PROFILE
🪭 死 | 𝓛𝓸𝓻𝔂
TROPHY ROAD
III
Highest: 67,023
WINS
RANKED
DIAMOND I
CURRENT
3,341
LEGENDARY I
HIGHEST
6,757
CHAMPIONSHIP CHALLENGE
✕ Not qualified
ALIEN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 769 h
3v3: 11,985 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,129 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,990 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 594 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 47 Best: LEGENDARY I
- Trophy pushing 31 Average of their best 20: 1,226 trophies · 67,020 total trophies · 0 of 7 classes mastered
Current formNormal60% wins in 25 battles
-
3,341
Season 50 · in progress
Diamond I
🪭 死 | 𝓛𝓸𝓻𝔂’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked38 / 80
- Trophy pushing6 / 20
Ranked
47 × 80 % = 37.6 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,226 trophies · 67,020 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 14% |
| Ranked | Top 17% |
| Best ranked rank | Top 8.0% |
| Prestige | Top 15% |
| Fame | Top 1.6% |
| Experience | Top 7.3% |
| 3v3 victories | Top 6.8% |
| Showdown victories | Top 11% |
| Brawlers at power 11 | Top 6.6% |
| Collection | Top 5.6% |
| Best streak | Top 20% |
BRAWLERS
108 / 108 Collected
SHELLY
1,004
11
3 BULL
1,069
11
7 BARLEY
1,058
11
4 BROCK
1,008
11
2 NITA
1,004
11
2 EL PRIMO
1,003
11
2 POCO
577
11
3 ROSA
554
11
1 COLT
467
11
TICK
2,006
11
JESSIE
1,201
11
1 PENNY
1,001
11
GUS
731
10
2 DYNAMIKE
529
11
DARRYL
509
9
1 JACKY
500
11
RICO
477
11
1 CARL
453
8
8-BIT
428
11
PIPER
2,000
11
BERRY
2,000
11
1 MANDY
1,115
11
2 EMZ
1,070
11
EDGAR
1,065
11
4 BIBI
1,048
11
1 COLETTE
1,042
11
2 BO
1,031
11
2 BEA
1,013
11
1 FRANK
539
11
2 GROM
516
8
NANI
511
11
1 LOLA
509
11
1 GALE
486
11
1 BELLE
434
11
PAM
423
8
2 BONNIE
413
11
GRIFF
410
8
1 STU
353
9
3 MAISIE
352
11
ASH
346
9
SHADE
324
8
1 LARRY & LAWRIE
321
10
1 SAM
315
8
2 BOLT
285
11
1 TRUNK
253
9
PEARL
247
8
2 ANGELO
228
10
HANK
206
11
MEEPLE
192
8
1 WILLOW
1,297
11
NAJIA
1,037
11
1 GLOWY
1,030
11
1 LILY
1,018
11
6 STARR NOVA
1,015
11
3 BUZZ
1,014
11
1 CLANCY
1,009
11
MELODIE
1,006
11
2 TARA
1,003
11
1 FANG
1,000
11
1 SQUEAK
535
11
LOU
533
11
CHARLIE
510
11
1 MORTIS
488
11
1 BYRON
483
11
1 RUFFS
478
8
7 EVE
437
11
1 MAX
382
8
1 MR. P
362
8
1 GENE
361
10
1 SPROUT
357
8
1 JANET
357
8
2 COSMO
343
10
1 DAMIAN
338
11
1 OTIS
332
10
1 VINCE
322
9
1 WENDY
320
11
1 MINA
315
11
1 GIGI
314
11
ALLI
307
11
2 DOUG
293
11
1 GRAY
279
9
1 CHUCK
277
9
JUJU
263
10
R-T
257
11
1 FINX
257
11
1 BUSTER
241
9
6 OLLIE
238
11
2 LUMI
234
11
MICO
233
9
MOE
210
9
JAE-YONG
198
9
1 ZIGGY
183
9
1 KIT
1,099
11
2 SANDY
1,013
11
2 CROW
1,008
11
7 CHESTER
1,007
11
SPIKE
1,000
11
3 LEON
535
8
MEG
516
11
1 KENJI
475
11
SURGE
457
9
3 AMBER
389
11
NORI
362
9
2 PIERCE
327
11
1 CORDELIUS
291
9
4 DRACO
273
9
SIRIUS
1,175
11
3 KAZE
1,001
11
Account value
What everything they own would cost in gems
≈ 271,084
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels316,240 power points · 661,270 coins
97,751
-
GADGETS216 owned
21,600
-
STAR POWERS170 owned
34,000
-
Hypercharges106 owned
53,000
-
GEARS64 owned
6,650
-
Buffies84 owned
25,200
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1137 missing
87,680
177,350
-
GADGETSAll done!
-
STAR POWERS46 missing
92,000
-
Hypercharges2 missing
10,000
-
GEARS601 missing
609,500
-
Buffies15 missing
30,000
15,000
-
Total
117,680
903,850
≈ 102,153
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
mak|what
#2CCVYQUUCU
Battles together25Wins together60%Their most played brawler
NoriLast together7h 10m ago
Who they play with most: 25 battles in this period
-
mak|what
#2CCVYQUUCU
Battles together25Wins together60%Their most played brawler
NoriLast together7h 10m ago
Who they play with most: 25 battles in this period
-
mak|what
#2CCVYQUUCU
Battles together25Wins together60%Their most played brawler
NoriLast together7h 10m ago
Who they play with most in their last 25 battles
-
mak|what
#2CCVYQUUCU
Battles together25Wins together60%Their most played brawler
NoriLast together7h 10m ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw
-
213
LVL8
mak|what
734
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
194
LVL8
mak|what
719
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
2000
LVL11
mak|what
724
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
2000
LVL11
mak|what
729
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
2002
LVL11
mak|what
731
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
726
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
1028
LVL11
mak|what
-
1261
LVL11
mak|what
724
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
438
LVL10
mak|what
728
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
429
LVL10
mak|what
719
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
386
LVL9
mak|what
704
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
708
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
13
LVL1
mak|what
-
207
LVL6
mak|what
707
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
303
LVL8
mak|what
706
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
705
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
301
LVL8
mak|what
-
299
LVL8
mak|what
704
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
289
LVL8
mak|what
695
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
278
LVL8
mak|what
685
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
26
LVL6
mak|what
689
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
21
LVL6
mak|what
688
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
6
LVL6
mak|what
673
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
4
LVL6
mak|what
677
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
680
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
1
LVL6
mak|what
-
0
LVL6
mak|what
685
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
213
LVL9
mak|what
684
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
-
673
LVL10
🪭 死 | 𝓛𝓸𝓻𝔂
193
LVL9
mak|what