PROFILE
Mochi_12
TROPHY ROAD
III
Highest: 14,256
WINS
RANKED
GOLD I
CURRENT
1,556
GOLD I
HIGHEST
1,863
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME I
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 56 h
3v3: 398 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 204 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 473 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 3,096,075 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 3,096,075 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.9 % | 1,070,204 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 669,843 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,615,883 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 41 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 7 Best: GOLD I
- Trophy pushing 13 Average of their best 20: 668 trophies · 14,254 total trophies · 0 of 7 classes mastered
Current formNormal55% wins in 22 battles
-
1,797
Season 50 · in progress
Gold I
Mochi_12’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked6 / 80
- Trophy pushing3 / 20
Ranked
7 × 80 % = 5.6 pointsBest: GOLD I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. Right now this season’s rank weighs 18% (it grows as the season goes on).
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
13 × 20 % = 2.6 pointsAverage of their best 20: 668 trophies · 14,254 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 935,011 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 79% |
| Ranked | Top 51% |
| Best ranked rank | Top 88% |
| Prestige | Top 57% |
| Fame | Top 70% |
| Experience | Top 80% |
| 3v3 victories | Top 87% |
| Showdown victories | Top 69% |
| Brawlers at power 11 | Top 89% |
| Collection | Top 82% |
| Best streak | Top 96% |
BRAWLERS
57 / 108 Collected
SHELLY
64
6
7 COLT
333
10
ROSA
190
7
NITA
127
8
BULL
77
8
BARLEY
71
7
POCO
68
6
EL PRIMO
62
6
BROCK
0
8
7 GUS
1,077
11
JACKY
181
6
JESSIE
138
6
1 8-BIT
81
7
PENNY
63
9
DARRYL
59
6
DYNAMIKE
9
8
RICO
0
7
TICK
0
6
CARL
0
1
COLETTE
1,271
11
2 EDGAR
1,096
11
LOLA
1,096
10
EMZ
1,094
11
1 BONNIE
1,013
8
BERRY
619
9
SHADE
510
8
8 GRIFF
199
8
GALE
54
7
2 TRUNK
23
2
PIPER
20
7
1 ASH
10
1
BO
9
6
MAISIE
5
1
BEA
4
8
FRANK
0
7
BELLE
0
1
SAM
0
1
HANK
0
1
PEARL
0
1
MEEPLE
0
1
MORTIS
1,026
10
1 ALLI
1,025
10
VINCE
439
8
WILLOW
307
8
3 BYRON
305
10
TARA
20
8
1 EVE
12
1
CLANCY
5
1
GENE
0
1
MR. P
0
1
RUFFS
0
1
BUZZ
0
3
BUSTER
0
1
MICO
0
8
4 KENJI
227
9
11 CROW
188
10
12 KAZE
1,077
10
Account value
What everything they own would cost in gems
≈ 53,684
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS57 owned
810211421
11,854
-
Power levels51,800 power points · 109,000 coins
16,080
-
GADGETS32 owned
3,200
-
STAR POWERS21 owned
4,200
-
Hypercharges23 owned
11,500
-
GEARS17 owned
1,750
-
Buffies17 owned
5,100
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1153 missing
161,380
333,605
-
GADGETS82 missing
82,000
-
STAR POWERS93 missing
186,000
-
Hypercharges34 missing
170,000
-
GEARS337 missing
344,000
-
Buffies49 missing
98,000
49,000
-
Total
259,380
1,164,605
≈ 142,399
-
Brawlers to level 11104 missing
352,120
729,620
-
GADGETS184 missing
184,000
-
STAR POWERS195 missing
390,000
-
Hypercharges85 missing
425,000
-
GEARS648 missing
658,500
-
Buffies82 missing
164,000
82,000
-
Total
516,120
2,469,120
≈ 298,524
What money can’t buy
Progress
ExampleStatistics
Last 22 battles (friendly games not included)
Teammates
Who they play with most: 25 battles in this period
-
Eydandalnr
#YCY00UURC
Battles together22Wins together55%Their most played brawler
JessieLast together20m 32s ago -
♕FROM KENIA♕💗
#GP0VCPJRQ
Battles together2Wins together50%Their most played brawler
BullLast together38m 4s ago -
SKR|grecia.liz
#2JP9PY2J8C
Battles together2Wins together50%Their most played brawler
OtisLast together53m 16s ago
Who they play with most: 25 battles in this period
-
Eydandalnr
#YCY00UURC
Battles together22Wins together55%Their most played brawler
JessieLast together20m 32s ago -
♕FROM KENIA♕💗
#GP0VCPJRQ
Battles together2Wins together50%Their most played brawler
BullLast together38m 4s ago -
SKR|grecia.liz
#2JP9PY2J8C
Battles together2Wins together50%Their most played brawler
OtisLast together53m 16s ago
Who they play with most: 25 battles in this period
-
Eydandalnr
#YCY00UURC
Battles together22Wins together55%Their most played brawler
JessieLast together20m 32s ago -
♕FROM KENIA♕💗
#GP0VCPJRQ
Battles together2Wins together50%Their most played brawler
BullLast together38m 4s ago -
SKR|grecia.liz
#2JP9PY2J8C
Battles together2Wins together50%Their most played brawler
OtisLast together53m 16s ago
Who they play with most in their last 25 battles
-
Eydandalnr
#YCY00UURC
Battles together22Wins together55%Their most played brawler
JessieLast together20m 32s ago -
♕FROM KENIA♕💗
#GP0VCPJRQ
Battles together2Wins together50%Their most played brawler
BullLast together38m 4s ago -
SKR|grecia.liz
#2JP9PY2J8C
Battles together2Wins together50%Their most played brawler
OtisLast together53m 16s ago
BATTLE LOG
- All brawlers
Shade 20
Lola 2
Kaze 1
Berry 1
Colette 1
- All match types
Trophies 22- Friendly 3
- All modes
Brawl Ball 20
Knockout 2
Mega Duo Showdown 2
Brawl Hockey 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 12s
-
VS24s
-
VS41s
-
VS30s
-
VS48s
-
VS2m 30s
-
VS1m 3s
-
VS29s
-
VS1m 17s
-
VS57s
-
VS1m 7s
-
VS19s
- FRIENDLY
- FRIENDLY
- FRIENDLY
-
VS1m 21s
-
VS18s
-
VS42s
-
VS39s
-
VS38s
-
VS1m 6s
-
VS43s
-
VS2m 20s
-
623
LVL9
Mochi_12
696
LVL8
Eydandalnr
-
1277
LVL11
Mochi_12
1401
LVL11
Eydandalnr