PROFILE
code: besmerty
TROPHY ROAD
II
Highest: 54,137
WINS
RANKED
MYTHIC I
CURRENT
4,515
MYTHIC II
HIGHEST
5,157
CHAMPIONSHIP CHALLENGE
✕ Not qualified
LUNAR FAME II
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 290 h
3v3: 3,349 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 1,021 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 1,186 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,532,518 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,532,518 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 906,471 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 565,724 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,365,668 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 220 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 30 Best: MYTHIC II
- Trophy pushing 32 Average of their best 20: 1,244 trophies · 54,137 total trophies · 1 of 7 classes mastered
-
4,622
Season 50 · in progress
Mythic I
code: besmerty’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked24 / 80
- Trophy pushing6 / 20
Ranked
30 × 80 % = 24.0 pointsBest: MYTHIC II
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 17% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
32 × 20 % = 6.4 pointsAverage of their best 20: 1,244 trophies · 54,137 total trophies · 1 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 915,904 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 25% |
| Ranked | Top 8.1% |
| Best ranked rank | Top 21% |
| Prestige | Top 16% |
| Fame | Top 34% |
| Experience | Top 34% |
| 3v3 victories | Top 39% |
| Showdown victories | Top 23% |
| Brawlers at power 11 | Top 49% |
| Collection | Top 23% |
| Best streak | Top 89% |
BRAWLERS
108 / 108 Collected
SHELLY
1,005
11
BROCK
2,001
11
COLT
1,255
11
11 BULL
1,022
10
2 NITA
1,006
11
1 EL PRIMO
1,003
9
ROSA
470
9
POCO
458
8
3 BARLEY
418
9
RICO
2,000
11
DYNAMIKE
1,040
11
PENNY
514
11
JESSIE
466
10
CARL
427
7
JACKY
376
9
DARRYL
357
6
8-BIT
338
7
1 GUS
291
9
TICK
231
7
SHADE
2,026
11
1 BIBI
1,269
11
2 BO
1,018
11
4 EMZ
1,010
11
1 NANI
1,008
11
EDGAR
1,005
11
COLETTE
1,004
11
1 MANDY
1,004
9
2 LARRY & LAWRIE
1,002
9
2 STU
1,001
11
MEEPLE
671
9
ASH
518
10
2 LOLA
492
8
1 GALE
400
8
1 GRIFF
398
9
2 FRANK
264
8
1 GROM
260
8
PIPER
231
8
4 SAM
212
8
3 BEA
203
7
4 MAISIE
175
5
3 TRUNK
160
7
ANGELO
149
7
BELLE
131
7
10 BONNIE
130
6
2 PEARL
123
7
BERRY
122
7
PAM
114
7
5 HANK
60
6
BOLT
0
6
MORTIS
2,000
11
5 MINA
1,011
10
7 DOUG
1,010
9
1 BUZZ
1,005
11
FANG
1,005
10
SQUEAK
1,000
11
1 WENDY
1,000
8
1 LOU
611
9
GENE
567
10
COSMO
514
9
RUFFS
459
9
GIGI
331
9
MICO
323
9
1 MR. P
266
7
LUMI
241
9
1 ALLI
209
7
BYRON
201
8
10 JANET
177
6
11 LILY
177
7
1 EVE
173
9
MOE
169
6
2 MAX
168
7
MELODIE
150
8
3 TARA
146
7
7 SPROUT
137
5
FINX
134
7
OTIS
125
1
1 GLOWY
111
8
BUSTER
103
6
6 ZIGGY
101
7
6 DAMIAN
75
5
5 CLANCY
60
1
4 GRAY
59
6
5 JAE-YONG
52
6
3 NAJIA
33
7
CHARLIE
28
5
1 WILLOW
10
4
OLLIE
10
6
R-T
0
1
CHUCK
0
2
JUJU
0
2
STARR NOVA
0
1
VINCE
0
4
SPIKE
1,041
11
SURGE
1,017
11
4 LEON
1,010
11
3 CROW
1,006
10
7 KENJI
1,005
10
6 CHESTER
1,004
11
2 CORDELIUS
1,002
9
PIERCE
369
9
NORI
280
9
8 MEG
207
6
KIT
202
9
9 SANDY
102
6
2 AMBER
21
1
DRACO
0
4
SIRIUS
1,000
10
KAZE
82
4
Account value
What everything they own would cost in gems
≈ 167,535
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS108 owned
8103043142
32,883
-
Power levels156,290 power points · 327,725 coins
48,402
-
GADGETS154 owned
15,400
-
STAR POWERS77 owned
15,400
-
Hypercharges64 owned
32,000
-
GEARS75 owned
7,550
-
Buffies53 owned
15,900
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
-
Brawlers to level 1186 missing
247,630
510,895
-
GADGETS62 missing
62,000
-
STAR POWERS139 missing
278,000
-
Hypercharges44 missing
220,000
-
GEARS590 missing
600,500
-
Buffies46 missing
92,000
46,000
-
Total
339,630
1,717,395
≈ 205,703
What money can’t buy
Skins seen
12
17
44
10
3
1
1
1
Only what we've seen them wear in matches, so they surely have more.
Progress
ExampleStatistics
ExampleBATTLE LOG
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