PROFILE
verkaso
TROPHY ROAD
III
Highest: 37,646
WINS
RANKED
GOLD III
CURRENT
2,743
MYTHIC I
HIGHEST
4,525
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 154 h
3v3: 945 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 133 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 2,031 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 114 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 18 Average of their best 20: 833 trophies · 37,646 total trophies · 0 of 7 classes mastered
-
2,828
Season 50 · in progress
Gold III
verkaso’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked18 / 80
- Trophy pushing4 / 20
Ranked
23 × 80 % = 18.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
18 × 20 % = 3.6 pointsAverage of their best 20: 833 trophies · 37,646 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 46% |
| Ranked | Top 24% |
| Best ranked rank | Top 34% |
| Prestige | Top 57% |
| Fame | Top 71% |
| Experience | Top 59% |
| 3v3 victories | Top 74% |
| Showdown victories | Top 24% |
| Brawlers at power 11 | Top 77% |
| Collection | Top 58% |
| Best streak | Top 30% |
BRAWLERS
92 / 108 Collected
SHELLY
327
11
BULL
1,004
10
EL PRIMO
688
10
POCO
663
10
1 BROCK
521
9
5 BARLEY
512
9
1 COLT
325
9
NITA
270
8
6 ROSA
255
8
RICO
1,281
11
4 CARL
1,000
11
1 8-BIT
583
9
2 PENNY
507
9
3 DARRYL
505
9
2 TICK
317
9
DYNAMIKE
313
9
2 JESSIE
282
9
10 JACKY
268
8
2 GUS
264
9
EMZ
1,102
11
3 COLETTE
1,030
11
TRUNK
1,016
11
10 MAISIE
1,013
11
GRIFF
1,000
10
LOLA
1,000
11
2 FRANK
543
9
3 SHADE
511
9
PIPER
506
9
2 EDGAR
505
9
BO
428
9
1 NANI
414
9
BERRY
342
9
2 BEA
323
9
1 ANGELO
309
7
1 ASH
307
8
BELLE
305
9
3 GALE
300
9
14 BOLT
282
7
2 STU
279
8
1 PEARL
277
7
2 BONNIE
272
8
1 MANDY
260
7
2 PAM
259
7
2 GROM
259
7
14 LARRY & LAWRIE
255
7
SAM
253
7
2 BIBI
252
7
5 HANK
252
7
1 MEEPLE
250
7
14 BUZZ
1,114
11
7 JAE-YONG
524
9
MAX
510
9
1 ALLI
500
9
2 MELODIE
458
10
MORTIS
415
9
1 TARA
365
9
1 GRAY
305
9
4 CHARLIE
290
9
16 WILLOW
279
8
DOUG
276
8
7 GIGI
270
7
STARR NOVA
265
7
12 LILY
264
8
R-T
262
8
4 OTIS
261
8
VINCE
260
8
3 RUFFS
259
7
15 NAJIA
257
7
1 GENE
254
7
SQUEAK
252
8
12 BUSTER
252
7
9 DAMIAN
251
7
11 SPROUT
250
7
1 EVE
250
6
13 GLOWY
229
6
4 JUJU
153
6
6 LOU
110
6
CLANCY
92
8
ZIGGY
52
4
MICO
47
5
KIT
680
10
SPIKE
580
10
1 LEON
502
9
NORI
284
8
CHESTER
272
9
10 MEG
265
8
2 CROW
261
9
2 SURGE
257
7
1 SANDY
251
6
CORDELIUS
0
3
SIRIUS
724
10
1 KAZE
255
7
Account value
What everything they own would cost in gems
≈ 110,275
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS92 owned
8103031102
25,899
-
Power levels120,920 power points · 256,840 coins
37,776
-
GADGETS67 owned
6,700
-
STAR POWERS62 owned
12,400
-
Hypercharges31 owned
15,500
-
GEARS42 owned
4,200
-
Buffies26 owned
7,800
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1183 missing
223,160
457,540
-
GADGETS117 missing
117,000
-
STAR POWERS122 missing
244,000
-
Hypercharges61 missing
305,000
-
GEARS527 missing
538,000
-
Buffies64 missing
128,000
64,000
-
Total
351,160
1,725,540
≈ 207,670
-
Brawlers to level 1199 missing
283,000
581,780
-
GADGETS149 missing
149,000
-
STAR POWERS154 missing
308,000
-
Hypercharges77 missing
385,000
-
GEARS623 missing
634,000
-
Buffies73 missing
146,000
73,000
-
Total
429,000
2,130,780
≈ 255,978
What money can’t buy
Skins seen
8
17
21
4
1
3
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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