PROFILE
MAKSIN2399
TROPHY ROAD
II
Highest: 27,990
WINS
RANKED
SILVER I
CURRENT
750
DIAMOND II
HIGHEST
3,810
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 140 h
3v3: 1,090 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 978 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 493 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 105 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 17 Best: DIAMOND II
- Trophy pushing 21 Average of their best 20: 1,013 trophies · 27,990 total trophies · 0 of 7 classes mastered
Current formNormal54% wins in 24 battles
MAKSIN2399’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked14 / 80
- Trophy pushing4 / 20
Ranked
17 × 80 % = 13.6 pointsBest: DIAMOND II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 1,013 trophies · 27,990 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 61% |
| Ranked | Top 86% |
| Best ranked rank | Top 56% |
| Prestige | Top 43% |
| Fame | Top 71% |
| Experience | Top 57% |
| 3v3 victories | Top 72% |
| Showdown victories | Top 41% |
| Brawlers at power 11 | Top 57% |
| Collection | Top 68% |
| Best streak | Top 70% |
BRAWLERS
85 / 108 Collected
1 SHELLY
560
9
EL PRIMO
323
6
BULL
294
7
COLT
278
9
2 NITA
206
6
ROSA
174
6
BROCK
149
4
3 POCO
128
6
BARLEY
119
4
9 RICO
1,047
11
DYNAMIKE
343
8
DARRYL
263
6
CARL
191
8
JACKY
177
5
GUS
156
6
1 8-BIT
145
4
JESSIE
114
4
4 PENNY
46
4
TICK
22
5
2 EDGAR
1,357
11
4 EMZ
1,222
11
1 GALE
1,051
11
1 STU
1,025
11
COLETTE
1,017
11
FRANK
1,000
11
1 GRIFF
398
11
SHADE
347
9
4 BO
262
8
14 TRUNK
261
8
MAISIE
189
7
BERRY
140
7
LARRY & LAWRIE
131
7
7 BIBI
111
6
PIPER
107
6
1 ANGELO
47
7
3 PAM
37
1
1 NANI
20
11
BONNIE
17
1
BEA
0
5
BELLE
0
1
GROM
0
1
ASH
0
1
LOLA
0
1
SAM
0
5
MANDY
0
1
HANK
0
1
PEARL
0
4
MEEPLE
0
4
BOLT
0
1
MORTIS
2,000
11
1 BUZZ
1,067
11
1 MICO
1,026
11
LILY
512
10
1 NAJIA
511
11
OTIS
435
11
MAX
372
8
3 MOE
360
9
1 GRAY
338
10
EVE
303
10
TARA
283
9
3 DOUG
104
7
7 R-T
102
10
6 GENE
101
1
6 DAMIAN
83
9
5 FINX
60
8
CHARLIE
59
9
1 CLANCY
45
2
2 WILLOW
17
5
SPROUT
0
1
BYRON
0
1
BUSTER
0
1
CHUCK
0
1
LUMI
0
1
JAE-YONG
0
1
MINA
0
1
COSMO
0
1
CORDELIUS
1,747
8
CHESTER
1,080
11
1 KIT
1,061
11
SPIKE
1,058
11
1 SURGE
1,001
11
LEON
380
10
1 AMBER
210
10
CROW
201
8
KAZE
0
7
Account value
What everything they own would cost in gems
≈ 97,162
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS85 owned
810302781
22,106
-
Power levels105,610 power points · 219,950 coins
32,556
-
GADGETS59 owned
5,900
-
STAR POWERS44 owned
8,800
-
Hypercharges38 owned
19,000
-
GEARS22 owned
2,200
-
Buffies22 owned
6,600
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1167 missing
212,290
440,075
-
GADGETS111 missing
111,000
-
STAR POWERS126 missing
252,000
-
Hypercharges47 missing
235,000
-
GEARS504 missing
514,000
-
Buffies68 missing
136,000
68,000
-
Total
348,290
1,620,075
≈ 196,837
-
Brawlers to level 1190 missing
298,310
618,670
-
GADGETS157 missing
157,000
-
STAR POWERS172 missing
344,000
-
Hypercharges70 missing
350,000
-
GEARS643 missing
654,000
-
Buffies77 missing
154,000
77,000
-
Total
452,310
2,200,670
≈ 265,298
What money can’t buy
Progress
ExampleStatistics
Last 24 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
dendi
#P2C2228U9
Battles together24Wins together54%Their most played brawler
LeonLast together14h 25m ago -
шш*ха на час
#JCJ8Q9VV2
Battles together13Wins together54%Their most played brawler
BullLast together14h 25m ago
Who they play with most: 25 battles in this period
-
dendi
#P2C2228U9
Battles together24Wins together54%Their most played brawler
LeonLast together14h 25m ago -
шш*ха на час
#JCJ8Q9VV2
Battles together13Wins together54%Their most played brawler
BullLast together14h 25m ago
Who they play with most: 25 battles in this period
-
dendi
#P2C2228U9
Battles together24Wins together54%Their most played brawler
LeonLast together14h 25m ago -
шш*ха на час
#JCJ8Q9VV2
Battles together13Wins together54%Their most played brawler
BullLast together14h 25m ago
Who they play with most in their last 25 battles
-
dendi
#P2C2228U9
Battles together24Wins together54%Their most played brawler
LeonLast together14h 25m ago -
шш*ха на час
#JCJ8Q9VV2
Battles together13Wins together54%Their most played brawler
BullLast together14h 25m ago
BATTLE LOG
- All brawlers
Emz 7
Edgar 7
Kit 5
Rico 3
Colette 2
Kaze 1
- All match types
Trophies 24- Friendly 1
- All modes
Trio Showdown 10
Duo Showdown 8
Brawl Ball 3
Mega Duo Showdown 3
Bounty 1
- All results
- Victory
- Defeat
- Draw
-
VS41s
-
VS2m 15s
-
VS27s
-
FRIENDLY
DEFEAT
Bounty
-
1565
LVL11
dendi
1344
LVL11
MAKSIN2399
-
1338
LVL11
MAKSIN2399
1049
LVL11
dendi
-
1333
LVL11
MAKSIN2399
1067
LVL11
dendi