8
MELODIE
300
7
LILY
267
11
EVE
256
8
SPROUT
242
7
FANG
205
10
3 DOUG
192
8
JANET
159
7
3 JUJU
156
8
BYRON
137
8
RUFFS
121
5
WILLOW
101
6
3 ALLI
33
6
2 OLLIE
17
4
MR. P
0
1
OTIS
0
4
CHUCK
0
1
CHARLIE
0
1
LUMI
0
1
FINX
0
1
JAE-YONG
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
NAJIA
0
1
DAMIAN
0
1
WENDY
0
3
2 SURGE
1,104
11
CORDELIUS
1,096
11
3 LEON
1,000
11
SPIKE
758
11
CROW
349
11
1 KENJI
252
8
2 DRACO
170
6
1 MEG
10
9
AMBER
0
4
CHESTER
0
1
KIT
0
1
NORI
0
1
1 SIRIUS
13
9
KAZE
0
4
Account value
What everything they own would cost in gems
≈ 132,812
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS101 owned
8103038122
29,740
-
Power levels174,240 power points · 361,475 coins
53,572
-
GADGETS103 owned
10,300
-
STAR POWERS70 owned
14,000
-
Hypercharges36 owned
18,000
-
GEARS60 owned
6,000
-
Buffies4 owned
1,200
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1162 missing
203,500
422,790
-
GADGETS99 missing
99,000
-
STAR POWERS132 missing
264,000
-
Hypercharges65 missing
325,000
-
GEARS562 missing
572,000
-
Buffies95 missing
190,000
95,000
-
Total
393,500
1,777,790
≈ 217,129
-
Brawlers to level 1169 missing
229,680
477,145
-
GADGETS113 missing
113,000
-
STAR POWERS146 missing
292,000
-
Hypercharges72 missing
360,000
-
GEARS605 missing
616,000
-
Buffies95 missing
190,000
95,000
-
Total
419,680
1,953,145
≈ 237,283
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 20 | 35% | — | |
| 5 | 40% | 20% |
BATTLE LOG
- All brawlers
Buzz 20
Poco 2
Buster 1
Gene 1
Cordelius 1
- All match types
Trophies 20
Ranked 5
- All modes
Solo Showdown 20
Bounty 2
Hot Zone 1
Knockout 1
Brawl Ball 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 25s
-
RANKED
VS1m 21s
-
RANKED
VS2m
-
RANKED
VS2m 21s
-
RANKED
VS2m 45s