PROFILE
simple🥶
TROPHY ROAD
I
Highest: 70,287
WINS
RANKED
GOLD I
CURRENT
1,500
LEGENDARY I
HIGHEST
6,042
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 625 h
3v3: 8,001 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,429 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,732 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 473 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 54 Best: LEGENDARY I
- Trophy pushing 37 Average of their best 20: 1,443 trophies · 70,264 total trophies · 1 of 7 classes mastered
Current form22% wins in 9 battlesFew recent battles: it can vary a lot
simple🥶’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked43 / 80
- Trophy pushing7 / 20
Ranked
54 × 80 % = 43.2 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
37 × 20 % = 7.4 pointsAverage of their best 20: 1,443 trophies · 70,264 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 13% |
| Ranked | Top 56% |
| Best ranked rank | Top 8.5% |
| Prestige | Top 18% |
| Fame | Top 22% |
| Experience | Top 8.6% |
| 3v3 victories | Top 15% |
| Showdown victories | Top 5.5% |
| Brawlers at power 11 | Top 38% |
| Collection | Top 12% |
| Best streak | Top 34% |
BRAWLERS
107 / 108 Collected
3 SHELLY
1,208
11
BROCK
1,368
11
2 BULL
1,131
11
2 COLT
1,035
10
POCO
609
10
EL PRIMO
590
9
2 NITA
561
11
1 ROSA
555
9
BARLEY
514
10
1 DYNAMIKE
1,368
11
1 RICO
1,113
11
CARL
1,038
11
6 DARRYL
1,009
10
8-BIT
625
9
JACKY
545
9
PENNY
541
9
JESSIE
523
9
TICK
514
9
GUS
448
8
SHADE
2,000
11
BIBI
1,631
11
EDGAR
1,620
11
1 BO
1,116
11
EMZ
1,032
10
4 FRANK
1,018
11
2 STU
1,010
9
1 LARRY & LAWRIE
1,000
11
2 SAM
714
10
NANI
671
10
GROM
659
9
5 GRIFF
572
9
PAM
542
9
BEA
525
9
1 PIPER
522
9
COLETTE
510
9
GALE
504
9
PEARL
502
7
1 BELLE
501
8
ASH
501
8
1 BONNIE
500
8
MAISIE
477
8
MANDY
463
9
LOLA
437
9
1 BERRY
305
10
1 BOLT
282
9
ANGELO
259
8
TRUNK
218
7
1 HANK
216
7
3 MEEPLE
36
9
BUSTER
2,038
11
1 CLANCY
1,329
11
OTIS
1,164
11
2 MICO
1,097
11
1 MORTIS
1,022
11
5 FANG
1,007
11
1 BUZZ
1,001
11
STARR NOVA
1,000
9
1 MAX
666
11
2 LOU
613
9
CHUCK
599
11
1 ZIGGY
571
7
1 SQUEAK
541
9
SPROUT
518
7
1 JANET
508
8
TARA
503
8
EVE
503
8
JUJU
452
9
1 MELODIE
444
9
MR. P
437
8
RUFFS
436
8
GENE
430
8
BYRON
430
8
GRAY
408
8
LILY
333
9
4 MOE
296
9
1 DAMIAN
296
11
2 LUMI
223
7
1 GLOWY
204
5
2 WILLOW
188
7
R-T
169
7
5 CHARLIE
137
7
8 WENDY
130
6
1 ALLI
69
6
DOUG
55
8
1 NAJIA
54
7
3 OLLIE
36
4
3 MINA
33
1
3 GIGI
33
1
1 JAE-YONG
10
2
FINX
5
1
COSMO
0
6
CHESTER
2,000
11
CORDELIUS
2,000
11
3 SURGE
1,597
11
2 CROW
1,303
11
PIERCE
1,136
11
KENJI
1,125
9
KIT
906
10
2 LEON
755
11
1 MEG
623
9
SANDY
581
8
2 SPIKE
556
10
AMBER
213
7
5 NORI
122
8
1 DRACO
73
7
1 SIRIUS
1,327
10
1 KAZE
321
7
Account value
What everything they own would cost in gems
≈ 196,891
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels195,850 power points · 413,220 coins
60,907
-
GADGETS196 owned
19,600
-
STAR POWERS136 owned
27,200
-
Hypercharges54 owned
27,000
-
GEARS77 owned
7,750
-
Buffies73 owned
21,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1178 missing
204,330
417,635
-
GADGETS18 missing
18,000
-
STAR POWERS78 missing
156,000
-
Hypercharges53 missing
265,000
-
GEARS582 missing
592,500
-
Buffies26 missing
52,000
26,000
-
Total
256,330
1,475,135
≈ 173,147
-
Brawlers to level 1179 missing
208,070
425,400
-
GADGETS20 missing
20,000
-
STAR POWERS80 missing
160,000
-
Hypercharges54 missing
270,000
-
GEARS588 missing
598,500
-
Buffies26 missing
52,000
26,000
-
Total
260,070
1,499,900
≈ 175,997
What money can’t buy
Progress
ExampleStatistics
Last 9 battles (friendly games not included)
Teammates
No battles in this period.
Who they play with most: 9 battles in this period
-
Досик
#Q0Y8Q9VRG
Battles together4Wins together25%Their most played brawler
SurgeLast together1d 6h ago -
Mili
#2JGCQQCJ9
Battles together2Wins together0%Their most played brawler
BibiLast together1d 7h ago
Who they play with most: 9 battles in this period
-
Досик
#Q0Y8Q9VRG
Battles together4Wins together25%Their most played brawler
SurgeLast together1d 6h ago -
Mili
#2JGCQQCJ9
Battles together2Wins together0%Their most played brawler
BibiLast together1d 7h ago
Who they play with most in their last 9 battles
-
Досик
#Q0Y8Q9VRG
Battles together4Wins together25%Their most played brawler
SurgeLast together1d 6h ago -
Mili
#2JGCQQCJ9
Battles together2Wins together0%Their most played brawler
BibiLast together1d 7h ago
BATTLE LOG
- All brawlers
Pierce 7
Bull 1
Shade 1
- All results
- Victory
- Defeat
- Draw
-
VS55s
-
VS53s
-
VS1m 36s
-
VS1m 53s
-
VS2m 30s
-
VS1m 1s
-
VS58s
-
VS2m 30s
-
VS2m 17s