PROFILE
M4×
TROPHY ROAD
II
Highest: 95,515
WINS
RANKED
GOLD I
CURRENT
1,738
MYTHIC I
HIGHEST
4,546
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 586 h
3v3: 7,706 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,003 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,512 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 448 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 31 Average of their best 20: 1,220 trophies · 95,515 total trophies · 0 of 7 classes mastered
-
1,738
Season 50 · in progress
Gold I
M4×’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing6 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
31 × 20 % = 6.2 pointsAverage of their best 20: 1,220 trophies · 95,515 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 4.2% |
| Ranked | Top 44% |
| Best ranked rank | Top 34% |
| Prestige | Top 6.2% |
| Fame | Top 2.5% |
| Experience | Top 11% |
| 3v3 victories | Top 16% |
| Showdown victories | Top 8.2% |
| Brawlers at power 11 | Top 12% |
| Collection | Top 4.9% |
| Best streak | Top 4.2% |
BRAWLERS
108 / 108 Collected
1 SHELLY
1,069
11
1 COLT
1,077
11
3 EL PRIMO
1,062
11
1 BROCK
1,045
11
1 POCO
1,036
11
BULL
1,006
8
4 ROSA
645
8
3 NITA
622
8
2 BARLEY
619
8
3 DARRYL
1,110
11
2 GUS
1,103
11
1 RICO
1,093
11
8-BIT
1,053
11
TICK
803
8
3 CARL
624
8
2 JESSIE
615
8
1 PENNY
586
8
JACKY
567
8
3 DYNAMIKE
561
8
EDGAR
1,150
11
1 SHADE
1,139
11
GRIFF
1,121
11
1 BERRY
1,106
11
1 TRUNK
1,094
11
3 BOLT
1,090
11
1 FRANK
1,088
11
1 BIBI
1,087
11
ANGELO
1,082
11
2 GROM
1,079
11
1 STU
1,061
11
LARRY & LAWRIE
1,041
11
7 ASH
1,040
11
SAM
1,019
11
3 MEEPLE
1,018
11
1 BO
1,017
11
2 MAISIE
820
8
2 PEARL
818
8
4 PAM
766
8
2 GALE
760
8
HANK
650
7
4 COLETTE
626
9
BELLE
622
8
2 PIPER
590
8
NANI
590
8
2 BONNIE
590
7
1 MANDY
569
7
EMZ
568
8
8 LOLA
530
7
1 BEA
527
8
1 DAMIAN
1,264
11
2 BUSTER
1,174
11
1 FANG
1,167
11
4 DOUG
1,135
11
3 CLANCY
1,127
11
5 FINX
1,121
11
1 BUZZ
1,114
11
1 LILY
1,102
11
2 OLLIE
1,073
11
2 MORTIS
1,064
11
1 LUMI
1,053
11
7 NAJIA
1,048
11
1 MOE
1,045
11
2 SQUEAK
1,036
11
1 MINA
1,036
11
1 ALLI
1,034
11
MAX
1,026
11
1 GLOWY
1,025
11
2 COSMO
1,021
11
1 ZIGGY
1,019
11
OTIS
1,008
11
GRAY
1,000
10
1 LOU
871
8
JUJU
842
8
1 MELODIE
737
8
1 BYRON
697
7
2 RUFFS
672
8
1 STARR NOVA
668
7
2 MR. P
647
7
1 TARA
618
8
1 CHUCK
617
8
2 GENE
602
8
3 CHARLIE
596
7
3 MICO
572
7
3 R-T
571
8
SPROUT
549
7
1 WENDY
543
7
3 JANET
539
7
4 GIGI
524
7
2 EVE
522
8
WILLOW
513
7
JAE-YONG
507
7
1 VINCE
286
7
3 SURGE
2,022
11
DRACO
1,434
11
1 PIERCE
1,335
11
2 KENJI
1,212
11
LEON
1,173
11
1 CROW
1,123
11
5 MEG
1,098
11
6 CHESTER
1,092
11
SPIKE
1,088
11
1 CORDELIUS
578
7
4 AMBER
545
7
1 SANDY
542
8
KIT
528
7
NORI
517
7
1 SIRIUS
1,236
11
2 KAZE
1,053
11
Account value
What everything they own would cost in gems
≈ 249,188
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels252,230 power points · 524,820 coins
77,705
-
GADGETS216 owned
21,600
-
STAR POWERS118 owned
23,600
-
Hypercharges107 owned
53,500
-
GEARS141 owned
14,100
-
Buffies86 owned
25,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1151 missing
151,690
313,800
-
GADGETSAll done!
-
STAR POWERS98 missing
196,000
-
Hypercharges1 missing
5,000
-
GEARS524 missing
535,000
-
Buffies13 missing
26,000
13,000
-
Total
177,690
1,062,800
≈ 124,049
What money can’t buy
Skins seen
2
6
50
23
6
5
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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