PROFILE
sorry noob
TROPHY ROAD
III
Highest: 37,280
WINS
RANKED
GOLD I
CURRENT
1,509
MYTHIC I
HIGHEST
4,874
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 204 h
3v3: 1,879 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,720 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 38 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 153 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 29 Average of their best 20: 1,171 trophies · 37,259 total trophies · 2 of 7 classes mastered
Current formNormal52% wins in 25 battles
-
1,509
Season 50 · in progress
Gold I
sorry noob’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked17 / 80
- Trophy pushing6 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
29 × 20 % = 5.8 pointsAverage of their best 20: 1,171 trophies · 37,259 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 44% |
| Ranked | Top 53% |
| Best ranked rank | Top 33% |
| Prestige | Top 40% |
| Fame | Top 36% |
| Experience | Top 53% |
| 3v3 victories | Top 56% |
| Showdown victories | Top 31% |
| Brawlers at power 11 | Top 39% |
| Collection | Top 41% |
| Best streak | Top 29% |
BRAWLERS
108 / 108 Collected
SHELLY
2,000
11
4 COLT
525
11
3 EL PRIMO
421
8
POCO
292
8
2 BULL
237
6
BROCK
231
5
BARLEY
198
5
ROSA
129
5
1 NITA
18
5
3 DARRYL
1,032
11
2 RICO
774
11
GUS
362
11
DYNAMIKE
356
8
1 TICK
315
7
JACKY
212
7
3 8-BIT
201
5
CARL
138
6
1 JESSIE
107
5
4 PENNY
38
5
1 PIPER
1,362
11
MANDY
1,169
11
1 GRIFF
1,013
11
2 MAISIE
815
11
1 COLETTE
685
11
3 SHADE
647
11
2 BIBI
617
11
STU
413
11
EDGAR
409
8
3 LARRY & LAWRIE
395
11
1 TRUNK
381
9
BEA
340
7
BO
284
7
PAM
278
7
4 BONNIE
278
6
2 EMZ
256
9
13 NANI
217
6
2 GROM
205
7
2 FRANK
133
8
6 GALE
67
2
1 SAM
50
1
4 BOLT
46
1
2 PEARL
31
1
2 LOLA
21
1
1 BELLE
10
1
1 ASH
10
1
1 HANK
10
1
1 BERRY
10
1
1 MEEPLE
8
1
ANGELO
0
1
1 LILY
2,003
11
BUZZ
1,729
11
FANG
1,224
11
GRAY
1,060
11
SQUEAK
556
10
3 ALLI
543
10
1 MICO
527
11
1 DOUG
345
8
2 BUSTER
334
9
WILLOW
333
11
MAX
317
8
1 COSMO
301
10
2 GENE
279
7
4 TARA
249
8
1 GIGI
234
7
2 SPROUT
233
9
3 NAJIA
231
11
4 JUJU
228
7
2 MORTIS
215
11
11 MELODIE
191
1
2 OTIS
162
7
7 LUMI
142
5
MINA
121
1
4 RUFFS
50
1
JAE-YONG
50
2
4 MOE
46
1
3 R-T
33
1
STARR NOVA
30
1
DAMIAN
26
1
ZIGGY
21
1
2 FINX
17
1
1 GLOWY
13
1
1 MR. P
10
1
1 LOU
10
1
1 CHUCK
10
1
1 WENDY
10
3
BYRON
0
1
EVE
0
1
JANET
0
1
CHARLIE
0
1
CLANCY
0
3
OLLIE
0
1
VINCE
0
1
CROW
2,002
11
SURGE
2,000
11
LEON
1,368
11
7 PIERCE
649
11
KIT
394
10
CORDELIUS
207
7
9 KENJI
138
1
6 MEG
86
1
2 SANDY
53
1
6 CHESTER
31
1
1 AMBER
10
3
1 NORI
10
1
SPIKE
0
1
DRACO
0
4
3 KAZE
431
10
2 SIRIUS
251
11
Account value
What everything they own would cost in gems
≈ 143,126
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels133,690 power points · 277,735 coins
41,143
-
GADGETS85 owned
8,500
-
STAR POWERS66 owned
13,200
-
Hypercharges59 owned
29,500
-
GEARS56 owned
5,600
-
Buffies41 owned
12,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1181 missing
270,230
560,885
-
GADGETS131 missing
131,000
-
STAR POWERS150 missing
300,000
-
Hypercharges49 missing
245,000
-
GEARS609 missing
620,000
-
Buffies58 missing
116,000
58,000
-
Total
386,230
1,914,885
≈ 230,112
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Leon 25
Surge 5
Gus 5
- All modes
Loaded Showdown 20
Duels 5
- All results
- Victory
- Defeat
- Draw