PROFILE
Adeliron
TROPHY ROAD
II
Highest: 64,136
WINS
RANKED
DIAMOND II
CURRENT
3,551
MYTHIC III
HIGHEST
7,070
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 596 h
3v3: 10,608 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 717 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 474 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 464 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 34 Best: MYTHIC III
- Trophy pushing 24 Average of their best 20: 1,056 trophies · 64,134 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
3,551
Season 50 · in progress
Diamond II
Adeliron’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked27 / 80
- Trophy pushing5 / 20
Ranked
34 × 80 % = 27.2 pointsBest: MYTHIC III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,056 trophies · 64,134 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 904,131 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 17% |
| Ranked | Top 15% |
| Best ranked rank | Top 15% |
| Prestige | Top 31% |
| Fame | Top 14% |
| Experience | Top 17% |
| 3v3 victories | Top 9.2% |
| Showdown victories | Top 51% |
| Brawlers at power 11 | Top 27% |
| Collection | Top 9.3% |
| Best streak | Top 30% |
BRAWLERS
108 / 108 Collected
5 SHELLY
1,008
11
1 BROCK
1,181
11
1 POCO
1,095
11
5 NITA
1,053
11
2 COLT
1,004
11
BULL
660
11
EL PRIMO
578
11
1 BARLEY
541
9
ROSA
537
9
JESSIE
1,025
11
3 8-BIT
1,002
11
2 RICO
1,001
11
TICK
843
9
DYNAMIKE
664
11
2 JACKY
564
9
1 CARL
518
9
1 DARRYL
507
9
1 PENNY
507
8
GUS
506
7
PIPER
1,216
11
GRIFF
1,127
11
EMZ
1,074
11
1 GROM
1,019
9
3 LOLA
1,006
11
4 BO
787
11
BEA
751
9
1 EDGAR
655
11
2 BELLE
616
8
6 FRANK
612
11
PAM
558
8
MAISIE
549
8
1 GALE
540
7
1 LARRY & LAWRIE
537
10
7 NANI
525
9
1 ANGELO
514
9
STU
513
11
1 BONNIE
506
8
SHADE
502
9
SAM
406
9
2 BIBI
398
11
1 ASH
393
7
COLETTE
390
11
5 HANK
355
9
2 PEARL
351
7
6 MANDY
345
7
1 TRUNK
330
7
3 BERRY
313
7
MEEPLE
301
7
2 BOLT
150
7
9 DOUG
1,015
9
1 MAX
1,003
11
SQUEAK
747
11
1 MORTIS
718
11
1 WILLOW
626
11
2 R-T
621
9
2 MR. P
614
8
4 SPROUT
580
9
1 JUJU
568
10
4 MELODIE
557
9
1 BYRON
551
8
3 OTIS
526
8
1 RUFFS
523
9
2 EVE
523
8
1 CHARLIE
522
8
7 CLANCY
521
9
1 BUSTER
517
8
1 GRAY
514
9
TARA
513
8
1 LUMI
513
9
1 LOU
510
9
1 BUZZ
500
8
4 LILY
464
9
MINA
398
7
STARR NOVA
396
7
FANG
371
7
3 FINX
360
11
1 DAMIAN
353
7
2 GENE
351
9
1 OLLIE
311
9
1 GIGI
311
8
CHUCK
300
7
GLOWY
298
7
1 ALLI
297
7
2 WENDY
295
8
1 JANET
271
7
9 MOE
259
7
JAE-YONG
249
6
NAJIA
249
7
1 ZIGGY
226
7
COSMO
212
7
2 MICO
211
7
7 VINCE
110
7
1 MEG
1,167
11
SPIKE
1,014
11
CROW
1,013
11
3 SANDY
1,011
11
1 CORDELIUS
1,004
11
1 LEON
1,002
11
1 SURGE
1,001
11
CHESTER
785
11
2 DRACO
681
11
4 KENJI
577
11
1 NORI
445
9
PIERCE
372
9
1 KIT
348
7
1 AMBER
303
10
2 SIRIUS
1,011
11
2 KAZE
693
11
Account value
What everything they own would cost in gems
≈ 219,213
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels212,780 power points · 446,515 coins
65,930
-
GADGETS189 owned
18,900
-
STAR POWERS129 owned
25,800
-
Hypercharges85 owned
42,500
-
GEARS95 owned
9,800
-
Buffies78 owned
23,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1170 missing
191,140
392,105
-
GADGETS27 missing
27,000
-
STAR POWERS87 missing
174,000
-
Hypercharges23 missing
115,000
-
GEARS570 missing
578,000
-
Buffies21 missing
42,000
21,000
-
Total
233,140
1,307,105
≈ 154,025
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Michael (1)
#2LLLC9YQVV
Battles together3Wins together100%Their most played brawler
LeonLast together16h 21m ago
Who they play with most: 25 battles in this period
-
Michael (1)
#2LLLC9YQVV
Battles together3Wins together100%Their most played brawler
LeonLast together16h 21m ago
Who they play with most: 25 battles in this period
-
Michael (1)
#2LLLC9YQVV
Battles together3Wins together100%Their most played brawler
LeonLast together16h 21m ago
Who they play with most in their last 25 battles
-
Michael (1)
#2LLLC9YQVV
Battles together3Wins together100%Their most played brawler
LeonLast together16h 21m ago
BATTLE LOG
- All brawlers
Bo 10
Surge 9
Bea 4
Draco 1
Squeak 1
- All modes
Gem Grab 16
Mega Duo Showdown 5
Heist 3
Brawl Arena 1
- All results
- Victory
- Defeat
- Draw
-
753
LVL9
Adeliron
792
LVL11
gabkla
-
758
LVL11
R3B_7H
742
LVL9
Adeliron
-
734
LVL11
Ras1lkaa
740
LVL9
Adeliron
-
463
LVL9
Baks
725
LVL9
Adeliron
-
2000
LVL11
imparator
774
LVL11
Adeliron
-
VS1m 57s
-
VS1m 3s
-
VS1m 9s
-
VS5m 23s
-
VS1m 21s
-
VS1m 52s
-
VS2m 29s
-
VS2m 15s
-
VS1m 38s
-
VS1m 42s
-
VS1m 26s
-
VS1m 47s
-
VS1m 28s
-
VS2m 9s
-
VS1m 38s
-
VS2m 9s
-
VS2m 9s
-
VS1m 40s
-
VS1m 31s