PROFILE
goga
TROPHY ROAD
I
Highest: 15,042
WINS
RANKED
SILVER I
CURRENT
750
GOLD II
HIGHEST
3,638
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 76 h
3v3: 488 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 657 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 274 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 56 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 9 Average of their best 20: 451 trophies · 15,040 total trophies · 0 of 7 classes mastered
Current formNormal70% wins in 23 battles
goga’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing2 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
9 × 20 % = 1.8 pointsAverage of their best 20: 451 trophies · 15,040 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 80% |
| Ranked | Top 86% |
| Best ranked rank | Top 83% |
| Prestige | Top 96% |
| Fame | Top 71% |
| Experience | Top 74% |
| 3v3 victories | Top 86% |
| Showdown victories | Top 60% |
| Brawlers at power 11 | Top 87% |
| Collection | Top 87% |
| Best streak | Top 13% |
BRAWLERS
53 / 108 Collected
1 SHELLY
348
9
NITA
385
7
BULL
372
9
EL PRIMO
347
9
BROCK
327
9
ROSA
296
9
COLT
271
7
POCO
238
8
BARLEY
225
9
DARRYL
488
9
CARL
413
7
RICO
363
9
JACKY
307
6
JESSIE
279
7
GUS
279
6
8-BIT
277
7
TICK
237
8
DYNAMIKE
223
8
PENNY
221
6
1 EDGAR
511
11
GALE
484
9
EMZ
459
7
BO
457
9
1 LARRY & LAWRIE
399
9
PAM
353
6
FRANK
303
7
1 BERRY
291
7
BONNIE
289
8
BELLE
272
7
HANK
209
6
ANGELO
192
6
BEA
187
7
STU
0
1
GROM
0
1
SAM
0
1
MANDY
0
9
MAISIE
0
8
SHADE
0
1
MEEPLE
0
1
LILY
587
10
BUZZ
500
10
TARA
440
9
MORTIS
433
9
1 BUSTER
422
9
MELODIE
411
9
CLANCY
298
9
MOE
243
10
JANET
170
9
GRAY
150
7
4 ALLI
101
11
LEON
597
11
1 KENJI
222
11
SURGE
164
11
Account value
What everything they own would cost in gems
≈ 46,058
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS53 owned
81020113
10,338
-
Power levels62,860 power points · 133,340 coins
19,620
-
GADGETS46 owned
4,600
-
STAR POWERS23 owned
4,600
-
Hypercharges10 owned
5,000
-
GEARS7 owned
700
-
Buffies4 owned
1,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1148 missing
135,360
278,205
-
GADGETS60 missing
60,000
-
STAR POWERS83 missing
166,000
-
Hypercharges43 missing
215,000
-
GEARS319 missing
324,000
-
Buffies59 missing
118,000
59,000
-
Total
253,360
1,102,205
≈ 135,557
-
Brawlers to level 11103 missing
341,060
705,280
-
GADGETS170 missing
170,000
-
STAR POWERS193 missing
386,000
-
Hypercharges98 missing
490,000
-
GEARS658 missing
669,000
-
Buffies95 missing
190,000
95,000
-
Total
531,060
2,515,280
≈ 304,634
What money can’t buy
Progress
ExampleStatistics
Last 23 battles (friendly games not included)
Teammates
Who they play with most: 23 battles in this period
-
Piskoedik21
#9VVRQLQYQ
Battles together23Wins together70%Their most played brawler
LeonLast together13h 26m ago
Who they play with most: 23 battles in this period
-
Piskoedik21
#9VVRQLQYQ
Battles together23Wins together70%Their most played brawler
LeonLast together13h 26m ago
Who they play with most: 23 battles in this period
-
Piskoedik21
#9VVRQLQYQ
Battles together23Wins together70%Their most played brawler
LeonLast together13h 26m ago
Who they play with most in their last 23 battles
-
Piskoedik21
#9VVRQLQYQ
Battles together23Wins together70%Their most played brawler
LeonLast together13h 26m ago
BATTLE LOG
- All brawlers
Kenji 13
Clancy 7
Edgar 2
Surge 1
- All results
- Victory
- Defeat
- Draw
-
300
LVL9
goga
522
LVL11
Piskoedik21
-
297
LVL9
goga
520
LVL11
Piskoedik21
-
296
LVL9
goga
521
LVL11
Piskoedik21
-
298
LVL9
goga
524
LVL11
Piskoedik21
-
509
LVL11
Piskoedik21
283
LVL9
goga
-
512
LVL11
Piskoedik21
285
LVL9
goga
-
270
LVL9
goga
497
LVL11
Piskoedik21
-
503
LVL11
goga
288
LVL9
Piskoedik21
-
285
LVL9
Piskoedik21
501
LVL11
goga
-
162
LVL11
goga
284
LVL9
Piskoedik21
-
214
LVL11
goga
276
LVL9
Piskoedik21
-
446
LVL11
Piskoedik21
216
LVL11
goga
-
214
LVL11
goga
444
LVL11
Piskoedik21
-
427
LVL11
Piskoedik21
197
LVL11
goga
-
186
LVL11
goga
416
LVL11
Piskoedik21
-
171
LVL11
goga
401
LVL11
Piskoedik21
-
172
LVL11
goga
404
LVL11
Piskoedik21
-
173
LVL11
goga
252
LVL10
Piskoedik21
-
158
LVL11
goga
237
LVL10
Piskoedik21
-
159
LVL11
goga
240
LVL10
Piskoedik21
-
136
LVL11
goga
215
LVL10
Piskoedik21
-
114
LVL11
goga
190
LVL10
Piskoedik21
-
93
LVL11
goga
165
LVL10
Piskoedik21