PROFILE
furia23
TROPHY ROAD
III
Highest: 49,380
WINS
RANKED
SILVER II
CURRENT
1,149
GOLD II
HIGHEST
3,575
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 158 h
3v3: 1,027 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,355 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 444 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 117 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 7 Best: GOLD II
- Trophy pushing 21 Average of their best 20: 961 trophies · 49,380 total trophies · 0 of 7 classes mastered
-
1,149
Season 50 · in progress
Silver II
furia23’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing4 / 20
Ranked
7 × 80 % = 5.6 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 961 trophies · 49,380 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 28% |
| Ranked | Top 63% |
| Best ranked rank | Top 81% |
| Prestige | Top 47% |
| Fame | Top 30% |
| Experience | Top 41% |
| 3v3 victories | Top 70% |
| Showdown victories | Top 31% |
| Brawlers at power 11 | Top 16% |
| Collection | Top 21% |
| Best streak | Top 75% |
BRAWLERS
108 / 108 Collected
SHELLY
817
11
2 EL PRIMO
1,008
11
BULL
1,000
11
1 COLT
769
11
1 POCO
669
11
1 BROCK
561
11
1 BARLEY
525
11
3 ROSA
499
11
4 NITA
493
11
4 8-BIT
1,007
11
DARRYL
620
9
JESSIE
443
11
2 GUS
389
7
7 JACKY
374
11
1 DYNAMIKE
361
2
PENNY
351
11
RICO
342
1
CARL
341
6
1 TICK
315
7
1 EDGAR
1,159
11
1 BO
1,050
11
FRANK
1,012
11
4 EMZ
1,002
11
2 SHADE
817
11
COLETTE
774
11
BIBI
695
11
STU
683
11
3 ASH
535
11
1 GRIFF
465
6
1 BERRY
456
11
HANK
431
6
1 NANI
427
5
2 LARRY & LAWRIE
416
11
BEA
384
11
2 MAISIE
322
11
2 LOLA
313
1
PEARL
312
6
3 MEEPLE
304
8
1 GALE
297
5
BELLE
296
11
TRUNK
296
1
ANGELO
283
9
PAM
272
1
2 GROM
256
1
SAM
250
11
BONNIE
235
6
1 PIPER
226
1
BOLT
64
1
1 MANDY
13
1
10 JUJU
1,001
11
3 GIGI
1,000
11
MR. P
879
11
MORTIS
796
11
1 OTIS
622
11
SQUEAK
610
11
2 VINCE
594
10
1 MOE
560
11
1 CHARLIE
492
11
1 LOU
491
8
DOUG
444
2
MAX
424
11
COSMO
388
11
RUFFS
379
5
1 MELODIE
359
11
1 GENE
335
1
TARA
332
8
2 MINA
288
1
ALLI
277
8
1 STARR NOVA
272
1
1 FINX
262
1
FANG
259
1
BUZZ
258
3
1 GLOWY
250
11
WILLOW
245
1
MICO
244
1
DAMIAN
234
1
1 NAJIA
225
1
1 JANET
219
11
1 OLLIE
219
1
LILY
216
4
1 CLANCY
215
1
WENDY
214
8
2 LUMI
212
1
EVE
167
1
ZIGGY
164
1
6 BUSTER
154
1
7 BYRON
103
6
JAE-YONG
100
1
6 R-T
82
1
1 SPROUT
39
1
2 GRAY
24
1
CHUCK
0
1
KIT
1,259
11
LEON
1,054
11
3 SPIKE
1,014
11
1 CROW
678
8
AMBER
673
11
KENJI
643
11
1 CHESTER
600
8
NORI
520
11
2 CORDELIUS
504
9
1 MEG
351
10
SANDY
274
1
2 DRACO
262
1
SURGE
228
1
1 PIERCE
188
1
SIRIUS
1,023
11
1 KAZE
532
11
Account value
What everything they own would cost in gems
≈ 185,911
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels201,740 power points · 419,040 coins
62,078
-
GADGETS116 owned
11,600
-
STAR POWERS100 owned
20,000
-
Hypercharges74 owned
37,000
-
GEARS103 owned
10,350
-
Buffies40 owned
12,000
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1159 missing
202,180
419,580
-
GADGETS100 missing
100,000
-
STAR POWERS116 missing
232,000
-
Hypercharges34 missing
170,000
-
GEARS562 missing
572,500
-
Buffies59 missing
118,000
59,000
-
Total
320,180
1,553,080
≈ 187,326
What money can’t buy
Skins seen
13
12
44
10
2
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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