PROFILE
itimren
TROPHY ROAD
I
Highest: 30,616
WINS
RANKED
SILVER I
CURRENT
750
GOLD III
HIGHEST
4,453
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 270 h
3v3: 4,135 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 807 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 332 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 208 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 10 Best: GOLD III
- Trophy pushing 12 Average of their best 20: 562 trophies · 30,616 total trophies · 0 of 7 classes mastered
Current formNormal50% wins in 24 battles
itimren’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked8 / 80
- Trophy pushing2 / 20
Ranked
10 × 80 % = 8.0 pointsBest: GOLD III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
12 × 20 % = 2.4 pointsAverage of their best 20: 562 trophies · 30,616 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 57% |
| Ranked | Top 86% |
| Best ranked rank | Top 76% |
| Prestige | Top 89% |
| Fame | Top 71% |
| Experience | Top 39% |
| 3v3 victories | Top 33% |
| Showdown victories | Top 53% |
| Brawlers at power 11 | Top 77% |
| Collection | Top 60% |
| Best streak | Top 83% |
BRAWLERS
89 / 108 Collected
SHELLY
469
9
BROCK
846
11
2 NITA
640
11
POCO
524
11
COLT
521
10
BULL
460
9
EL PRIMO
439
9
BARLEY
421
9
ROSA
381
8
DYNAMIKE
602
11
1 JESSIE
509
10
1 DARRYL
508
9
1 TICK
505
10
PENNY
452
9
JACKY
442
9
RICO
427
9
2 8-BIT
411
8
2 CARL
407
9
GUS
394
10
10 GALE
1,000
11
6 EMZ
611
9
EDGAR
524
10
COLETTE
500
9
1 GROM
464
9
LOLA
453
9
ASH
436
9
1 BERRY
416
11
2 BO
414
8
BONNIE
391
9
GRIFF
389
8
SAM
385
8
1 FRANK
375
11
PAM
370
8
BIBI
369
9
STU
367
8
NANI
364
8
BELLE
356
9
BEA
354
8
PIPER
340
9
LARRY & LAWRIE
321
9
MANDY
284
9
ANGELO
204
9
SHADE
96
8
5 HANK
84
8
7 PEARL
84
9
6 MAISIE
71
8
5 MEEPLE
50
8
5 TRUNK
50
7
BOLT
0
1
1 SPROUT
506
9
SQUEAK
484
9
3 LOU
465
8
RUFFS
457
8
1 OTIS
422
9
MAX
412
9
FANG
409
8
BUZZ
400
9
2 MR. P
392
8
JANET
388
9
MORTIS
363
9
TARA
361
9
1 GENE
353
9
EVE
353
9
BYRON
340
10
LUMI
313
9
1 GRAY
311
9
CLANCY
302
10
1 MOE
239
9
WILLOW
210
9
MELODIE
201
9
1 LILY
185
9
1 BUSTER
172
9
JAE-YONG
121
9
DOUG
112
9
5 DAMIAN
109
5
8 CHARLIE
108
11
8 MICO
101
9
JUJU
38
8
FINX
0
1
GIGI
0
1
GLOWY
0
1
STARR NOVA
0
1
1 SURGE
514
10
1 SPIKE
406
10
1 CHESTER
405
9
1 CROW
400
8
CORDELIUS
304
9
5 LEON
50
8
2 KAZE
430
11
Account value
What everything they own would cost in gems
≈ 107,996
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS89 owned
810303361
22,802
-
Power levels134,300 power points · 288,640 coins
42,294
-
GADGETS114 owned
11,400
-
STAR POWERS38 owned
7,600
-
Hypercharges31 owned
15,500
-
GEARS18 owned
1,800
-
Buffies22 owned
6,600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1180 missing
198,560
402,445
-
GADGETS64 missing
64,000
-
STAR POWERS140 missing
280,000
-
Hypercharges58 missing
290,000
-
GEARS532 missing
542,000
-
Buffies68 missing
136,000
68,000
-
Total
334,560
1,646,445
≈ 198,101
-
Brawlers to level 1199 missing
269,620
549,980
-
GADGETS102 missing
102,000
-
STAR POWERS178 missing
356,000
-
Hypercharges77 missing
385,000
-
GEARS647 missing
658,000
-
Buffies77 missing
154,000
77,000
-
Total
423,620
2,127,980
≈ 255,160
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 25 battles in this period
-
ар
#8V9YR0UCJ
Battles together25Wins together48%Their most played brawler
VinceLast together6d 10h ago -
Сантехник Толик
#2J22VUU2VL
Battles together4Wins together50%Their most played brawler
HankLast together6d 10h ago -
black when
#2L9VYGV9VQ
Battles together3Wins together100%Their most played brawler
PennyLast together6d 10h ago
Who they play with most: 25 battles in this period
-
ар
#8V9YR0UCJ
Battles together25Wins together48%Their most played brawler
VinceLast together6d 10h ago -
Сантехник Толик
#2J22VUU2VL
Battles together4Wins together50%Their most played brawler
HankLast together6d 10h ago -
black when
#2L9VYGV9VQ
Battles together3Wins together100%Their most played brawler
PennyLast together6d 10h ago
Who they play with most in their last 25 battles
-
ар
#8V9YR0UCJ
Battles together25Wins together48%Their most played brawler
VinceLast together6d 10h ago -
Сантехник Толик
#2J22VUU2VL
Battles together4Wins together50%Their most played brawler
HankLast together6d 10h ago -
black when
#2L9VYGV9VQ
Battles together3Wins together100%Their most played brawler
PennyLast together6d 10h ago
BATTLE LOG
- All brawlers
Damian 18
Clancy 6
Jae-yong 1
- All modes
Brawl Ball 16
Knockout 9
- All results
- Victory
- Defeat
- Draw
-
VS1m 50s
-
VS2m 59s
-
VS1m 11s
-
VS1m 50s
-
VS52s
-
VS31s
-
VS29s
-
VS44s
-
VS25s
-
VS2m 30s
-
VS31s
-
VS2m 30s
-
VS1m 30s
-
VS38s
-
VS1m 19s
-
VS35s
-
VS2m 30s
-
VS2m 17s
-
VS3m 31s
-
VS2m 11s
-
VS31s
-
VS21s
-
VS2m 50s
-
VS2m 30s