PROFILE
fylix
TROPHY ROAD
II
Highest: 84,295
WINS
RANKED
GOLD I
CURRENT
1,786
MASTERS I
HIGHEST
8,439
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SOLAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 968 h
3v3: 13,864 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,576 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,289 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 744 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 66 Best: MASTERS I
- Trophy pushing 33 Average of their best 20: 1,367 trophies · 84,295 total trophies · 0 of 7 classes mastered
Current formNormal73% wins in 11 battles
-
1,786
Season 50 · in progress
Gold I
fylix’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked53 / 80
- Trophy pushing7 / 20
Ranked
66 × 80 % = 52.8 pointsBest: MASTERS I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
33 × 20 % = 6.6 pointsAverage of their best 20: 1,367 trophies · 84,295 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 6.5% |
| Ranked | Top 42% |
| Best ranked rank | Top 0.59% |
| Prestige | Top 6.4% |
| Fame | Top 9.3% |
| Experience | Top 4.2% |
| 3v3 victories | Top 5.0% |
| Showdown victories | Top 3.3% |
| Brawlers at power 11 | Top 4.8% |
| Collection | Top 8.3% |
| Best streak | Top 43% |
BRAWLERS
106 / 108 Collected
2 SHELLY
1,051
11
2 BULL
1,221
11
3 EL PRIMO
1,031
11
1 COLT
1,003
11
5 BROCK
1,000
9
POCO
903
11
ROSA
751
11
5 NITA
727
11
BARLEY
651
11
1 CARL
2,043
11
DYNAMIKE
1,640
11
RICO
1,295
11
DARRYL
1,260
11
GUS
1,115
11
2 PENNY
1,094
11
1 TICK
1,010
11
5 JACKY
1,005
11
4 JESSIE
1,000
11
1 8-BIT
672
11
1 STU
1,407
11
BIBI
1,368
11
NANI
1,211
11
2 HANK
1,135
11
BO
1,133
11
2 FRANK
1,096
11
3 BERRY
1,081
11
COLETTE
1,075
11
SHADE
1,019
11
MAISIE
1,017
11
5 EMZ
1,014
11
PIPER
1,013
11
MANDY
1,011
11
1 PEARL
1,010
11
4 GALE
1,000
11
EDGAR
1,000
11
GRIFF
1,000
9
SAM
1,000
11
BONNIE
913
11
8 ASH
772
11
1 PAM
748
11
BEA
695
11
1 BELLE
669
11
ANGELO
393
11
3 GROM
365
8
1 LOLA
345
8
MEEPLE
278
8
1 LARRY & LAWRIE
181
7
1 TRUNK
83
11
BOLT
0
1
2 BUZZ
1,488
11
1 MORTIS
1,420
11
1 OLLIE
1,377
11
13 GRAY
1,341
11
3 TARA
1,307
11
BYRON
1,195
11
1 GENE
1,193
11
2 LILY
1,169
11
EVE
1,166
11
5 R-T
1,138
11
BUSTER
1,137
11
SQUEAK
1,091
11
CHUCK
1,085
11
3 MICO
1,060
11
RUFFS
1,041
11
3 FANG
1,012
11
MAX
1,000
11
OTIS
1,000
11
CHARLIE
1,000
11
DOUG
977
11
1 MR. P
813
11
SPROUT
776
9
LOU
738
11
WILLOW
715
11
1 CLANCY
641
11
MOE
608
10
1 MELODIE
438
11
JUJU
389
9
6 JANET
174
7
11 ALLI
154
11
1 LUMI
148
11
7 FINX
97
11
7 JAE-YONG
82
7
1 GIGI
46
7
1 GLOWY
10
7
1 NAJIA
10
7
MINA
0
11
ZIGGY
0
5
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
4
1 CROW
1,382
11
1 SURGE
1,355
11
KIT
1,136
11
SANDY
1,135
11
9 CHESTER
1,065
11
1 CORDELIUS
1,010
11
AMBER
597
9
LEON
568
11
19 MEG
467
11
1 DRACO
234
9
2 SPIKE
203
7
KENJI
146
7
1 PIERCE
10
4
NORI
0
2
KAZE
447
11
SIRIUS
0
4
Account value
What everything they own would cost in gems
≈ 244,878
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS106 owned
8103041142
32,185
-
Power levels317,200 power points · 659,225 coins
97,643
-
GADGETS190 owned
19,000
-
STAR POWERS173 owned
34,600
-
Hypercharges86 owned
43,000
-
GEARS108 owned
11,550
-
Buffies23 owned
6,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1126 missing
79,240
163,865
-
GADGETS22 missing
22,000
-
STAR POWERS39 missing
78,000
-
Hypercharges20 missing
100,000
-
GEARS545 missing
548,500
-
Buffies76 missing
152,000
76,000
-
Total
231,240
988,365
≈ 121,961
-
Brawlers to level 1128 missing
86,720
179,395
-
GADGETS26 missing
26,000
-
STAR POWERS43 missing
86,000
-
Hypercharges22 missing
110,000
-
GEARS557 missing
560,500
-
Buffies76 missing
152,000
76,000
-
Total
238,720
1,037,895
≈ 127,662
What money can’t buy
Progress
ExampleStatistics
Last 11 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 1 | 100% | 100% | |
| 10 | 70% | 0% |
BATTLE LOG
- All brawlers
Frank 7
Fang 2
Hank 2
Jacky 2
Crow 2
Bull 1
Darryl 1
Kenji 1
Mina 1
El Primo 1
Squeak 1
Dynamike 1
Shelly 1
Stu 1
Byron 1
- All match types
- Friendly 14
Challenges 10
Ranked 1
- All modes
Loaded Showdown 8
Mega Duo Showdown 6
Knockout 5v5 3
Super Ball 3
Knockout 2
Gem Grab 2
Safe Blast 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
301
LVL11
YGZ
302
LVL11
fylix
-
SPECIAL CHALLENGE
300
LVL11
RAZOR
301
LVL11
fylix
-
SPECIAL CHALLENGE
201
LVL11
fylix
202
LVL11
Fhjtirhbnghjais
-
SPECIAL CHALLENGE
201
LVL11
ворон
200
LVL11
fylix
-
SPECIAL CHALLENGE
102
LVL11
G🇦🇿
100
LVL11
fylix
-
SPECIAL CHALLENGE
0
LVL11
fylix
0
LVL11
CASA|Youssef🔪
- SPECIAL CHALLENGE
-
SPECIAL CHALLENGE
VS2m 30s
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
- FRIENDLY
-
SPECIAL CHALLENGE
DEFEAT
Gem Grab
VS1m 40s -
SPECIAL CHALLENGE
VICTORY
Gem Grab
VS2m 18s -
RANKED
VS1m 28s