PROFILE
Glaxiel
TROPHY ROAD
III
Highest: 48,339
WINS
RANKED
DIAMOND II
CURRENT
3,711
MYTHIC I
HIGHEST
5,334
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 358 h
3v3: 4,014 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,131 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 468 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 271 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 24 Best: MYTHIC I
- Trophy pushing 29 Average of their best 20: 1,168 trophies · 48,339 total trophies · 1 of 7 classes mastered
-
3,796
Season 50 · in progress
Diamond II
Glaxiel’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing6 / 20
Ranked
24 × 80 % = 19.2 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,168 trophies · 48,339 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 32% |
| Ranked | Top 14% |
| Best ranked rank | Top 34% |
| Prestige | Top 38% |
| Fame | Top 32% |
| Experience | Top 30% |
| 3v3 victories | Top 34% |
| Showdown victories | Top 18% |
| Brawlers at power 11 | Top 46% |
| Collection | Top 32% |
| Best streak | Top 21% |
BRAWLERS
108 / 108 Collected
1 SHELLY
508
8
6 BROCK
1,011
11
5 COLT
763
11
ROSA
525
9
1 POCO
519
11
2 EL PRIMO
408
7
2 BULL
404
8
1 BARLEY
309
6
NITA
301
5
2 DARRYL
762
11
2 DYNAMIKE
753
11
4 CARL
509
7
1 RICO
501
9
3 GUS
441
9
2 PENNY
405
7
8-BIT
302
7
3 TICK
259
7
1 JESSIE
232
7
JACKY
210
6
2 EDGAR
2,009
11
4 STU
1,044
11
2 SHADE
1,003
9
1 BIBI
850
11
6 PIPER
760
11
5 BO
551
9
1 GRIFF
529
11
3 BEA
503
9
1 NANI
503
11
2 GROM
427
7
6 GALE
414
9
6 LOLA
411
7
8 FRANK
409
9
1 MANDY
404
11
2 SAM
376
7
2 COLETTE
322
7
EMZ
303
7
3 PEARL
294
7
ANGELO
284
6
3 BERRY
283
7
1 PAM
256
5
1 ASH
255
7
1 LARRY & LAWRIE
255
6
1 BELLE
253
8
1 MAISIE
235
7
2 BONNIE
222
7
4 MEEPLE
218
9
HANK
201
7
5 TRUNK
60
5
1 BOLT
18
5
1 FANG
2,005
11
MICO
1,055
9
BUZZ
1,009
11
1 MAX
1,004
11
MORTIS
1,001
11
1 GRAY
1,000
11
2 BYRON
761
9
TARA
590
11
3 JANET
517
9
9 LOU
501
9
2 BUSTER
501
9
1 R-T
419
10
9 FINX
406
9
3 CHUCK
289
9
LILY
268
7
2 SPROUT
264
7
JAE-YONG
262
7
1 CHARLIE
258
8
1 WILLOW
252
7
5 MR. P
226
6
RUFFS
225
6
3 SQUEAK
223
5
2 MELODIE
219
6
2 MOE
219
6
4 GENE
210
9
5 CLANCY
204
7
1 EVE
202
7
4 DOUG
199
9
10 LUMI
157
6
1 ALLI
144
6
5 JUJU
138
5
10 OLLIE
115
5
OTIS
102
5
4 ZIGGY
50
5
3 WENDY
37
4
2 STARR NOVA
33
5
2 GLOWY
26
4
2 NAJIA
26
5
1 VINCE
15
1
1 GIGI
13
2
1 DAMIAN
13
3
1 COSMO
13
3
1 MINA
12
4
1 KIT
2,008
11
2 LEON
2,005
11
SURGE
1,249
11
2 KENJI
1,040
11
3 CROW
1,012
11
5 SPIKE
569
9
1 CHESTER
407
7
3 MEG
402
11
1 SANDY
362
8
2 DRACO
287
7
2 CORDELIUS
286
8
5 NORI
69
5
5 AMBER
64
5
5 PIERCE
63
5
3 KAZE
508
9
2 SIRIUS
51
9
Account value
What everything they own would cost in gems
≈ 152,786
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels145,870 power points · 303,155 coins
44,903
-
GADGETS136 owned
13,600
-
STAR POWERS92 owned
18,400
-
Hypercharges51 owned
25,500
-
GEARS52 owned
5,200
-
Buffies41 owned
12,300
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1184 missing
258,050
535,465
-
GADGETS80 missing
80,000
-
STAR POWERS124 missing
248,000
-
Hypercharges57 missing
285,000
-
GEARS613 missing
624,000
-
Buffies58 missing
116,000
58,000
-
Total
374,050
1,830,465
≈ 220,452
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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