PROFILE
Alex_DC🐐
TROPHY ROAD
I
Highest: 21,442
WINS
RANKED
BRONZE II
CURRENT
250
GOLD I
HIGHEST
3,100
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 146 h
3v3: 2,188 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 224 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 465 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 113 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 6 Best: GOLD I
- Trophy pushing 12 Average of their best 20: 595 trophies · 21,442 total trophies · 0 of 7 classes mastered
Current form43% wins in 7 battlesFew recent battles: it can vary a lot
Alex_DC🐐’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked5 / 80
- Trophy pushing2 / 20
Ranked
6 × 80 % = 4.8 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 20 % = 2.4 pointsAverage of their best 20: 595 trophies · 21,442 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 69% |
| Ranked | Top 98% |
| Best ranked rank | Top 89% |
| Prestige | Top 82% |
| Fame | Top 70% |
| Experience | Top 61% |
| 3v3 victories | Top 52% |
| Showdown victories | Top 69% |
| Brawlers at power 11 | Top 69% |
| Collection | Top 90% |
| Best streak | Top 18% |
BRAWLERS
56 / 108 Collected
4 SHELLY
545
11
COLT
1,591
11
2 BROCK
811
11
1 POCO
402
6
5 BARLEY
335
9
2 NITA
334
7
BULL
318
7
EL PRIMO
318
8
2 ROSA
303
6
9 DARRYL
872
11
2 RICO
505
10
6 JESSIE
410
7
8-BIT
396
6
5 DYNAMIKE
394
10
TICK
340
4
4 CARL
312
6
3 PENNY
310
6
1 GUS
305
4
1 JACKY
303
5
EDGAR
1,018
11
BERRY
644
11
NANI
627
11
3 SHADE
509
9
1 STU
432
11
4 PEARL
420
8
1 PIPER
419
9
LOLA
407
9
3 FRANK
370
7
2 BEA
310
9
LARRY & LAWRIE
309
6
4 GRIFF
308
5
3 MEEPLE
308
4
1 BO
307
6
2 HANK
307
5
1 EMZ
306
6
2 BONNIE
304
5
1 ASH
303
4
GROM
115
3
PAM
0
1
BELLE
0
5
SAM
0
1
5 FINX
450
11
5 BYRON
429
11
2 TARA
408
9
3 MORTIS
404
10
2 BUZZ
403
8
1 MOE
401
10
MICO
313
6
1 MAX
307
5
1 MELODIE
306
9
OLLIE
205
10
3 GLOWY
33
1
2 MR. P
21
1
1 DAMIAN
10
3
LEON
514
11
2 CROW
411
11
Account value
What everything they own would cost in gems
≈ 51,564
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS56 owned
81022132
10,675
-
Power levels75,280 power points · 156,605 coins
23,189
-
GADGETS18 owned
1,800
-
STAR POWERS19 owned
3,800
-
Hypercharges19 owned
9,500
-
GEARS11 owned
1,100
-
Buffies5 owned
1,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1144 missing
134,160
278,235
-
GADGETS94 missing
94,000
-
STAR POWERS93 missing
186,000
-
Hypercharges37 missing
185,000
-
GEARS336 missing
342,500
-
Buffies61 missing
122,000
61,000
-
Total
256,160
1,146,735
≈ 140,290
-
Brawlers to level 1196 missing
328,640
682,015
-
GADGETS198 missing
198,000
-
STAR POWERS197 missing
394,000
-
Hypercharges89 missing
445,000
-
GEARS654 missing
665,000
-
Buffies94 missing
188,000
94,000
-
Total
516,640
2,478,015
≈ 299,466
What money can’t buy
Progress
ExampleStatistics
Last 7 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 2 | 100% | 0% | |
| 5 | 20% | — |
BATTLE LOG
- All match types
Challenges 5
Trophies 2
- All modes
Mega Duo Showdown 5
Knockout 2
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
103
LVL11
Alex_DC🐐
102
LVL11
MUHAMMED
-
SPECIAL CHALLENGE
100
LVL11
SULTAN
102
LVL11
Alex_DC🐐
-
SPECIAL CHALLENGE
2
LVL11
SPEAR
2
LVL11
Alex_DC🐐
-
SPECIAL CHALLENGE
1
LVL11
Alex_DC🐐
1
LVL11
CARAMELE
-
SPECIAL CHALLENGE
0
LVL11
Alex_DC🐐
0
LVL11
Hyoka
-
VS2m 37s
-
VS1m 19s