PROFILE
Black Lion
TROPHY ROAD
II
Highest: 27,975
WINS
RANKED
GOLD I
CURRENT
1,792
GOLD II
HIGHEST
2,453
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 178 h
3v3: 1,797 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 940 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 597 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 134 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 8 Best: GOLD II
- Trophy pushing 13 Average of their best 20: 633 trophies · 27,975 total trophies · 0 of 7 classes mastered
Current formNormal68% wins in 25 battles
-
1,792
Season 50 · in progress
Gold I
Black Lion’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing3 / 20
Ranked
8 × 80 % = 6.4 pointsBest: GOLD II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 633 trophies · 27,975 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 921,901 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 60% |
| Ranked | Top 42% |
| Best ranked rank | Top 82% |
| Prestige | Top 83% |
| Fame | Top 71% |
| Experience | Top 53% |
| 3v3 victories | Top 59% |
| Showdown victories | Top 39% |
| Brawlers at power 11 | Top 72% |
| Collection | Top 61% |
| Best streak | Top 89% |
BRAWLERS
97 / 108 Collected
1 SHELLY
607
11
1 COLT
684
11
BULL
663
9
1 BROCK
437
9
EL PRIMO
413
9
1 ROSA
348
8
1 POCO
342
8
2 NITA
310
9
1 BARLEY
259
8
3 DARRYL
469
8
JESSIE
425
9
1 8-BIT
365
10
JACKY
334
8
DYNAMIKE
312
9
RICO
303
9
CARL
287
9
PENNY
279
9
1 GUS
201
8
1 TICK
188
8
EDGAR
1,248
11
1 SHADE
1,011
11
1 FRANK
612
9
9 BIBI
594
10
GRIFF
443
9
3 EMZ
381
10
1 NANI
345
8
2 BERRY
343
9
1 BO
308
9
TRUNK
293
9
2 PIPER
278
8
MAISIE
276
9
GALE
268
10
STU
268
8
LARRY & LAWRIE
265
9
1 PAM
247
8
1 MANDY
246
8
GROM
238
8
COLETTE
212
9
3 ASH
205
8
BEA
198
9
PEARL
197
7
LOLA
167
9
BELLE
125
8
1 BONNIE
71
7
5 BOLT
61
7
ANGELO
35
6
3 SAM
33
7
HANK
24
5
MEEPLE
12
8
BUZZ
677
10
3 DAMIAN
656
11
2 STARR NOVA
649
9
DOUG
425
9
BYRON
398
9
MAX
343
7
LILY
341
8
GENE
309
8
MORTIS
285
9
2 R-T
269
8
MR. P
265
8
GLOWY
259
11
FINX
247
8
RUFFS
246
10
13 MICO
243
8
SQUEAK
242
9
LOU
217
9
7 OTIS
203
10
TARA
157
8
5 FANG
155
9
9 JAE-YONG
134
8
1 COSMO
125
9
1 ALLI
122
8
SPROUT
106
6
2 MELODIE
103
8
CHUCK
102
9
4 MINA
101
7
ZIGGY
89
9
BUSTER
87
8
1 WILLOW
69
7
1 JANET
67
6
2 NAJIA
21
8
1 EVE
18
6
2 GRAY
9
9
CHARLIE
0
1
NORI
790
11
AMBER
581
10
4 KIT
558
11
1 SPIKE
462
9
CROW
462
11
SURGE
272
9
8 CHESTER
271
11
1 PIERCE
221
11
1 CORDELIUS
219
8
3 LEON
113
9
SANDY
18
8
DRACO
8
6
2 SIRIUS
31
9
Account value
What everything they own would cost in gems
≈ 112,684
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS97 owned
8103035121
27,694
-
Power levels138,650 power points · 295,745 coins
43,440
-
GADGETS100 owned
10,000
-
STAR POWERS39 owned
7,800
-
Hypercharges30 owned
15,000
-
GEARS24 owned
2,450
-
Buffies21 owned
6,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1186 missing
224,130
457,460
-
GADGETS94 missing
94,000
-
STAR POWERS155 missing
310,000
-
Hypercharges67 missing
335,000
-
GEARS575 missing
585,500
-
Buffies75 missing
150,000
75,000
-
Total
374,130
1,856,960
≈ 223,109
-
Brawlers to level 1197 missing
265,270
542,875
-
GADGETS116 missing
116,000
-
STAR POWERS177 missing
354,000
-
Hypercharges78 missing
390,000
-
GEARS641 missing
651,500
-
Buffies78 missing
156,000
78,000
-
Total
421,270
2,132,375
≈ 255,365
What money can’t buy
Progress
ExampleStatistics
Last 25 battles (friendly games not included)
| Battles | Win rate | STAR PLAYER | |
|---|---|---|---|
| 15 | 87% | — | |
| 10 | 40% | — |
BATTLE LOG
- All brawlers
Kit 3
Charlie 3
Edgar 3
Sirius 2
Shelly 2
Colt 2
Lou 2
Emz 2
Chester 1
Damian 1
Frank 1
Bull 1
Bibi 1
Brock 1
- All match types
Trophies 15
Challenges 10
- All modes
Mega Duo Showdown 13
Loaded Showdown 8
Solo Showdown 4
- All results
- Victory
- Defeat
- Draw
-
15
LVL9
Black Lion
121
LVL9
babamugoprododi
-
0
LVL9
Black Lion
31
LVL7
‧꒰ა˹LoRi🪽⋊໒꒱ ‧
-
SPECIAL CHALLENGE
401
LVL11
Fen-X
403
LVL11
Black Lion
-
SPECIAL CHALLENGE
402
LVL11
pro oyuncu
402
LVL11
Black Lion
-
SPECIAL CHALLENGE
403
LVL11
RJH
403
LVL11
Black Lion
-
SPECIAL CHALLENGE
403
LVL11
R̸a̸r̸ S̸t̸a̸r̸
402
LVL11
Black Lion
-
SPECIAL CHALLENGE
403
LVL11
catalinaxyz5
401
LVL11
Black Lion
-
SPECIAL CHALLENGE
301
LVL11
Black Lion
301
LVL11
Haru Urara🌸
-
SPECIAL CHALLENGE
201
LVL11
Black Lion
203
LVL11
bin Benjamin al
-
SPECIAL CHALLENGE
101
LVL11
Black Lion
103
LVL11
;))
-
SPECIAL CHALLENGE
1
LVL11
Black Lion
1
LVL11
Hamza-2015-_-
-
SPECIAL CHALLENGE
0
LVL11
Black Lion
0
LVL11
Дима . STALKER.
-
955
LVL11
Sucharito95
525
LVL11
Black Lion