PROFILE
Jester
TROPHY ROAD
II
Highest: 35,429
WINS
RANKED
DIAMOND I
CURRENT
3,488
MYTHIC II
HIGHEST
5,178
CHAMPIONSHIP CHALLENGE
✕ Not qualified
MARTIAN FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 216 h
3v3: 3,187 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 249 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 914 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 166 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 29 Best: MYTHIC II
- Trophy pushing 19 Average of their best 20: 823 trophies · 35,429 total trophies · 0 of 7 classes mastered
Current formOut of form44% wins in 25 battles
-
3,814
Season 50 · in progress
Diamond II
Jester’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked26 / 91
- Trophy pushing2 / 9
Ranked
29 × 91 % = 26.4 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
19 × 9 % = 1.7 pointsAverage of their best 20: 823 trophies · 35,429 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games. Now: 80% of their last 25 games are Ranked or tournaments, so it weighs 91 / 9.
Among the 911,379 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 49% |
| Ranked | Top 16% |
| Best ranked rank | Top 22% |
| Prestige | Top 65% |
| Fame | Top 27% |
| Experience | Top 50% |
| 3v3 victories | Top 42% |
| Showdown victories | Top 51% |
| Brawlers at power 11 | Top 24% |
| Collection | Top 26% |
| Best streak | Top 70% |
BRAWLERS
108 / 108 Collected
SHELLY
592
11
NITA
1,027
11
3 EL PRIMO
534
7
BULL
523
11
1 BROCK
464
11
1 COLT
439
11
POCO
393
6
1 BARLEY
383
11
3 ROSA
332
6
2 JESSIE
1,021
11
8-BIT
707
11
PENNY
608
11
3 TICK
442
11
1 RICO
388
5
1 DARRYL
377
5
1 JACKY
345
6
2 GUS
339
8
1 CARL
266
6
1 DYNAMIKE
240
11
COLETTE
1,155
11
1 EMZ
1,038
11
1 GRIFF
716
11
1 FRANK
614
11
2 PIPER
525
10
1 EDGAR
426
11
BO
413
11
2 PAM
376
1
2 MANDY
340
11
1 NANI
299
8
11 MAISIE
296
5
2 MEEPLE
290
10
1 BIBI
279
11
LOLA
267
1
3 GROM
263
6
1 GALE
250
11
2 ANGELO
239
5
BERRY
235
6
SHADE
228
11
14 LARRY & LAWRIE
226
4
2 HANK
214
4
SAM
208
5
BELLE
205
1
4 BEA
187
7
9 PEARL
146
5
10 TRUNK
145
1
9 BONNIE
129
1
ASH
121
1
8 STU
116
3
4 BOLT
46
1
MR. P
1,101
11
LILY
796
11
1 BUZZ
684
11
3 MELODIE
613
11
13 MICO
515
11
3 SQUEAK
338
11
1 JANET
296
10
1 LUMI
256
5
1 ALLI
255
11
2 BYRON
248
7
14 MOE
226
6
2 MORTIS
221
6
14 FANG
217
11
CHARLIE
217
7
OTIS
215
7
GENE
214
6
FINX
213
1
JAE-YONG
205
5
12 RUFFS
185
5
12 CLANCY
185
4
11 DOUG
167
1
11 MAX
166
1
11 NAJIA
166
1
11 MINA
165
1
11 GIGI
165
1
11 STARR NOVA
165
5
10 GRAY
150
8
10 TARA
148
1
4 SPROUT
146
4
10 LOU
146
6
10 BUSTER
145
1
10 JUJU
145
11
9 ZIGGY
126
8
8 CHUCK
105
1
2 EVE
97
1
6 OLLIE
79
1
5 R-T
65
5
4 GLOWY
56
1
1 WILLOW
31
4
1 DAMIAN
10
1
WENDY
0
3
COSMO
0
1
VINCE
0
1
LEON
2,020
11
2 SPIKE
730
11
3 SURGE
613
11
CROW
557
11
3 AMBER
319
11
4 KENJI
296
11
KIT
245
11
1 MEG
242
11
CHESTER
218
1
PIERCE
205
11
9 CORDELIUS
186
5
9 DRACO
131
1
9 NORI
121
11
SANDY
0
5
2 KAZE
260
8
2 SIRIUS
231
11
Account value
What everything they own would cost in gems
≈ 176,454
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels173,180 power points · 357,530 coins
53,071
-
GADGETS108 owned
10,800
-
STAR POWERS88 owned
17,600
-
Hypercharges67 owned
33,500
-
GEARS77 owned
7,900
-
Buffies69 owned
20,700
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1167 missing
230,740
481,090
-
GADGETS108 missing
108,000
-
STAR POWERS128 missing
256,000
-
Hypercharges41 missing
205,000
-
GEARS588 missing
597,000
-
Buffies30 missing
60,000
30,000
-
Total
290,740
1,677,090
≈ 196,783
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 5 | 60% | 0% | |
| 20 | 40% | 25% |
BATTLE LOG
- All brawlers
Jessie 4
Tick 3
Berry 3
Gale 3
Griff 2
Barley 2
Colette 2
Kit 1
Juju 1
Emz 1
Alli 1
Spike 1
Fang 1
- All match types
Ranked 20
Trophies 5
- All modes
Brawl Ball 6
Gem Grab 4
Knockout 4
Heist 4
Hot Zone 2
Trio Showdown 2
Bounty 2
Mega Showdown 1
- All results
- Victory
- Defeat
- Draw
-
RANKED
VS1m 52s
-
RANKED
VS1m 24s
-
RANKED
VS2m 30s
-
RANKED
VS1m 33s
-
RANKED
VS1m 2s
-
RANKED
VS1m 46s
-
VS1m 19s
-
RANKED
VS1m 26s
-
VS1m 39s
-
RANKED
VS45s
-
RANKED
VS1m 59s
-
RANKED
VS2m 2s
-
RANKED
VS2m 30s
- RANKED
-
RANKED
VS1m 19s
-
RANKED
VS1m
-
RANKED
VS58s
-
RANKED
VS41s
-
1142
LVL11
tg surgeoffline
1135
LVL11
Brawler
1136
LVL11
Brawler
1149
LVL10
Brawler
1152
LVL11
Brawler
1135
LVL11
MilatRoblox
1151
LVL10
Brawler
1153
LVL11
Brawler
1151
LVL11
Brawler
1152
LVL11
ıgjvpwjcogjtkgj
1147
LVL10
Brawler
1154
LVL10
Mario1953
1149
LVL11
MÉDOR CHO
1150
LVL11
Brawler
1133
LVL10
Brawler
1160
LVL11
Jester
1149
LVL10
Brawler
1151
LVL10
@talebrawl
1152
LVL11
???
1149
LVL11
gg/tsmod
-
RANKED
VS1m 51s
-
RANKED
VS2m 12s
-
RANKED
VS1m 7s
-
RANKED
VS1m 59s