PROFILE
~Красавчик~
TROPHY ROAD
III
Highest: 58,784
WINS
RANKED
DIAMOND I
CURRENT
3,014
MYTHIC I
HIGHEST
6,020
CHAMPIONSHIP CHALLENGE
✕ Not qualified
SATURNIAN FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 1,012 h
3v3: 12,931 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 2,842 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 3,807 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,423,055 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,423,055 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 875,952 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 546,971 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,319,747 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 772 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 23 Best: MYTHIC I
- Trophy pushing 23 Average of their best 20: 1,017 trophies · 58,784 total trophies · 0 of 7 classes mastered
-
3,014
Season 50 · in progress
Diamond I
~Красавчик~’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked19 / 80
- Trophy pushing5 / 20
Ranked
23 × 80 % = 18.4 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
23 × 20 % = 4.6 pointsAverage of their best 20: 1,017 trophies · 58,784 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 896,287 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 21% |
| Ranked | Top 22% |
| Best ranked rank | Top 34% |
| Prestige | Top 45% |
| Fame | Top 23% |
| Experience | Top 2.0% |
| 3v3 victories | Top 6.3% |
| Showdown victories | Top 1.3% |
| Brawlers at power 11 | Top 6.1% |
| Collection | Top 16% |
| Best streak | Top 83% |
BRAWLERS
99 / 108 Collected
SHELLY
810
11
4 COLT
1,030
11
EL PRIMO
1,000
11
BROCK
844
11
BULL
833
11
POCO
760
11
1 BARLEY
610
11
1 NITA
584
11
ROSA
580
10
4 RICO
1,039
11
1 JACKY
1,002
11
2 DYNAMIKE
1,000
11
2 DARRYL
849
11
TICK
813
11
2 CARL
797
11
PENNY
632
11
JESSIE
570
11
8-BIT
486
11
GUS
382
10
5 STU
1,027
11
4 PIPER
1,012
11
8 BIBI
1,000
11
GRIFF
1,000
11
EDGAR
843
11
NANI
806
11
2 FRANK
793
11
GALE
772
11
MANDY
681
11
LARRY & LAWRIE
658
9
1 BELLE
657
11
ASH
652
11
BO
651
11
GROM
630
11
1 SAM
605
11
EMZ
563
11
3 BEA
560
11
COLETTE
512
11
1 PAM
510
10
HANK
462
11
MAISIE
412
11
1 PEARL
389
11
2 BONNIE
387
9
ANGELO
375
9
LOLA
298
10
2 BERRY
253
9
3 MEEPLE
191
9
1 SHADE
176
10
1 TRUNK
137
11
1 BOLT
10
9
1 FANG
1,030
11
1 LILY
1,005
11
MORTIS
1,000
11
BYRON
930
11
GRAY
893
11
1 MELODIE
886
11
BUZZ
824
11
MAX
759
11
2 MICO
700
11
1 GENE
692
11
TARA
676
11
2 JANET
626
11
3 SPROUT
618
11
MR. P
612
11
SQUEAK
612
11
BUSTER
578
9
EVE
574
11
3 LOU
571
11
RUFFS
536
11
OTIS
517
11
1 DOUG
473
9
WILLOW
419
9
1 CHARLIE
414
11
1 CHUCK
355
9
R-T
330
9
FINX
238
11
CLANCY
204
11
1 MOE
179
9
4 JUJU
143
9
1 LUMI
138
11
1 OLLIE
102
11
JAE-YONG
33
9
ALLI
0
1
ZIGGY
0
9
NAJIA
0
9
SURGE
1,046
11
4 CORDELIUS
1,019
11
2 CHESTER
1,010
11
KENJI
904
11
LEON
877
11
CROW
797
11
3 SANDY
736
11
1 KIT
723
11
2 SPIKE
703
11
1 MEG
599
11
AMBER
547
11
DRACO
315
11
3 PIERCE
33
9
1 KAZE
155
11
1 SIRIUS
10
9
Account value
What everything they own would cost in gems
≈ 215,812
GEMS
Invested in brawlers:
How recommendations work
-
BRAWLERS99 owned
8103035132
29,392
-
Power levels317,380 power points · 662,820 coins
98,020
-
GADGETS190 owned
19,000
-
STAR POWERS184 owned
36,800
-
Hypercharges47 owned
23,500
-
GEARS72 owned
7,600
-
Buffies5 owned
1,500
Brawlers at the gem price of their rarity; everything else at the game’s exchange rate (10 coins or 10 power points per gem). Skins do not count: the API only shows the one each brawler is wearing.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1124 missing
52,880
105,915
-
GADGETS8 missing
8,000
-
STAR POWERS14 missing
28,000
-
Hypercharges52 missing
260,000
-
GEARS539 missing
546,000
-
Buffies94 missing
188,000
94,000
-
Total
240,880
1,041,915
≈ 128,280
-
Brawlers to level 1133 missing
86,540
175,800
-
GADGETS26 missing
26,000
-
STAR POWERS32 missing
64,000
-
Hypercharges61 missing
305,000
-
GEARS593 missing
600,000
-
Buffies94 missing
188,000
94,000
-
Total
274,540
1,264,800
≈ 153,934
What money can’t buy
Progress
ExampleStatistics
ExampleBATTLE LOG
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