PROFILE
坟头炒饭猫暗影
TROPHY ROAD
III
Highest: 66,336
WINS
RANKED
MYTHIC I
CURRENT
4,720
MYTHIC II
HIGHEST
5,231
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 250 h
3v3: 1,786 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 533 wins ÷ 40 % of matches that are a win × 85 s per match (with the wait)
Duo Showdown: 2,814 wins ÷ 52 % of matches that are a win × 85 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,450,232 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,450,232 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 883,907 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.5 % | 551,694 matches (last 30 days) |
| Length of a Showdown match | 60 s | 1,331,627 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 184 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 60 Average of their best 20: 2,112 trophies · 66,336 total trophies · 6 of 7 classes mastered
Current formNormal72% wins in 25 battles
-
4,720
Season 50 · in progress
Mythic I
坟头炒饭猫暗影’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing12 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 16% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
60 × 20 % = 12.0 pointsAverage of their best 20: 2,112 trophies · 66,336 total trophies · 6 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 930,382 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 15% |
| Ranked | Top 6.1% |
| Best ranked rank | Top 22% |
| Prestige | Top 9.8% |
| Fame | Top 36% |
| Experience | Top 41% |
| 3v3 victories | Top 59% |
| Showdown victories | Top 9.7% |
| Brawlers at power 11 | Top 39% |
| Collection | Top 33% |
| Best streak | Top 3.2% |
BRAWLERS
108 / 108 Collected
SHELLY
2,000
11
6 BULL
2,021
10
17 COLT
2,009
11
EL PRIMO
754
9
ROSA
285
5
1 NITA
264
6
BROCK
257
7
1 BARLEY
235
6
1 POCO
136
7
TICK
2,048
11
7 GUS
2,011
11
1 RICO
2,008
11
CARL
2,003
11
PENNY
330
8
DARRYL
329
7
1 JESSIE
296
6
DYNAMIKE
262
7
13 JACKY
192
4
11 8-BIT
157
6
7 NANI
2,466
11
18 PIPER
2,134
11
9 EDGAR
2,024
11
SHADE
2,010
11
1 BIBI
2,004
11
MEEPLE
2,000
10
22 MANDY
1,756
11
MAISIE
1,635
11
3 GROM
688
8
GALE
418
11
1 BO
347
7
EMZ
342
7
1 PAM
329
8
2 GRIFF
255
7
BEA
223
7
1 FRANK
216
5
COLETTE
209
8
8 LARRY & LAWRIE
178
4
10 BELLE
176
7
6 ANGELO
165
7
STU
152
7
6 SAM
75
1
4 HANK
48
5
2 LOLA
27
1
1 BERRY
15
1
ASH
0
1
BONNIE
0
1
PEARL
0
1
TRUNK
0
1
BOLT
0
1
3 MAX
2,540
11
WENDY
2,329
11
STARR NOVA
2,012
11
9 FINX
586
11
1 MINA
402
9
CHUCK
312
11
MORTIS
279
7
15 TARA
258
6
1 BYRON
257
8
1 LUMI
257
5
SQUEAK
244
7
5 MR. P
236
7
BUZZ
200
7
2 JANET
188
7
6 CHARLIE
75
1
GLOWY
53
9
3 DOUG
37
1
ZIGGY
5
8
GENE
0
5
SPROUT
0
1
LOU
0
1
RUFFS
0
4
FANG
0
1
EVE
0
3
OTIS
0
1
BUSTER
0
1
GRAY
0
1
R-T
0
4
WILLOW
0
1
MICO
0
2
MELODIE
0
5
LILY
0
3
CLANCY
0
4
MOE
0
6
JUJU
0
3
OLLIE
0
6
JAE-YONG
0
1
ALLI
0
1
GIGI
0
4
NAJIA
0
4
DAMIAN
0
8
COSMO
0
8
VINCE
0
1
SURGE
2,262
11
SPIKE
2,172
11
8 CROW
2,014
11
2 KIT
2,013
11
17 MEG
2,009
11
6 LEON
2,002
11
1 AMBER
1,661
11
1 KENJI
848
11
1 CHESTER
722
10
2 NORI
531
9
10 CORDELIUS
142
8
2 PIERCE
106
10
4 SANDY
46
6
DRACO
0
7
4 SIRIUS
2,003
11
4 KAZE
46
9
Account value
What everything they own would cost in gems
≈ 154,348
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels141,980 power points · 294,165 coins
43,615
-
GADGETS94 owned
9,400
-
STAR POWERS74 owned
14,800
-
Hypercharges47 owned
23,500
-
GEARS66 owned
6,750
-
Buffies78 owned
23,400
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1180 missing
261,940
544,455
-
GADGETS122 missing
122,000
-
STAR POWERS142 missing
284,000
-
Hypercharges61 missing
305,000
-
GEARS599 missing
608,500
-
Buffies21 missing
42,000
21,000
-
Total
303,940
1,884,955
≈ 218,890
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
Teammates
Who they play with most: 23 battles in this period
-
腊肉永生猫刃支
#2UUU8YLCPL
Battles together23Wins together74%Their most played brawler
TickLast together2h 11m ago -
义体改造徐俊瓶
#CQV9L8LP
Battles together23Wins together74%Their most played brawler
ZiggyLast together2h 11m ago
Who they play with most: 25 battles in this period
-
腊肉永生猫刃支
#2UUU8YLCPL
Battles together23Wins together74%Their most played brawler
TickLast together2h 11m ago -
义体改造徐俊瓶
#CQV9L8LP
Battles together23Wins together74%Their most played brawler
ZiggyLast together2h 11m ago
Who they play with most: 25 battles in this period
-
腊肉永生猫刃支
#2UUU8YLCPL
Battles together23Wins together74%Their most played brawler
TickLast together2h 11m ago -
义体改造徐俊瓶
#CQV9L8LP
Battles together23Wins together74%Their most played brawler
ZiggyLast together2h 11m ago
Who they play with most in their last 25 battles
-
腊肉永生猫刃支
#2UUU8YLCPL
Battles together23Wins together74%Their most played brawler
TickLast together2h 11m ago -
义体改造徐俊瓶
#CQV9L8LP
Battles together23Wins together74%Their most played brawler
ZiggyLast together2h 11m ago
BATTLE LOG
- All brawlers
Kit 18
Glowy 7
- All modes
Trio Showdown 23
Mega Duo Showdown 2
- All results
- Victory
- Defeat
- Draw
-
1938
LVL11
坟头炒饭猫暗影
748
LVL11
the joker
-
778
LVL11
HMB | Raul22
1924
LVL11
坟头炒饭猫暗影