PROFILE
:)
TROPHY ROAD
III
Highest: 56,564
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
4,679
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 479 h
3v3: 3,045 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 599 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 5,945 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 356 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 39 Average of their best 20: 1,474 trophies · 56,521 total trophies · 2 of 7 classes mastered
Current formNormal72% wins in 25 battles
:)’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing8 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
39 × 20 % = 7.8 pointsAverage of their best 20: 1,474 trophies · 56,521 total trophies · 2 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 23% |
| Ranked | Top 86% |
| Best ranked rank | Top 34% |
| Prestige | Top 19% |
| Fame | Top 24% |
| Experience | Top 15% |
| 3v3 victories | Top 43% |
| Showdown victories | Top 1.4% |
| Brawlers at power 11 | Top 22% |
| Collection | Top 20% |
| Best streak | Top 23% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,011
11
2 POCO
916
11
EL PRIMO
581
11
2 BROCK
559
9
2 COLT
527
9
2 BARLEY
517
8
1 NITA
516
9
1 BULL
507
8
ROSA
500
8
TICK
1,112
11
2 RICO
1,006
11
DARRYL
1,000
11
4 PENNY
570
10
1 JACKY
562
11
2 8-BIT
521
11
1 CARL
503
9
JESSIE
500
9
DYNAMIKE
500
9
GUS
49
6
4 MANDY
2,305
11
2 BIBI
1,570
11
4 EMZ
1,137
11
2 COLETTE
1,062
11
ASH
1,057
11
7 GRIFF
1,051
11
4 STU
1,038
11
2 HANK
1,034
11
1 PIPER
1,011
11
2 GALE
1,000
11
BO
958
11
MAISIE
934
11
9 EDGAR
663
11
3 BELLE
584
11
BEA
525
11
1 NANI
517
7
PAM
500
7
FRANK
362
7
BONNIE
188
9
2 SAM
178
7
LOLA
114
7
LARRY & LAWRIE
105
7
BERRY
103
5
GROM
61
6
2 SHADE
56
5
1 ANGELO
13
5
PEARL
0
4
MEEPLE
0
4
TRUNK
0
1
BOLT
0
1
2 DOUG
2,083
11
LILY
2,023
11
BYRON
1,371
11
WILLOW
1,316
11
7 TARA
1,167
11
7 MORTIS
1,105
11
4 LUMI
1,021
11
2 MAX
703
11
GENE
506
7
LOU
470
7
1 MELODIE
422
11
RUFFS
361
7
MR. P
350
6
4 SQUEAK
307
5
2 BUZZ
288
6
1 JANET
209
7
SPROUT
192
5
1 JAE-YONG
185
6
8 STARR NOVA
183
11
7 WENDY
98
11
MOE
54
6
GRAY
32
5
R-T
4
5
FANG
0
4
EVE
0
4
OTIS
0
4
BUSTER
0
1
CHUCK
0
1
CHARLIE
0
1
MICO
0
1
CLANCY
0
1
JUJU
0
1
OLLIE
0
1
FINX
0
1
ALLI
0
1
MINA
0
1
ZIGGY
0
1
GIGI
0
1
GLOWY
0
1
NAJIA
0
1
DAMIAN
0
1
COSMO
0
4
VINCE
0
1
CROW
2,155
11
KIT
2,002
11
CHESTER
1,044
11
SPIKE
1,010
11
3 AMBER
1,003
11
1 KENJI
1,000
11
3 SURGE
872
11
PIERCE
388
11
5 SANDY
213
7
3 CORDELIUS
142
6
7 MEG
83
3
LEON
0
1
DRACO
0
1
NORI
0
1
SIRIUS
2,013
11
5 KAZE
63
4
Account value
What everything they own would cost in gems
≈ 186,753
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels185,470 power points · 384,225 coins
56,970
-
GADGETS130 owned
13,000
-
STAR POWERS94 owned
18,800
-
Hypercharges70 owned
35,000
-
GEARS96 owned
9,700
-
Buffies68 owned
20,400
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1165 missing
218,450
454,395
-
GADGETS86 missing
86,000
-
STAR POWERS122 missing
244,000
-
Hypercharges38 missing
190,000
-
GEARS569 missing
579,000
-
Buffies31 missing
62,000
31,000
-
Total
280,450
1,584,395
≈ 186,485
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
gabiuu
#PYLG2YRRG
Battles together2Wins together50%Their most played brawler
RicoLast together10h 34m ago -
wanted
#V8V9G28QU
Battles together2Wins together100%Their most played brawler
MaxLast together10h 36m ago
Who they play with most: 25 battles in this period
-
gabiuu
#PYLG2YRRG
Battles together2Wins together50%Their most played brawler
RicoLast together10h 34m ago -
wanted
#V8V9G28QU
Battles together2Wins together100%Their most played brawler
MaxLast together10h 36m ago
Who they play with most: 25 battles in this period
-
gabiuu
#PYLG2YRRG
Battles together2Wins together50%Their most played brawler
RicoLast together10h 34m ago -
wanted
#V8V9G28QU
Battles together2Wins together100%Their most played brawler
MaxLast together10h 36m ago
Who they play with most in their last 25 battles
-
gabiuu
#PYLG2YRRG
Battles together2Wins together50%Their most played brawler
RicoLast together10h 34m ago -
wanted
#V8V9G28QU
Battles together2Wins together100%Their most played brawler
MaxLast together10h 36m ago
BATTLE LOG
- All results
- Victory
- Defeat
- Draw