PROFILE
|TheNarkoz|¿?
TROPHY ROAD
III
Highest: 48,283
WINS
RANKED
GOLD I
CURRENT
1,973
MYTHIC II
HIGHEST
5,347
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 323 h
3v3: 3,315 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,472 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,521 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 242 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC II
- Trophy pushing 23 Average of their best 20: 1,108 trophies · 48,283 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
1,973
Season 50 · in progress
Gold I
|TheNarkoz|¿?’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing5 / 20
Ranked
27 × 80 % = 21.6 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,108 trophies · 48,283 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,792 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 32% |
| Ranked | Top 38% |
| Best ranked rank | Top 22% |
| Prestige | Top 54% |
| Fame | Top 40% |
| Experience | Top 26% |
| 3v3 victories | Top 40% |
| Showdown victories | Top 13% |
| Brawlers at power 11 | Top 61% |
| Collection | Top 49% |
| Best streak | Top 77% |
BRAWLERS
106 / 108 Collected
1 SHELLY
1,067
11
3 BROCK
1,103
11
COLT
812
9
1 POCO
775
9
4 BULL
756
11
EL PRIMO
555
9
1 NITA
509
10
ROSA
504
9
BARLEY
444
8
2 DYNAMIKE
1,524
11
3 RICO
542
9
DARRYL
513
8
1 JACKY
477
8
PENNY
469
8
3 GUS
459
9
1 JESSIE
442
8
TICK
442
9
2 CARL
423
9
8-BIT
422
9
EDGAR
1,302
11
1 PIPER
1,045
10
2 BO
925
10
2 EMZ
877
11
3 BIBI
804
9
1 NANI
772
9
BEA
602
9
GALE
589
10
1 COLETTE
579
9
1 FRANK
532
8
2 SAM
528
10
4 GROM
405
7
SHADE
386
10
3 STU
381
9
BELLE
352
8
2 GRIFF
344
7
LARRY & LAWRIE
337
7
PAM
321
8
LOLA
299
8
ASH
284
8
1 PEARL
228
7
MANDY
217
8
BONNIE
200
7
2 MAISIE
192
7
2 ANGELO
140
9
3 HANK
120
9
4 BERRY
110
8
4 MEEPLE
50
4
1 TRUNK
13
1
BOLT
0
1
MORTIS
1,845
11
MICO
1,217
11
BUZZ
1,042
10
1 DAMIAN
777
11
FANG
710
11
2 NAJIA
614
11
MR. P
602
8
1 MAX
596
9
1 LOU
510
8
1 BYRON
464
9
TARA
460
9
1 SPROUT
404
8
SQUEAK
392
10
4 EVE
370
9
1 GRAY
339
8
RUFFS
298
8
3 WILLOW
297
8
2 GENE
281
8
2 DOUG
274
7
1 GIGI
251
6
LILY
233
6
2 MELODIE
230
7
1 OTIS
223
7
2 ALLI
193
1
BUSTER
179
8
1 R-T
167
9
2 JANET
162
7
8 MINA
132
1
1 JUJU
106
9
4 MOE
57
4
1 CLANCY
44
7
1 CHARLIE
39
8
2 ZIGGY
35
1
2 OLLIE
25
1
2 FINX
24
1
2 CHUCK
21
4
1 JAE-YONG
13
2
1 LUMI
12
1
1 STARR NOVA
10
1
COSMO
5
1
GLOWY
0
1
2 CROW
1,730
11
1 KIT
1,501
11
PIERCE
1,296
11
4 SURGE
837
11
3 LEON
804
9
2 SPIKE
616
8
1 KENJI
388
8
5 CORDELIUS
385
9
1 SANDY
354
8
CHESTER
280
10
3 AMBER
270
9
MEG
176
6
1 DRACO
35
7
1 NORI
12
7
SIRIUS
513
11
2 KAZE
261
8
Account value
What everything they own would cost in gems
≈ 129,894
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS106 owned
8103041142
32,185
-
Power levels145,300 power points · 307,785 coins
45,309
-
GADGETS121 owned
12,100
-
STAR POWERS71 owned
14,200
-
Hypercharges33 owned
16,500
-
GEARS27 owned
2,700
-
Buffies23 owned
6,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1190 missing
251,140
515,305
-
GADGETS91 missing
91,000
-
STAR POWERS141 missing
282,000
-
Hypercharges73 missing
365,000
-
GEARS626 missing
637,000
-
Buffies76 missing
152,000
76,000
-
Total
403,140
1,966,305
≈ 236,945
-
Brawlers to level 1192 missing
258,620
530,835
-
GADGETS95 missing
95,000
-
STAR POWERS145 missing
290,000
-
Hypercharges75 missing
375,000
-
GEARS638 missing
649,000
-
Buffies76 missing
152,000
76,000
-
Total
410,620
2,015,835
≈ 242,646
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
No teammate played with them more than once in this period.
Who they play with most: 25 battles in this period
-
Hüseyin
#RRLPU8Q20
Battles together4Wins together75%Their most played brawler
FangLast together2d 2h ago
Who they play with most: 25 battles in this period
-
Hüseyin
#RRLPU8Q20
Battles together4Wins together75%Their most played brawler
FangLast together2d 2h ago
Who they play with most in their last 25 battles
-
Hüseyin
#RRLPU8Q20
Battles together4Wins together75%Their most played brawler
FangLast together2d 2h ago
BATTLE LOG
- All brawlers
Mortis 13
Crow 6
Surge 2
Spike 1
Dynamike 1
Cosmo 1
Gus 1
- All modes
Brawl Hockey 11
Duo Showdown 8
Solo Showdown 4
Knockout 2
- All results
- Victory
- Defeat
- Draw
-
VS2m 30s
-
VS53s
-
VS1m 8s
-
VS2m 30s
-
VS2m 30s
-
VS1m 11s
-
VS2m 30s
-
VS1m 26s
-
VS1m
-
VS1m 43s
-
VS2m 14s
-
VS1m 39s
-
VS51s