PROFILE
dragonmusic
TROPHY ROAD
II
Highest: 53,394
WINS
RANKED
MYTHIC I
CURRENT
4,816
LEGENDARY I
HIGHEST
7,720
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 492 h
3v3: 7,664 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,496 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 413 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 378 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 50 Best: LEGENDARY I
- Trophy pushing 27 Average of their best 20: 1,142 trophies · 53,394 total trophies · 0 of 7 classes mastered
Current formNormal52% wins in 23 battles
-
4,969
Season 50 · in progress
Mythic I
dragonmusic’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked40 / 80
- Trophy pushing5 / 20
Ranked
50 × 80 % = 40.0 pointsBest: LEGENDARY I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
27 × 20 % = 5.4 pointsAverage of their best 20: 1,142 trophies · 53,394 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 26% |
| Ranked | Top 5.5% |
| Best ranked rank | Top 8.4% |
| Prestige | Top 23% |
| Fame | Top 41% |
| Experience | Top 17% |
| 3v3 victories | Top 16% |
| Showdown victories | Top 29% |
| Brawlers at power 11 | Top 38% |
| Collection | Top 37% |
| Best streak | Top 18% |
BRAWLERS
102 / 108 Collected
3 SHELLY
1,011
11
POCO
2,000
11
1 BROCK
1,065
11
3 COLT
1,004
11
3 EL PRIMO
1,002
11
BULL
506
7
BARLEY
504
7
NITA
504
7
ROSA
502
7
2 DYNAMIKE
1,088
11
TICK
1,057
11
3 RICO
1,005
11
DARRYL
583
9
CARL
500
7
GUS
254
4
8-BIT
247
4
JACKY
240
4
JESSIE
239
4
PENNY
221
4
GROM
1,139
11
PEARL
1,010
11
7 SHADE
1,007
11
3 STU
1,006
11
3 LARRY & LAWRIE
1,006
11
EDGAR
1,005
11
SAM
662
9
BO
555
7
EMZ
510
7
COLETTE
504
7
PIPER
501
7
BIBI
501
7
GRIFF
501
7
BEA
500
9
ASH
500
7
HANK
500
9
ANGELO
409
7
FRANK
263
1
NANI
232
1
PAM
224
1
BERRY
163
1
BONNIE
155
1
TRUNK
117
1
MANDY
77
1
GALE
71
1
BELLE
65
1
MAISIE
62
1
LOLA
54
1
BOLT
15
1
MEEPLE
0
1
BUZZ
2,003
11
1 MELODIE
1,009
11
2 LILY
1,006
11
6 FANG
1,002
11
3 MICO
1,001
11
3 CHUCK
752
11
MORTIS
607
9
BUSTER
602
7
CHARLIE
540
7
SQUEAK
530
8
MR. P
510
7
R-T
505
7
LOU
504
7
RUFFS
504
7
EVE
504
7
TARA
503
7
MAX
500
7
OTIS
500
7
DOUG
500
7
GENE
259
1
COSMO
208
1
STARR NOVA
201
1
MINA
200
1
JANET
193
1
1 WENDY
167
4
DAMIAN
157
1
GLOWY
151
3
ALLI
145
6
2 GIGI
145
2
6 LUMI
142
3
FINX
126
7
WILLOW
102
1
BYRON
86
1
GRAY
70
1
SPROUT
55
1
3 NAJIA
33
1
2 OLLIE
21
1
KIT
1,153
11
SURGE
1,149
11
1 LEON
1,007
11
AMBER
1,005
11
4 CORDELIUS
1,004
11
3 CROW
1,003
11
1 KENJI
1,003
11
SPIKE
510
7
CHESTER
500
7
DRACO
398
11
NORI
214
1
1 PIERCE
210
5
SANDY
67
7
MEG
63
1
SIRIUS
1,018
11
KAZE
201
3
Account value
What everything they own would cost in gems
≈ 140,747
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS102 owned
8103037142
30,789
-
Power levels132,190 power points · 273,390 coins
40,558
-
GADGETS113 owned
11,300
-
STAR POWERS69 owned
13,800
-
Hypercharges53 owned
26,500
-
GEARS66 owned
6,700
-
Buffies37 owned
11,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1173 missing
249,290
518,640
-
GADGETS91 missing
