PROFILE
VU|Nugget¤£
TROPHY ROAD
I
Highest: 52,637
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND III
HIGHEST
4,533
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.7 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 332 h
3v3: 4,147 wins ÷ 64.7% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 786 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,546 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.7 % | 3,486,344 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,486,344 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,177,326 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 744,774 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,785,442 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 253 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 20 Best: DIAMOND III
- Trophy pushing 22 Average of their best 20: 1,025 trophies · 52,637 total trophies · 0 of 7 classes mastered
Current formNormal72% wins in 25 battles
VU|Nugget¤£’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked16 / 80
- Trophy pushing4 / 20
Ranked
20 × 80 % = 16.0 pointsBest: DIAMOND III
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
22 × 20 % = 4.4 pointsAverage of their best 20: 1,025 trophies · 52,637 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 926,429 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 25% |
| Ranked | Top 84% |
| Best ranked rank | Top 44% |
| Prestige | Top 35% |
| Fame | Top 70% |
| Experience | Top 27% |
| 3v3 victories | Top 32% |
| Showdown victories | Top 20% |
| Brawlers at power 11 | Top 38% |
| Collection | Top 50% |
| Best streak | Top 11% |
BRAWLERS
91 / 108 Collected
2 SHELLY
1,007
11
4 BULL
1,012
9
COLT
1,002
11
2 POCO
728
8
2 BROCK
679
9
1 EL PRIMO
639
9
NITA
617
9
2 BARLEY
605
9
ROSA
577
8
1 DYNAMIKE
1,031
11
2 RICO
736
9
1 DARRYL
704
9
2 GUS
639
8
JESSIE
587
9
2 JACKY
556
8
8-BIT
546
9
PENNY
545
9
CARL
514
8
1 TICK
508
7
1 EDGAR
1,185
11
1 BO
1,010
11
4 FRANK
1,007
11
PIPER
1,005
11
1 STU
775
9
3 BIBI
765
11
EMZ
666
11
ANGELO
649
11
GALE
613
11
1 COLETTE
607
8
1 NANI
547
8
SHADE
522
8
6 LARRY & LAWRIE
514
9
HANK
507
11
1 PEARL
507
7
2 GROM
506
9
2 MEEPLE
502
8
GRIFF
457
9
LOLA
445
7
1 ASH
380
8
MANDY
370
8
1 MAISIE
341
7
1 BONNIE
334
8
3 BEA
325
8
6 BELLE
313
7
1 SAM
259
7
1 TRUNK
254
9
BERRY
229
8
PAM
223
8
BOLT
0
4
1 MORTIS
1,118
11
2 LILY
1,065
11
BYRON
1,023
11
4 MOE
1,009
9
BUZZ
1,006
11
WILLOW
809
9
JUJU
623
9
GENE
614
9
TARA
569
8
2 OLLIE
562
10
2 MAX
559
9
RUFFS
549
8
1 DOUG
508
8
FANG
466
9
6 CLANCY
447
9
MICO
337
8
1 BUSTER
285
9
GRAY
279
9
2 ALLI
270
8
2 LUMI
257
7
SQUEAK
255
9
FINX
206
7
SPROUT
200
9
12 DAMIAN
194
11
1 ZIGGY
33
7
MELODIE
0
7
JAE-YONG
0
4
CROW
1,072
11
KIT
1,062
11
33 CORDELIUS
1,022
11
2 SURGE
1,008
11
3 CHESTER
1,006
11
LEON
1,003
11
1 MEG
782
9
1 DRACO
605
11
SPIKE
567
11
2 AMBER
538
8
KENJI
513
11
1 PIERCE
362
8
4 SANDY
288
9
2 KAZE
284
11
SIRIUS
233
11
Account value
What everything they own would cost in gems
≈ 138,487
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS91 owned
8103027132
26,600
-
Power levels170,820 power points · 360,045 coins
53,087
-
GADGETS108 owned
10,800
-
STAR POWERS62 owned
12,400
-
Hypercharges63 owned
31,500
-
GEARS14 owned
1,400
-
Buffies9 owned
2,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1163 missing
169,520
346,570
-
GADGETS74 missing
74,000
-
STAR POWERS120 missing
240,000
-
Hypercharges28 missing
140,000
-
GEARS546 missing
555,000
-
Buffies81 missing
162,000
81,000
-
Total
331,520
1,436,570
≈ 176,809
-
Brawlers to level 1180 missing
233,100
478,575
-
GADGETS108 missing
108,000
-
STAR POWERS154 missing
308,000
-
Hypercharges45 missing
225,000
-
GEARS651 missing
662,000
-
Buffies90 missing
180,000
90,000
-
Total
413,100
1,871,575
≈ 228,468
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
BATTLE LOG
- All brawlers
Emz 9
Sirius 8
Fang 5
Kenji 2
Kaze 1
- All results
- Victory
- Defeat
- Draw