PROFILE
captain jj
TROPHY ROAD
I
Highest: 20,028
WINS
RANKED
DIAMOND III
CURRENT
4,218
MYTHIC II
HIGHEST
5,073
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 115 h
3v3: 1,534 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 512 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 119 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 88 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 19 Average of their best 20: 860 trophies · 20,016 total trophies · 0 of 7 classes mastered
Current formOut of form36% wins in 25 battles
-
4,444
Season 50 · in progress
Diamond III
captain jj’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked27 / 89
- Trophy pushing2 / 11
Ranked
30 × 89 % = 26.7 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 11 % = 2.1 pointsAverage of their best 20: 860 trophies · 20,016 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 73% of their last 22 games are Ranked or tournaments, so it weighs 89 / 11.
Among the 913,116 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 71% |
| Ranked | Top 9.7% |
| Best ranked rank | Top 21% |
| Prestige | Top 58% |
| Fame | Top 70% |
| Experience | Top 69% |
| 3v3 victories | Top 61% |
| Showdown victories | Top 71% |
| Brawlers at power 11 | Top 46% |
| Collection | Top 49% |
| Best streak | Top 33% |
BRAWLERS
93 / 108 Collected
2 SHELLY
1,113
11
NITA
1,017
11
COLT
925
11
ROSA
590
11
6 BULL
421
11
EL PRIMO
381
11
1 BROCK
258
11
3 POCO
33
1
BARLEY
0
5
RICO
2,007
11
8-BIT
471
11
5 DARRYL
81
4
3 GUS
46
7
3 PENNY
34
1
2 DYNAMIKE
32
1
1 TICK
24
1
1 JACKY
13
1
1 JESSIE
12
1
1 CARL
10
4
EDGAR
1,349
11
BIBI
1,081
11
FRANK
775
11
1 MANDY
368
11
EMZ
341
9
5 SHADE
171
9
3 NANI
84
1
6 STU
79
7
5 COLETTE
76
9
4 GRIFF
56
1
2 LARRY & LAWRIE
33
1
2 HANK
30
1
PIPER
29
1
1 GROM
10
1
BO
0
7
PAM
0
1
BEA
0
1
GALE
0
1
BELLE
0
1
ASH
0
1
LOLA
0
1
BONNIE
0
1
SAM
0
1
MAISIE
0
1
PEARL
0
1
ANGELO
0
1
BERRY
0
1
MEEPLE
0
1
TRUNK
0
1
BOLT
0
1
1 FANG
2,010
11
MELODIE
686
11
3 STARR NOVA
488
11
LOU
336
11
1 ZIGGY
263
9
TARA
212
8
6 MAX
163
7
6 DAMIAN
76
8
4 GIGI
58
1
2 NAJIA
48
6
3 WENDY
38
3
1 MORTIS
23
1
2 OLLIE
22
3
1 RUFFS
18
1
LUMI
8
4
SQUEAK
5
1
GENE
0
1
MR. P
0
1
SPROUT
0
1
BYRON
0
1
GRAY
0
5
WILLOW
0
1
CHUCK
0
3
CHARLIE
0
1
MICO
0
1
JUJU
0
1
FINX
0
1
JAE-YONG
0
1
ALLI
0
1
MINA
0
1
COSMO
0
1
1 SPIKE
1,291
11
1 CROW
951
11
3 DRACO
462
11
4 PIERCE
355
11
3 LEON
289
11
1 AMBER
13
3
1 NORI
13
1
SANDY
0
2
SURGE
0
1
CHESTER
0
1
CORDELIUS
0
4
KIT
0
1
14 KAZE
238
11
Account value
What everything they own would cost in gems
≈ 117,239
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS93 owned
8103031121
26,298
-
Power levels96,750 power points · 200,655 coins
29,741
-
GADGETS67 owned
6,700
-
STAR POWERS54 owned
10,800
-
Hypercharges51 owned
25,500
-
GEARS50 owned
5,000
-
Buffies44 owned
13,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1170 missing
251,070
521,490
-
GADGETS119 missing
119,000
-
STAR POWERS132 missing
264,000
-
Hypercharges42 missing
210,000
-
GEARS522 missing
531,000
-
Buffies52 missing
104,000
52,000
-
Total
355,070
1,697,490
≈ 205,256
-
Brawlers to level 1185 missing
307,170
637,965
-
GADGETS149 missing
149,000
-
STAR POWERS162 missing
324,000
-
Hypercharges57 missing
285,000
-
GEARS615 missing
626,000
-
Buffies55 missing
110,000
55,000
-
Total
417,170
2,076,965
≈ 249,414
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 6 | 33% | — | |
| 16 | 38% | 0% | |
| 3 | 33% | 0% |
BATTLE LOG
- All brawlers
Brock 5
Leon 4
Edgar 4
Starr Nova 3
Lou 2
Rico 2
El Primo 1
8-bit 1
Kaze 1
Shelly 1
Squeak 1
- All match types
Ranked 16
Trophies 6
Challenges 3
- All modes
Loaded Showdown 6
Brawl Ball 4
Bounty 3
Hot Zone 3
Knockout 3
Gem Grab 2
Safe Blast 2
Heist 1
Soul Collector 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 13s
-
RANKED
VS1m 54s
-
RANKED
VS1m 55s
-
RANKED
VS1m 34s
-
RANKED
VS2m 5s
-
RANKED
VS1m 24s
-
RANKED
VS1m 36s
-
RANKED
VS1m 32s
-
SPECIAL CHALLENGE
VS50s
-
SPECIAL CHALLENGE
VS2m 30s
-
SPECIAL CHALLENGE
VS1m 37s
-
RANKED
VS1m 48s
-
RANKED
VS41s
-
RANKED
VS1m 40s
-
RANKED
VS2m 22s
-
RANKED
VS1m 36s
-
RANKED
VS1m 57s
-
RANKED
VS1m 7s
-
RANKED
VS50s