PROFILE
Viva La Pluto🩵
TROPHY ROAD
IV
Highest: 138,644
WINS
RANKED
LEGENDARY I
CURRENT
6,233
MASTERS I
HIGHEST
8,504
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,363 h
3v3: 16,669 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 5,381 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,895 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,038 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 75 Best: MASTERS I
- Trophy pushing 60 Average of their best 20: 2,090 trophies · 138,621 total trophies · 3 of 7 classes mastered
Current formNormal56% wins in 25 battles
-
6,323
Season 50 · in progress
Legendary I
Viva La Pluto🩵’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked60 / 80
- Trophy pushing12 / 20
Ranked
75 × 80 % = 60.0 pointsBest: MASTERS I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 15% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
60 × 20 % = 12.0 pointsAverage of their best 20: 2,090 trophies · 138,621 total trophies · 3 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 893,615 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 0.31% |
| Ranked | Top 0.94% |
| Best ranked rank | Top 0.66% |
| Prestige | Top 0.34% |
| Fame | Top 1.3% |
| Experience | Top 0.86% |
| 3v3 victories | Top 3.4% |
| Showdown victories | Top 0.37% |
| Brawlers at power 11 | Top 4.1% |
| Collection | Top 3.3% |
| Best streak | Top 4.7% |
BRAWLERS
108 / 108 Collected
4 SHELLY
3,011
11
4 BULL
2,008
11
8 COLT
1,762
11
1 EL PRIMO
1,308
11
3 NITA
1,211
11
1 ROSA
1,151
11
BROCK
1,127
11
POCO
1,101
11
6 BARLEY
1,054
11
6 DYNAMIKE
1,316
11
RICO
1,252
11
GUS
1,247
11
DARRYL
1,210
11
1 CARL
1,165
11
6 JACKY
1,108
11
TICK
1,049
11
7 8-BIT
1,016
9
6 JESSIE
1,015
9
2 PENNY
1,011
9
PIPER
2,125
11
5 EDGAR
2,121
11
BIBI
2,029
11
24 COLETTE
2,002
11
SHADE
2,000
11
ANGELO
1,499
11
1 FRANK
1,364
11
4 ASH
1,352
11
1 STU
1,347
11
7 EMZ
1,315
11
10 GRIFF
1,243
11
3 NANI
1,209
11
1 HANK
1,205
11
MANDY
1,187
11
BELLE
1,154
11
33 PEARL
1,116
11
24 GALE
1,109
11
BEA
1,101
11
16 MAISIE
1,101
11
3 LOLA
1,100
11
8 BONNIE
1,100
11
BERRY
1,100
11
GROM
1,068
11
1 SAM
1,017
9
7 LARRY & LAWRIE
1,016
9
1 BO
1,010
9
1 PAM
1,010
9
MEEPLE
1,000
11
4 TRUNK
1,000
9
2 BOLT
645
9
STARR NOVA
2,834
11
1 BUZZ
2,061
11
3 MINA
2,026
11
MORTIS
2,021
11
RUFFS
2,017
11
2 LILY
2,007
11
FANG
2,006
11
1 CLANCY
1,756
11
2 MELODIE
1,408
11
ALLI
1,360
11
2 WILLOW
1,317
11
6 GLOWY
1,281
9
BYRON
1,193
11
ZIGGY
1,185
11
MAX
1,177
11
BUSTER
1,172
11
1 LUMI
1,152
11
6 SPROUT
1,143
11
6 JANET
1,133
11
8 MICO
1,116
11
2 R-T
1,115
9
6 MOE
1,112
11
9 TARA
1,107
11
15 LOU
1,105
11
18 SQUEAK
1,105
11
1 JAE-YONG
1,105
11
1 JUJU
1,103
9
CHARLIE
1,101
11
2 GENE
1,021
11
GRAY
1,018
11
3 DAMIAN
1,017
11
4 DOUG
1,013
9
1 EVE
1,011
9
1 CHUCK
1,010
9
1 FINX
1,010
9
1 GIGI
1,010
9
42 OLLIE
1,006
11
11 NAJIA
1,003
11
20 MR. P
1,000
9
7 OTIS
1,000
11
1 WENDY
304
9
12 COSMO
200
4
VINCE
0
9
SURGE
2,026
11
18 KENJI
2,011
11
4 CORDELIUS
2,006
11
CROW
1,588
11
1 KIT
1,553
11
7 LEON
1,415
11
4 CHESTER
1,373
11
SPIKE
1,250
11
2 PIERCE
1,158
11
1 MEG
1,140
11
4 SANDY
1,137
11
8 DRACO
1,111
11
2 AMBER
1,017
11
4 NORI
1,012
11
4 KAZE
1,207
11
9 SIRIUS
1,009
11
Account value
What everything they own would cost in gems
≈ 295,600
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels353,680 power points · 737,485 coins
109,117
-
GADGETS213 owned
21,300
-
STAR POWERS213 owned
42,600
-
Hypercharges106 owned
53,000
-
GEARS122 owned
12,400
-
Buffies81 owned
24,300
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1121 missing
50,240
101,135
-
GADGETS3 missing
3,000
-
STAR POWERS3 missing
6,000
-
Hypercharges2 missing
10,000
-
GEARS543 missing
552,000
-
Buffies18 missing
36,000
18,000
-
Total
86,240
690,135
≈ 77,638
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Good💔Bye
#QLL0LLQR8
Battles together2Wins together0%Their most played brawler
MortisLast together10h 2m ago
Who they play with most: 25 battles in this period
-
Good💔Bye
#QLL0LLQR8
Battles together2Wins together0%Their most played brawler
MortisLast together10h 2m ago
Who they play with most: 25 battles in this period
-
Good💔Bye
#QLL0LLQR8
Battles together2Wins together0%Their most played brawler
MortisLast together10h 2m ago
Who they play with most in their last 25 battles
-
Good💔Bye
#QLL0LLQR8
Battles together2Wins together0%Their most played brawler
MortisLast together10h 2m ago
BATTLE LOG
- All brawlers
Shelly 17
Buzz 8
- All modes
Solo Showdown 17
Brawl Ball 8
- All results
- Victory
- Defeat
- Draw
-
VS1m 35s
-
VS2m 17s
-
VS34s
-
VS1m 9s
-
VS1m 34s
-
VS2m 5s
-
VS40s
-
VS1m 19s