PROFILE
Super Nik
TROPHY ROAD
I
Highest: 41,717
WINS
RANKED
BRONZE III
CURRENT
504
SILVER II
HIGHEST
2,034
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 115 h
3v3: 263 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,436 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 245 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 84 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 4 Best: SILVER II
- Trophy pushing 27 Average of their best 20: 1,103 trophies · 41,717 total trophies · 1 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
504
Season 50 · in progress
Bronze III
Super Nik’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked3 / 80
- Trophy pushing5 / 20
Ranked
4 × 80 % = 3.2 pointsBest: SILVER II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,103 trophies · 41,717 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 40% |
| Ranked | Top 97% |
| Best ranked rank | Top 95% |
| Prestige | Top 54% |
| Fame | Top 71% |
| Experience | Top 43% |
| 3v3 victories | Top 92% |
| Showdown victories | Top 35% |
| Brawlers at power 11 | Top 59% |
| Collection | Top 76% |
| Best streak | Top 13% |
BRAWLERS
90 / 108 Collected
SHELLY
866
11
BULL
2,000
11
EL PRIMO
2,000
11
COLT
851
11
POCO
799
9
ROSA
736
7
1 NITA
564
7
2 BROCK
549
6
BARLEY
549
6
2 JACKY
2,005
11
1 DARRYL
1,001
8
1 DYNAMIKE
820
11
TICK
816
9
1 PENNY
807
9
JESSIE
741
11
CARL
549
8
GUS
549
5
8-BIT
548
8
3 RICO
514
11
2 BO
1,977
11
EDGAR
749
11
1 FRANK
706
10
4 BIBI
618
7
STU
615
11
HANK
579
6
5 MEEPLE
578
6
PEARL
566
5
BEA
549
5
ANGELO
549
5
EMZ
548
5
1 NANI
548
11
GALE
547
5
BELLE
531
6
GRIFF
524
6
1 PIPER
479
8
10 ASH
365
7
1 BONNIE
325
10
1 COLETTE
308
5
3 BERRY
290
8
1 GROM
231
8
2 LOLA
222
5
5 MANDY
215
5
TRUNK
215
1
11 SAM
189
5
5 LARRY & LAWRIE
75
1
5 SHADE
72
1
PAM
0
1
MAISIE
0
1
BOLT
0
1
3 MICO
2,000
11
BUZZ
699
9
LOU
549
6
SQUEAK
549
5
TARA
524
5
1 MAX
522
5
MORTIS
521
5
1 GENE
330
5
3 FANG
310
7
BYRON
241
7
9 LUMI
237
8
5 CHUCK
187
6
4 LILY
73
1
MR. P
0
1
SPROUT
0
1
RUFFS
0
1
EVE
0
1
GRAY
0
1
DOUG
0
1
MELODIE
0
1
MOE
0
1
JUJU
0
1
JAE-YONG
0
1
ALLI
0
1
ZIGGY
0
3
GIGI
0
1
NAJIA
0
1
8 LEON
1,004
11
CROW
674
11
AMBER
619
5
2 DRACO
619
8
1 SPIKE
526
11
1 MEG
403
11
5 SURGE
224
5
7 CORDELIUS
191
6
3 PIERCE
117
5
6 NORI
93
1
3 CHESTER
71
2
SANDY
0
1
KIT
0
1
KAZE
0
3
Account value
What everything they own would cost in gems
≈ 88,677
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS90 owned
8103027131
25,601
-
Power levels89,970 power points · 185,285 coins
27,526
-
GADGETS45 owned
4,500
-
STAR POWERS44 owned
8,800
-
Hypercharges34 owned
17,000
-
GEARS7 owned
750
-
Buffies15 owned
4,500
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1173 missing
246,630
513,565
-
GADGETS135 missing
135,000
-
STAR POWERS136 missing
272,000
-
Hypercharges56 missing
280,000
-
GEARS549 missing
559,000
-
Buffies84 missing
168,000
84,000
-
Total
414,630
1,843,565
≈ 225,820
-
Brawlers to level 1191 missing
313,950
653,335
-
GADGETS171 missing
171,000
-
STAR POWERS172 missing
344,000
-
Hypercharges74 missing
370,000
-
GEARS658 missing
668,500
-
Buffies84 missing
168,000
84,000
-
Total
481,950
2,290,835
≈ 277,279
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All results
- Victory
- Defeat
- Draw