PROFILE
𝒜𝓇𝒾𝒶𝓃𝒶 𝐼
TROPHY ROAD
III
Highest: 23,764
WINS
RANKED
SILVER I
CURRENT
850
DIAMOND I
HIGHEST
3,448
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 108 h
3v3: 1,042 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 194 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 895 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 81 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 12 Best: DIAMOND I
- Trophy pushing 14 Average of their best 20: 714 trophies · 23,764 total trophies · 0 of 7 classes mastered
-
850
Season 50 · in progress
Silver I
𝒜𝓇𝒾𝒶𝓃𝒶 𝐼’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked10 / 80
- Trophy pushing3 / 20
Ranked
12 × 80 % = 9.6 pointsBest: DIAMOND I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
14 × 20 % = 2.8 pointsAverage of their best 20: 714 trophies · 23,764 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 65% |
| Ranked | Top 72% |
| Best ranked rank | Top 65% |
| Prestige | Top 66% |
| Fame | Top 70% |
| Experience | Top 67% |
| 3v3 victories | Top 70% |
| Showdown victories | Top 53% |
| Brawlers at power 11 | Top 41% |
| Collection | Top 56% |
| Best streak | Top 48% |
BRAWLERS
91 / 108 Collected
3 SHELLY
598
11
2 COLT
1,037
11
2 ROSA
675
11
1 NITA
507
9
EL PRIMO
450
7
BARLEY
399
11
4 BULL
331
7
2 BROCK
274
7
5 POCO
253
7
JESSIE
452
11
2 RICO
367
7
PENNY
360
7
DARRYL
355
6
1 GUS
275
6
1 JACKY
270
7
9 DYNAMIKE
269
7
3 CARL
255
7
1 8-BIT
253
8
1 TICK
107
8
2 EDGAR
1,225
11
EMZ
1,134
11
SHADE
1,024
11
FRANK
527
11
2 BIBI
406
9
1 NANI
334
7
1 BO
327
11
1 LOLA
295
7
2 PAM
287
6
PIPER
275
11
15 MANDY
258
5
4 GALE
257
7
GROM
255
7
2 SAM
253
5
8 TRUNK
129
5
3 LARRY & LAWRIE
83
6
5 GRIFF
75
5
5 COLETTE
70
8
2 BERRY
23
9
ANGELO
22
5
1 MAISIE
13
5
1 PEARL
10
8
MEEPLE
5
5
BEA
0
5
STU
0
5
BELLE
0
5
ASH
0
5
BONNIE
0
5
HANK
0
5
BOLT
0
5
10 BUZZ
1,114
11
3 STARR NOVA
1,006
11
2 DAMIAN
638
10
4 TARA
629
11
3 MORTIS
367
11
12 MOE
303
6
4 FINX
291
11
MAX
206
6
9 BYRON
141
11
2 GIGI
122
11
5 GRAY
109
11
CHUCK
106
5
6 ALLI
79
11
5 DOUG
68
6
OTIS
60
5
4 EVE
46
5
4 SQUEAK
43
7
3 R-T
33
7
1 CLANCY
13
5
1 WILLOW
12
5
1 FANG
8
5
SPROUT
0
5
BUSTER
0
5
CHARLIE
0
5
MELODIE
0
6
LILY
0
7
JAE-YONG
0
6
WENDY
0
1
4 CORDELIUS
584
11
CROW
522
11
2 KENJI
497
11
SANDY
354
8
1 LEON
272
7
6 DRACO
87
11
2 NORI
25
8
1 PIERCE
13
6
1 CHESTER
12
6
1 KIT
12
6
SPIKE
0
8
AMBER
0
8
2 SIRIUS
832
11
1 KAZE
386
11
Account value
What everything they own would cost in gems
≈ 110,781
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS91 owned
8103028122
26,250
-
Power levels127,350 power points · 261,455 coins
38,881
-
GADGETS71 owned
7,100
-
STAR POWERS58 owned
11,600
-
Hypercharges23 owned
11,500
-
GEARS40 owned
4,050
-
Buffies38 owned
11,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1165 missing
212,990
445,160
-
GADGETS111 missing
111,000
-
STAR POWERS124 missing
248,000
-
Hypercharges68 missing
340,000
-
GEARS522 missing
531,500
-
Buffies49 missing
98,000
49,000
-
Total
310,990
1,724,660
≈ 203,565
-
Brawlers to level 1182 missing
276,570
577,165
-
GADGETS145 missing
145,000
-
STAR POWERS158 missing
316,000
-
Hypercharges85 missing
425,000
-
GEARS625 missing
635,500
-
Buffies61 missing
122,000
61,000
-
Total
398,570
2,159,665
≈ 255,824
What money can’t buy
Skins seen
8
9
28
9
4
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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