PROFILE
theWhite-Knight
TROPHY ROAD
III
Highest: 57,988
WINS
RANKED
SILVER III
CURRENT
1,266
DIAMOND II
HIGHEST
4,797
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 378 h
3v3: 4,359 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,546 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,276 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 287 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 15 Best: DIAMOND II
- Trophy pushing 26 Average of their best 20: 1,140 trophies · 57,982 total trophies · 0 of 7 classes mastered
-
1,266
Season 50 · in progress
Silver III
theWhite-Knight’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked12 / 80
- Trophy pushing5 / 20
Ranked
15 × 80 % = 12.0 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
26 × 20 % = 5.2 pointsAverage of their best 20: 1,140 trophies · 57,982 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 22% |
| Ranked | Top 62% |
| Best ranked rank | Top 56% |
| Prestige | Top 45% |
| Fame | Top 21% |
| Experience | Top 26% |
| 3v3 victories | Top 32% |
| Showdown victories | Top 15% |
| Brawlers at power 11 | Top 33% |
| Collection | Top 17% |
| Best streak | Top 50% |
BRAWLERS
108 / 108 Collected
4 SHELLY
377
8
BROCK
1,190
11
4 POCO
1,141
11
BULL
1,042
11
1 BARLEY
952
11
COLT
598
11
1 EL PRIMO
552
9
NITA
455
8
1 ROSA
327
6
DYNAMIKE
1,006
11
1 DARRYL
845
11
1 TICK
653
11
CARL
525
9
4 GUS
439
10
JACKY
438
7
4 JESSIE
414
11
RICO
372
8
3 PENNY
351
8
1 8-BIT
324
7
PIPER
2,000
11
4 BIBI
1,590
11
MANDY
1,211
11
2 BO
1,161
11
1 BEA
1,150
11
5 GRIFF
1,142
11
1 EDGAR
1,099
11
NANI
904
11
4 COLETTE
830
11
BELLE
777
10
GALE
727
9
EMZ
721
9
LARRY & LAWRIE
680
9
1 BERRY
579
9
SHADE
538
10
PEARL
515
9
FRANK
474
8
1 ANGELO
454
7
STU
435
8
1 LOLA
347
9
3 PAM
344
7
1 ASH
326
7
BONNIE
309
7
1 GROM
264
9
2 SAM
246
8
1 HANK
148
4
2 TRUNK
145
5
1 MAISIE
136
5
MEEPLE
113
7
3 BOLT
33
8
FANG
1,197
11
2 LILY
818
11
5 MR. P
779
11
1 WILLOW
751
11
3 LUMI
725
11
BUZZ
720
9
1 BYRON
684
10
2 TARA
657
8
JUJU
657
10
SQUEAK
600
9
1 MAX
587
11
ZIGGY
406
9
1 MORTIS
398
11
2 RUFFS
392
7
3 LOU
389
9
VINCE
384
9
MELODIE
375
9
2 MICO
343
9
GRAY
330
9
WENDY
322
9
1 GENE
314
8
DOUG
314
9
1 ALLI
303
9
STARR NOVA
288
8
SPROUT
280
7
MINA
268
6
BUSTER
265
7
3 JANET
264
5
1 NAJIA
255
9
1 MOE
251
10
2 DAMIAN
247
6
CHARLIE
239
9
4 COSMO
214
9
15 OTIS
176
3
1 OLLIE
170
7
1 CHUCK
165
4
4 CLANCY
165
8
EVE
160
5
9 GLOWY
138
7
10 FINX
136
10
9 JAE-YONG
123
6
8 R-T
89
4
3 GIGI
58
2
1 KIT
1,114
11
CROW
1,077
11
LEON
966
11
SPIKE
957
11
KENJI
890
11
4 PIERCE
757
11
2 CHESTER
603
11
SANDY
593
10
SURGE
554
10
NORI
380
10
AMBER
304
7
2 CORDELIUS
288
7
MEG
223
9
3 DRACO
200
8
KAZE
894
10
2 SIRIUS
387
11
Account value
What everything they own would cost in gems
≈ 202,047
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels203,350 power points · 427,285 coins
63,064
-
GADGETS152 owned
15,200
-
STAR POWERS126 owned
25,200
-
Hypercharges85 owned
42,500
-
GEARS64 owned
6,400
-
Buffies56 owned
16,800
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1175 missing
200,570
411,335
-
GADGETS64 missing
64,000
-
STAR POWERS90 missing
180,000
-
Hypercharges23 missing
115,000
-
GEARS601 missing
612,000
-
Buffies43 missing
86,000
43,000
-
Total
286,570
1,425,335
≈ 171,191
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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