PROFILE
Olimar
TROPHY ROAD
I
Highest: 60,469
WINS
RANKED
GOLD II
CURRENT
2,433
MYTHIC I
HIGHEST
4,785
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 526 h
3v3: 7,533 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,186 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,512 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 404 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 22 Best: MYTHIC I
- Trophy pushing 32 Average of their best 20: 1,271 trophies · 60,465 total trophies · 1 of 7 classes mastered
-
2,445
Season 50 · in progress
Gold II
Olimar’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing6 / 20
Ranked
22 × 80 % = 17.6 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,271 trophies · 60,465 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 906,644 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 18% |
| Ranked | Top 27% |
| Best ranked rank | Top 33% |
| Prestige | Top 18% |
| Fame | Top 6.5% |
| Experience | Top 14% |
| 3v3 victories | Top 16% |
| Showdown victories | Top 16% |
| Brawlers at power 11 | Top 6.3% |
| Collection | Top 6.4% |
| Best streak | Top 55% |
BRAWLERS
108 / 108 Collected
2 SHELLY
1,031
11
EL PRIMO
2,002
11
COLT
1,744
11
2 BULL
1,037
11
3 NITA
1,007
11
BROCK
879
11
ROSA
517
8
3 POCO
504
11
2 BARLEY
368
11
3 DYNAMIKE
1,209
11
1 RICO
1,031
11
CARL
1,021
11
2 JACKY
1,001
11
DARRYL
602
11
1 TICK
504
11
2 JESSIE
501
11
1 8-BIT
501
11
2 GUS
456
11
1 PENNY
375
11
BIBI
2,005
11
EDGAR
1,307
11
MAISIE
1,139
11
STU
1,105
11
1 EMZ
1,063
11
PIPER
1,019
11
2 COLETTE
1,007
11
FRANK
1,000
11
BO
559
11
1 ASH
508
11
1 BONNIE
508
11
MANDY
477
11
BEA
450
11
1 NANI
429
9
LARRY & LAWRIE
425
11
SHADE
422
11
2 GROM
388
11
3 PAM
367
7
HANK
311
11
1 GRIFF
252
11
6 BELLE
251
7
GALE
244
7
1 SAM
238
7
TRUNK
229
5
5 BERRY
203
7
2 MEEPLE
202
3
LOLA
199
7
4 PEARL
170
4
3 ANGELO
163
8
1 BOLT
10
1
1 MORTIS
1,318
11
6 BUSTER
1,078
11
3 LUMI
1,020
11
4 DOUG
1,019
11
MAX
1,018
11
1 FANG
1,017
11
MICO
1,007
11
BYRON
1,000
11
SQUEAK
655
11
BUZZ
585
11
1 CHARLIE
506
11
JANET
456
8
GRAY
454
11
4 TARA
422
11
1 OTIS
362
7
1 SPROUT
355
11
1 LOU
355
11
1 EVE
346
8
MINA
338
11
1 R-T
328
11
3 MR. P
323
9
FINX
289
11
WILLOW
273
11
DAMIAN
254
11
1 OLLIE
252
11
ALLI
248
11
1 CHUCK
234
8
1 GENE
224
6
LILY
209
6
4 STARR NOVA
205
11
4 RUFFS
184
6
NAJIA
184
8
4 GIGI
175
9
ZIGGY
172
8
4 CLANCY
163
5
3 JUJU
155
6
11 JAE-YONG
155
6
3 MELODIE
152
5
4 MOE
150
5
3 GLOWY
134
6
2 VINCE
33
11
1 WENDY
10
8
1 COSMO
10
2
1 SURGE
2,027
11
2 LEON
1,023
11
SPIKE
1,016
11
1 KENJI
1,010
11
CROW
1,000
11
CORDELIUS
766
11
1 KIT
391
11
3 SANDY
385
8
1 AMBER
335
8
1 PIERCE
310
11
MEG
263
11
1 CHESTER
222
8
4 DRACO
170
9
1 NORI
106
11
KAZE
366
11
SIRIUS
308
11
Account value
What everything they own would cost in gems
≈ 248,271
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels290,770 power points · 603,605 coins
89,438
-
GADGETS187 owned
18,700
-
STAR POWERS148 owned
29,600
-
Hypercharges93 owned
46,500
-
GEARS133 owned
13,450
-
Buffies59 owned
17,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1136 missing
113,150
235,015
-
GADGETS29 missing
29,000
-
STAR POWERS68 missing
136,000
-
Hypercharges15 missing
75,000
-
GEARS532 missing
541,500
-
Buffies40 missing
80,000
40,000
-
Total
193,150
1,056,515
≈ 124,967
What money can’t buy
Skins seen
7
24
43
7
4
4
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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