PROFILE
Night_Loud😮💨
TROPHY ROAD
III
Highest: 46,829
WINS
RANKED
SILVER II
CURRENT
1,202
MYTHIC II
HIGHEST
5,902
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 412 h
3v3: 6,029 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,483 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 346 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 317 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC II
- Trophy pushing 23 Average of their best 20: 1,104 trophies · 46,829 total trophies · 0 of 7 classes mastered
Current formNormal64% wins in 25 battles
-
1,225
Season 50 · in progress
Silver II
Night_Loud😮💨’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked21 / 80
- Trophy pushing5 / 20
Ranked
27 × 80 % = 21.6 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,104 trophies · 46,829 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 33% |
| Ranked | Top 64% |
| Best ranked rank | Top 22% |
| Prestige | Top 47% |
| Fame | Top 33% |
| Experience | Top 24% |
| 3v3 victories | Top 22% |
| Showdown victories | Top 31% |
| Brawlers at power 11 | Top 35% |
| Collection | Top 29% |
| Best streak | Top 56% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,028
11
BULL
1,552
11
1 COLT
755
11
1 NITA
504
11
1 BROCK
419
11
1 POCO
416
7
1 EL PRIMO
389
8
1 BARLEY
317
8
4 ROSA
306
7
1 RICO
1,469
11
DYNAMIKE
1,007
11
DARRYL
625
11
PENNY
466
11
8-BIT
413
8
GUS
408
8
6 TICK
347
11
JESSIE
309
11
1 CARL
298
7
1 JACKY
284
7
EDGAR
1,804
11
BIBI
1,386
11
PIPER
1,043
11
COLETTE
1,032
11
3 GRIFF
721
11
BO
649
11
1 LARRY & LAWRIE
581
10
1 GROM
547
9
1 FRANK
502
9
NANI
501
9
4 SAM
393
7
2 EMZ
387
11
BONNIE
353
8
BEA
323
7
TRUNK
317
7
STU
301
7
BERRY
289
8
1 ANGELO
267
9
SHADE
259
9
1 LOLA
258
7
1 ASH
250
7
PAM
222
5
3 MANDY
222
5
GALE
206
7
BELLE
203
7
PEARL
203
7
1 HANK
199
7
MEEPLE
136
8
MAISIE
135
5
BOLT
0
8
1 MORTIS
1,550
11
1 OTIS
1,089
11
2 FANG
1,045
11
1 MELODIE
1,004
9
MICO
590
9
2 BUZZ
543
8
2 BYRON
523
11
1 SQUEAK
441
8
2 GRAY
425
9
1 BUSTER
422
8
3 LOU
412
8
2 JANET
389
7
RUFFS
374
7
1 CLANCY
352
11
FINX
337
8
1 TARA
329
7
2 DAMIAN
320
7
1 R-T
286
7
SPROUT
284
7
WILLOW
274
7
JUJU
274
6
NAJIA
258
7
MR. P
251
9
OLLIE
227
7
13 DOUG
220
5
GIGI
217
5
MAX
215
7
MINA
214
9
2 CHUCK
212
7
2 EVE
208
2
CHARLIE
205
2
1 LILY
197
5
GENE
196
7
1 LUMI
193
7
1 ZIGGY
163
5
5 MOE
120
3
1 JAE-YONG
10
1
1 GLOWY
10
6
ALLI
0
1
STARR NOVA
0
1
WENDY
0
3
COSMO
0
1
VINCE
0
6
1 LEON
1,340
11
2 SPIKE
741
11
SURGE
625
11
2 CORDELIUS
501
8
1 AMBER
409
8
KIT
326
10
DRACO
309
11
3 PIERCE
306
11
1 CHESTER
273
4
1 KENJI
239
5
MEG
220
4
SANDY
218
3
CROW
200
11
NORI
174
11
SIRIUS
1,304
11
1 KAZE
264
8
Account value
What everything they own would cost in gems
≈ 161,390
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels165,200 power points · 343,370 coins
50,857
-
GADGETS131 owned
13,100
-
STAR POWERS84 owned
16,800
-
Hypercharges58 owned
29,000
-
GEARS79 owned
7,950
-
Buffies36 owned
10,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1177 missing
238,720
495,250
-
GADGETS85 missing
85,000
-
STAR POWERS132 missing
264,000
-
Hypercharges50 missing
250,000
-
GEARS586 missing
596,500
-
Buffies63 missing
126,000
63,000
-
Total
364,720
1,753,750
≈ 211,847
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 22 | 68% | 0% | |
| 3 | 33% | 0% |
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
Tsubasa 🇯🇵
#R0PUC0UV0
Battles together3Wins together67%Their most played brawler
KitLast together3d 16h ago
Who they play with most: 25 battles in this period
-
Tsubasa 🇯🇵
#R0PUC0UV0
Battles together3Wins together67%Their most played brawler
KitLast together3d 16h ago
Who they play with most in their last 25 battles
-
Tsubasa 🇯🇵
#R0PUC0UV0
Battles together3Wins together67%Their most played brawler
KitLast together3d 16h ago
BATTLE LOG
- All brawlers
Mr. P 8
Mortis 6
Pierce 3
Bull 3
Brock 2
Jessie 2
Moe 1
- All match types
Trophies 22
Ranked 3
- All modes
Solo Showdown 10
Brawl Ball 6
Brawl Hockey 6
Gem Grab 1
Bounty 1
Hot Zone 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 47s
-
VS1m 33s
-
VS2m 30s
-
VS49s
-
VS1m 34s
-
VS2m 38s
-
RANKED
VS1m 37s
-
RANKED
VS50s
-
RANKED
VS1m 29s
-
VS2m 30s
-
VS1m 19s
-
VS2m 47s
-
VS1m 24s
-
VS2m 30s
-
VS1m 21s