PROFILE
Picky
TROPHY ROAD
II
Highest: 54,383
WINS
RANKED
GOLD II
CURRENT
2,080
MYTHIC II
HIGHEST
5,110
CHAMPIONSHIP CHALLENGE
✕ Not qualified
METEORIC FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 461 h
3v3: 7,217 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 948 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 815 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 356 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 27 Best: MYTHIC II
- Trophy pushing 23 Average of their best 20: 1,072 trophies · 54,383 total trophies · 0 of 7 classes mastered
-
2,090
Season 50 · in progress
Gold II
Picky’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked22 / 80
- Trophy pushing5 / 20
Ranked
27 × 80 % = 21.6 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,072 trophies · 54,383 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 24% |
| Ranked | Top 34% |
| Best ranked rank | Top 21% |
| Prestige | Top 39% |
| Fame | Top 4.9% |
| Experience | Top 21% |
| 3v3 victories | Top 17% |
| Showdown victories | Top 32% |
| Brawlers at power 11 | Top 5.9% |
| Collection | Top 5.2% |
| Best streak | Top 7.6% |
BRAWLERS
108 / 108 Collected
1 SHELLY
398
9
3 BULL
1,041
11
EL PRIMO
1,031
11
POCO
1,029
11
1 COLT
684
11
NITA
636
11
BARLEY
625
11
BROCK
584
11
4 ROSA
580
11
JACKY
1,097
11
TICK
1,023
11
RICO
868
11
1 DYNAMIKE
842
11
JESSIE
805
11
8-BIT
448
11
1 PENNY
357
7
CARL
335
8
1 GUS
319
11
DARRYL
301
11
1 FRANK
1,303
11
BIBI
1,215
11
BERRY
1,029
11
HANK
1,026
11
4 MANDY
1,006
11
MAISIE
647
11
2 ANGELO
641
11
PIPER
603
11
1 STU
580
11
EDGAR
576
9
COLETTE
554
11
BEA
473
11
EMZ
464
11
5 PAM
453
11
BO
409
8
4 BELLE
395
11
1 LARRY & LAWRIE
372
11
3 GRIFF
331
11
3 SHADE
328
11
1 GALE
236
7
1 ASH
206
8
SAM
204
7
3 GROM
192
6
NANI
185
8
3 MEEPLE
169
7
PEARL
144
7
10 TRUNK
139
8
BONNIE
120
7
LOLA
87
8
BOLT
42
11
BYRON
1,133
11
DAMIAN
1,126
11
1 JAE-YONG
1,042
11
MORTIS
1,005
11
1 DOUG
838
11
1 LILY
789
11
2 EVE
703
11
BUZZ
668
11
MICO
636
11
OLLIE
619
11
JUJU
610
11
OTIS
600
11
GRAY
529
11
1 FANG
515
10
WILLOW
480
11
3 SQUEAK
466
11
7 STARR NOVA
438
11
MR. P
415
8
CLANCY
390
11
1 MAX
385
11
3 CHUCK
369
9
SPROUT
361
11
CHARLIE
353
11
FINX
353
11
4 BUSTER
336
11
16 COSMO
277
10
2 ZIGGY
266
11
MELODIE
254
8
1 GENE
249
8
9 VINCE
224
9
GLOWY
214
11
3 RUFFS
191
11
1 ALLI
182
8
3 GIGI
182
11
1 MOE
171
11
R-T
167
7
1 LOU
152
9
3 TARA
150
10
11 JANET
145
7
LUMI
106
5
MINA
92
7
3 WENDY
33
11
NAJIA
0
1
SURGE
1,245
11
KIT
1,015
11
1 CORDELIUS
806
11
CROW
759
11
SPIKE
561
11
1 CHESTER
555
11
KENJI
447
11
DRACO
416
11
1 AMBER
406
7
PIERCE
326
11
MEG
292
11
1 NORI
271
9
2 SANDY
259
9
1 LEON
110
7
SIRIUS
1,260
11
3 KAZE
309
11
Account value
What everything they own would cost in gems
≈ 255,048
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels308,340 power points · 641,805 coins
95,015
-
GADGETS196 owned
19,600
-
STAR POWERS154 owned
30,800
-
Hypercharges92 owned
46,000
-
GEARS166 owned
17,250
-
Buffies45 owned
13,500
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1134 missing
95,580
196,815
-
GADGETS20 missing
20,000
-
STAR POWERS62 missing
124,000
-
Hypercharges16 missing
80,000
-
GEARS499 missing
503,500
-
Buffies54 missing
108,000
54,000
-
Total
203,580
978,315
≈ 118,190
What money can’t buy
Skins seen
5
13
46
17
4
1
2
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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