91,000
-
STAR POWERS135 missing
270,000
-
Hypercharges49 missing
245,000
-
GEARS563 missing
573,000
-
Buffies62 missing
124,000
62,000
-
Total
373,290
1,759,640
≈ 213,293
-
Brawlers to level 1179 missing
271,730
565,230
-
GADGETS103 missing
103,000
-
STAR POWERS147 missing
294,000
-
Hypercharges55 missing
275,000
-
GEARS599 missing
609,000
-
Buffies62 missing
124,000
62,000
-
Total
395,730
1,908,230
≈ 230,396
What money can’t buy
Progress
ExampleStatistics
Last 23 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 5 | 80% | 0% | |
| 2 | 0% | 0% | |
| 16 | 50% | — |
Teammates
Who they play with most: 24 battles in this period
-
dallaslee123
#9J98LV282
Battles together2Wins together0%Their most played brawler
8-bitLast together12h 31m ago -
martin
#PCQP0L9UR
Battles together2Wins together0%Their most played brawler
ByronLast together12h 31m ago
Who they play with most: 24 battles in this period
-
dallaslee123
#9J98LV282
Battles together2Wins together0%Their most played brawler
8-bitLast together12h 31m ago -
martin
#PCQP0L9UR
Battles together2Wins together0%Their most played brawler
ByronLast together12h 31m ago
Who they play with most: 24 battles in this period
-
dallaslee123
#9J98LV282
Battles together2Wins together0%Their most played brawler
8-bitLast together12h 31m ago -
martin
#PCQP0L9UR
Battles together2Wins together0%Their most played brawler
ByronLast together12h 31m ago
Who they play with most in their last 24 battles
-
dallaslee123
#9J98LV282
Battles together2Wins together0%Their most played brawler
8-bitLast together12h 31m ago -
martin
#PCQP0L9UR
Battles together2Wins together0%Their most played brawler
ByronLast together12h 31m ago
BATTLE LOG
- All brawlers
Buzz 12
Kit 4
Najia 3
Leon 2
Kenji 1
Surge 1
Dynamike 1
- All match types
Challenges 16
Trophies 5
Ranked 2- Friendly 1
- All modes
Mega Duo Showdown 16
Knockout 5
Brawl Hockey 2
Gem Grab 1
- All results
- Victory
- Defeat
- Draw
-
SPECIAL CHALLENGE
603
LVL11
dragonmusic
602
LVL11
bbc|love
-
SPECIAL CHALLENGE
603
LVL11
bote 1
602
LVL11
dragonmusic
-
SPECIAL CHALLENGE
603
LVL11
dragonmusic
602
LVL11
🧟♂️
-
SPECIAL CHALLENGE
503
LVL11
dragonmusic
502
LVL11
TJ•IBROHIMOV
-
SPECIAL CHALLENGE
502
LVL11
dragonmusic
503
LVL11
Miguelin.EXE
-
SPECIAL CHALLENGE
503
LVL11
dragonmusic
403
LVL11
JAMES 🐦🔥
-
SPECIAL CHALLENGE
402
LVL11
orlxngz
403
LVL11
dragonmusic
-
SPECIAL CHALLENGE
303
LVL11
Мурка-2011
303
LVL11
dragonmusic
-
SPECIAL CHALLENGE
302
LVL11
dragonmusic
303
LVL11
🧡 {DOGDAY><3
-
SPECIAL CHALLENGE
303
LVL11
dragonmusic
302
LVL11
Lunar_prince
-
SPECIAL CHALLENGE
402
LVL11
brawler🥵🥵🔥
302
LVL11
dragonmusic
-
SPECIAL CHALLENGE
302
LVL11
Xx_Pablito_xX
301
LVL11
dragonmusic
-
SPECIAL CHALLENGE
100
LVL11
rx | 001
201
LVL11
dragonmusic
-
SPECIAL CHALLENGE
203
LVL11
sue
200
LVL11
dragonmusic
-
SPECIAL CHALLENGE
102
LVL11
Rainᴰᵒᵉ☆
100
LVL11
dragonmusic
-
SPECIAL CHALLENGE
0
LVL11
dragonmusic
0
LVL11
༄Goose
-
VS36s
-
VS1m 48s
-
VS59s
-
VS3m 19s
-
VS2m 51s
-
FRIENDLY
VICTORY
Gem Grab
-
RANKED
VS1m 35s
-
RANKED
VS2m 28s