PROFILE
Filipe
TROPHY ROAD
III
Highest: 57,849
WINS
RANKED
BRONZE I
CURRENT
0
SILVER I
HIGHEST
1,607
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,352 h
3v3: 24,699 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 435 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 1,920 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 1,054 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 3 Best: SILVER I
- Trophy pushing 24 Average of their best 20: 1,091 trophies · 57,849 total trophies · 0 of 7 classes mastered
Current formNormal76% wins in 25 battles
Filipe’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked2 / 80
- Trophy pushing5 / 20
Ranked
3 × 80 % = 2.4 pointsBest: SILVER I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
24 × 20 % = 4.8 pointsAverage of their best 20: 1,091 trophies · 57,849 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 905,045 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 22% |
| Ranked | Top 99% |
| Best ranked rank | Top 96% |
| Prestige | Top 34% |
| Fame | Top 35% |
| Experience | Top 1.8% |
| 3v3 victories | Top 1.1% |
| Showdown victories | Top 21% |
| Brawlers at power 11 | Top 39% |
| Collection | Top 42% |
| Best streak | Top 38% |
BRAWLERS
97 / 108 Collected
SHELLY
967
9
1 POCO
1,175
11
6 BULL
1,070
11
COLT
1,000
11
EL PRIMO
1,000
10
1 BROCK
989
11
NITA
876
9
BARLEY
803
9
1 ROSA
714
9
3 DYNAMIKE
1,038
11
1 TICK
1,015
11
1 RICO
1,010
11
JACKY
989
9
5 DARRYL
892
9
JESSIE
849
11
CARL
813
9
PENNY
691
9
7 8-BIT
420
9
2 GUS
197
8
10 FRANK
1,155
11
1 EDGAR
1,011
11
STU
1,007
9
1 BIBI
1,002
9
4 COLETTE
1,000
11
GALE
992
11
EMZ
911
11
GRIFF
905
11
5 BO
902
11
1 HANK
721
9
PIPER
675
9
2 BEA
630
9
PAM
554
9
1 GROM
539
9
NANI
505
9
BERRY
439
8
1 BELLE
381
9
SAM
335
8
PEARL
249
7
1 SHADE
221
9
1 ASH
207
8
8 ANGELO
164
7
LARRY & LAWRIE
161
7
BONNIE
148
8
MAISIE
137
8
LOLA
78
8
1 MANDY
72
8
4 MEEPLE
38
7
TRUNK
0
4
MORTIS
1,140
11
2 BUZZ
1,129
11
2 DOUG
1,062
10
5 MICO
1,050
11
LILY
1,032
10
4 TARA
1,013
9
1 FANG
994
10
4 BYRON
895
11
GENE
821
9
3 CLANCY
806
11
2 SQUEAK
686
9
BUSTER
663
8
OTIS
650
11
1 WILLOW
634
8
SPROUT
593
9
R-T
587
10
1 MAX
569
11
MR. P
532
7
CHARLIE
446
11
RUFFS
400
8
2 LOU
378
9
EVE
289
8
3 CHUCK
164
7
2 GRAY
161
9
10 FINX
119
7
MELODIE
110
7
JANET
98
7
2 LUMI
56
11
5 OLLIE
50
7
JUJU
29
7
MOE
27
7
JAE-YONG
0
4
ALLI
0
4
MINA
0
4
NAJIA
0
1
WENDY
0
1
3 SURGE
1,025
10
2 CORDELIUS
1,022
11
CROW
1,000
11
4 KIT
955
8
1 LEON
922
10
CHESTER
852
11
SPIKE
762
9
1 SANDY
647
10
AMBER
643
10
1 KENJI
580
9
2 MEG
320
10
1 DRACO
283
11
KAZE
8
9
Account value
What everything they own would cost in gems
≈ 141,927
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS97 owned
8102936121
27,874
-
Power levels185,020 power points · 390,510 coins
57,553
-
GADGETS156 owned
15,600
-
STAR POWERS111 owned
22,200
-
Hypercharges35 owned
17,500
-
GEARS6 owned
600
-
Buffies2 owned
600
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1169 missing
177,760
362,695
-
GADGETS38 missing
38,000
-
STAR POWERS83 missing
166,000
-
Hypercharges62 missing
310,000
-
GEARS593 missing
604,000
-
Buffies97 missing
194,000
97,000
-
Total
371,760
1,577,695
≈ 194,946
-
Brawlers to level 1180 missing
218,900
448,110
-
GADGETS60 missing
60,000
-
STAR POWERS105 missing
210,000
-
Hypercharges73 missing
365,000
-
GEARS659 missing
670,000
-
Buffies97 missing
194,000
97,000
-
Total
412,900
1,850,110
≈ 226,301
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
~M0RTE CERTA CZ
#8C80V0RYJ
Battles together3Wins together67%Their most played brawler
PiperLast together13h 55m ago -
Finim99
#90VJJLLGU
Battles together2Wins together50%Their most played brawler
GaleLast together9h 6m ago -
⚠victor⚠✳
#LL00JJV8
Battles together2Wins together100%Their most played brawler
El PrimoLast together9h 15m ago
Who they play with most: 25 battles in this period
-
~M0RTE CERTA CZ
#8C80V0RYJ
Battles together3Wins together67%Their most played brawler
PiperLast together13h 55m ago -
Finim99
#90VJJLLGU
Battles together2Wins together50%Their most played brawler
GaleLast together9h 6m ago -
⚠victor⚠✳
#LL00JJV8
Battles together2Wins together100%Their most played brawler
El PrimoLast together9h 15m ago
Who they play with most: 25 battles in this period
-
~M0RTE CERTA CZ
#8C80V0RYJ
Battles together3Wins together67%Their most played brawler
PiperLast together13h 55m ago -
Finim99
#90VJJLLGU
Battles together2Wins together50%Their most played brawler
GaleLast together9h 6m ago -
⚠victor⚠✳
#LL00JJV8
Battles together2Wins together100%Their most played brawler
El PrimoLast together9h 15m ago
Who they play with most in their last 25 battles
-
~M0RTE CERTA CZ
#8C80V0RYJ
Battles together3Wins together67%Their most played brawler
PiperLast together13h 55m ago -
Finim99
#90VJJLLGU
Battles together2Wins together50%Their most played brawler
GaleLast together9h 6m ago -
⚠victor⚠✳
#LL00JJV8
Battles together2Wins together100%Their most played brawler
El PrimoLast together9h 15m ago
BATTLE LOG
- All brawlers
Doug 5
Cordelius 3
Buzz 3
Frank 3
Surge 3
Chester 2
Dynamike 1
Byron 1
Stu 1
Leon 1
Gene 1
Mortis 1
- All modes
Basket Brawl 17
Wipeout 5v5 6
Mega Duo Showdown 2
- All results
- Victory
- Defeat
- Draw
-
VS2m 15s
-
1016
LVL11
Filipe
1388
LVL11
flordelis
-
2325
LVL11
Tio Belezinha
1015
LVL11
Filipe
-
VS2m 2s
-
VS1m 6s
-
VS3m 11s
-
VS27s
-
VS48s
-
VS2m 41s
-
VS2m 10s
-
VS2m 30s
-
VS2m 30s
-
VS1m 26s
-
VS2m 30s
-
VS3m 5s
-
VS1m 42s
-
VS2m 30s
-
VS48s