PROFILE
Dan
TROPHY ROAD
I
Highest: 61,623
WINS
RANKED
SILVER II
CURRENT
1,102
LEGENDARY I
HIGHEST
6,522
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 722 h
3v3: 12,084 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 962 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,151 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 561 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 46 Best: LEGENDARY I
- Trophy pushing 26 Average of their best 20: 1,162 trophies · 61,621 total trophies · 0 of 7 classes mastered
Current formOut of form48% wins in 25 battles
-
1,137
Season 50 · in progress
Silver II
Dan’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked37 / 80
- Trophy pushing5 / 20
Ranked
46 × 80 % = 36.8 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,162 trophies · 61,621 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 18% |
| Ranked | Top 65% |
| Best ranked rank | Top 8.2% |
| Prestige | Top 35% |
| Fame | Top 3.8% |
| Experience | Top 9.1% |
| 3v3 victories | Top 7.0% |
| Showdown victories | Top 24% |
| Brawlers at power 11 | Top 6.8% |
| Collection | Top 4.8% |
| Best streak | Top 7.2% |
BRAWLERS
108 / 108 Collected
SHELLY
734
11
BULL
1,445
11
COLT
1,183
11
BROCK
1,183
11
EL PRIMO
1,116
11
NITA
881
11
1 POCO
602
11
1 BARLEY
572
9
1 ROSA
547
11
JESSIE
1,052
11
5 DYNAMIKE
1,034
11
DARRYL
1,018
11
TICK
910
11
1 8-BIT
690
11
2 PENNY
630
9
RICO
603
11
1 JACKY
542
9
CARL
437
7
1 GUS
247
11
BIBI
1,373
11
BO
1,135
11
2 EDGAR
1,104
11
1 FRANK
1,021
11
1 EMZ
1,010
11
3 BONNIE
1,000
11
MANDY
981
11
HANK
951
11
1 PEARL
764
11
1 BERRY
670
11
2 PIPER
646
11
MEEPLE
644
11
1 BELLE
640
11
7 BEA
634
10
NANI
621
11
1 MAISIE
574
11
2 PAM
551
9
SHADE
469
11
COLETTE
438
11
GRIFF
424
11
2 GALE
335
11
1 ANGELO
320
9
2 GROM
298
7
4 STU
293
7
2 LARRY & LAWRIE
254
11
1 ASH
184
7
1 SAM
144
1
3 LOLA
142
7
1 TRUNK
10
1
BOLT
0
1
5 WILLOW
1,567
11
MORTIS
1,038
11
TARA
1,001
11
1 JANET
920
11
FANG
918
11
DOUG
796
11
LILY
710
11
SPROUT
644
9
1 MAX
594
9
1 RUFFS
593
9
1 GENE
578
10
BUZZ
570
10
2 LOU
486
9
1 FINX
486
11
2 GIGI
473
11
1 CHARLIE
459
11
2 BYRON
439
7
MR. P
435
11
1 SQUEAK
427
11
MELODIE
402
11
MICO
378
11
VINCE
348
11
4 ALLI
333
11
OTIS
298
11
GRAY
298
11
1 MINA
288
11
COSMO
269
1
MOE
263
11
LUMI
244
11
1 JUJU
240
10
NAJIA
165
11
2 EVE
136
1
2 BUSTER
134
1
1 CHUCK
125
1
5 R-T
52
1
3 OLLIE
29
1
1 CLANCY
10
1
1 JAE-YONG
10
1
1 ZIGGY
10
1
1 GLOWY
10
1
DAMIAN
0
1
STARR NOVA
0
1
WENDY
0
1
KENJI
1,158
11
LEON
1,113
11
KIT
1,104
11
1 CHESTER
779
11
1 CORDELIUS
722
11
SPIKE
707
11
AMBER
687
11
PIERCE
676
11
1 SANDY
575
9
NORI
553
11
1 SURGE
549
11
1 CROW
519
11
MEG
370
11
2 DRACO
245
10
3 SIRIUS
1,378
11
2 KAZE
254
11
Account value
What everything they own would cost in gems
≈ 262,637
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels294,260 power points · 613,280 coins
90,754
-
GADGETS184 owned
18,400
-
STAR POWERS172 owned
34,400
-
Hypercharges94 owned
47,000
-
GEARS138 owned
14,300
-
Buffies83 owned
24,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1137 missing
109,660
225,340
-
GADGETS32 missing
32,000
-
STAR POWERS44 missing
88,000
-
Hypercharges14 missing
70,000
-
GEARS527 missing
533,000
-
Buffies16 missing
32,000
16,000
-
Total
141,660
964,340
≈ 110,600
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 5 | 60% | 20% | |
| 2 | 0% | 0% | |
| 18 | 50% | — |
BATTLE LOG
- All brawlers
Nori 19
Vince 5
Mico 1
- All match types
Challenges 18
Trophies 5
Ranked 2
- All modes
Mega Duo Showdown 18
Brawl Arena 4
Brawl Ball 1
Hot Zone 1
Knockout 1
- All results
- Victory
- Defeat
- Draw
-
VS4m 30s
-
VS4m 11s
-
VS2m 12s
-
VS6m 35s
-
SPECIAL CHALLENGE
602
LVL11
Just|PͥIZͣZͫA🍕
603
LVL11
Dan
-
SPECIAL CHALLENGE
603
LVL11
Kaven
602
LVL11
Dan
-
SPECIAL CHALLENGE
602
LVL11
Azurieth 🐝
603
LVL11
Dan
-
SPECIAL CHALLENGE
602
LVL11
Dan
602
LVL11
Yousodaft1
-
SPECIAL CHALLENGE
502
LVL11
Dan
501
LVL11
garry
-
SPECIAL CHALLENGE
503
LVL11
Dan
503
LVL11
¥|nightmare|¥
-
SPECIAL CHALLENGE
403
LVL11
Dan
403
LVL11
Juan Fra
-
SPECIAL CHALLENGE
402
LVL11
Dan
403
LVL11
CHOMI
-
SPECIAL CHALLENGE
403
LVL11
TH|𝗲𝗹𝗺𝗮𝘁𝗶
403
LVL11
Dan
-
SPECIAL CHALLENGE
302
LVL11
thdxZz
303
LVL11
Dan
-
SPECIAL CHALLENGE
203
LVL11
Dan
202
LVL11
AxelO
-
SPECIAL CHALLENGE
202
LVL11
Dan
201
LVL11
RECKJUNIOR
-
SPECIAL CHALLENGE
202
LVL11
ALS|TANNER
203
LVL11
Dan
-
SPECIAL CHALLENGE
202
LVL11
Dan
201
LVL11
HK-MAIKY-APB
-
SPECIAL CHALLENGE
201
LVL11
Dan
203
LVL11
Franco
-
SPECIAL CHALLENGE
201
LVL11
JB
200
LVL11
Dan
-
SPECIAL CHALLENGE
100
LVL11
Dan
100
LVL11
really a
-
SPECIAL CHALLENGE
0
LVL11
Dan
0
LVL11
𝓛𝓪𝓶𝓲𝓷𝓮 𝓨
- RANKED
-
RANKED
VS38s