PROFILE
Shani
TROPHY ROAD
III
Highest: 39,780
WINS
RANKED
SILVER I
CURRENT
750
MYTHIC I
HIGHEST
4,572
CHAMPIONSHIP CHALLENGE
✕ Not qualified
GLOBAL FAME III
Experience Level
Brawl Stars removed experience, but Supercell keeps adding it up behind the scenes with every game. This is the current value; in the game, under Your Previous Stats, it is frozen at what you had when it was removed, so there you will see a lower number.
Playtime (estimate)
Estimated from their wins: each 3v3 win is a number of matches (according to the typical win rate of active players) times how long a match lasts plus the minimum wait between one and the next, and each Showdown win, the matches it takes for a typical player to win one. These values are measured every day with a random sample of active players and are the same for everyone. It is a low estimate: modes without a win counter (duels, events…) do not count, nor does time in the menu.
The API only gives wins: losses are worked out from the measured win rate. In 3v3, 64.8 % of matches are won, so each win means about 1.5 matches; in Showdown, 2.5 in Solo and 1.9 in Duo.
From games≈ 331 h
3v3: 5,297 wins ÷ 64.8% win rate × (92 s per game + 25 s of waiting and loading)
Solo Showdown: 643 wins ÷ 40 % of matches that are a win × 90 s per match (with the wait)
Duo Showdown: 518 wins ÷ 52 % of matches that are a win × 90 s per match (with the wait)
The win rate and the Showdown percentages are those of a typical active player, the same for everyone: this way the figure does not go up or down with a streak.
The wait (25 s) is what any match costs even if you play again straight away: results, matchmaking and loading. We measured it on thousands of back-to-back matches of random players: it is the most common time between one match and the next; anything longer is time in the menu and does not count.
Where each value comes from
| Value | Measured | Sample |
|---|---|---|
| 3v3 win rate | 64.8 % | 2,803,863 matches (last 30 days) |
| Length of a 3v3 match | 92 s | 2,803,863 matches (last 30 days) |
| Solo Showdown matches that are a win | 39.8 % | 987,159 matches (last 30 days) |
| Duo Showdown matches that are a win | 51.6 % | 616,263 matches (last 30 days) |
| Length of a Showdown match | 65 s | 1,488,566 matches (last 30 days) |
| Wait between matches | 25 s | 4,124 waits from 400 random players (most common: 25-29 s) |
Without waiting time: ≈ 256 h
Without tracking
With tracking
Player frames
Blue and pink only show with your account signed in, and only you see them.
What updates and how often
| Section | Without tracking | With tracking |
|---|---|---|
| Profile, brawlers, skill, value and investment | When the profile is opened (at most 2–3 min old) | When the profile is opened (at most 2–3 min old) |
| Battle log | The last 25 (what the API gives) | Every battle, saved at each check and when the profile is opened, plus the ranked points won or lost in each one |
| Teammates | From their last 25 battles | From all saved battles |
| Progress, trophy road and ranked points | — | At every check (daily charts: one snapshot per day) |
| Statistics | The last 25 (when the profile is opened) | At every check |
| Best rank per season | The current season. The BrawlHub GG ranked top 200: their best rank of each season since season 49 | At every check |
| Club history | Only joins and leaves in clubs with tracking | Also their own club changes, at every check |
| Championship Challenge | — | Their Championship matches (wins and losses) and whether they qualified, saved since 8 Oct 2026 |
| Cosmetics catalog | Everything is ticked by hand | The skins we see them wear are ticked automatically and can't be unticked (a skin is never taken away); the rest, by hand |
| Positions on BrawlHub GG and «Top X %» | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. | Every day at (Ranked: every hour; the next one at ). Skill compared with everyone else: every 6 hours. |
How often a tracked player is checked
| Playing ranked | Every 5m |
|---|---|
| Playing non-stop (25 new battles) | Every 10m |
| Played in the last hour | Every 20m |
| Played in the last 6 hours | Every 45m |
| More than 6 hours without playing | Every 1h |
If they haven’t played since the last check, only their profile is looked at; their battles are fetched as soon as they play again.
Free tracking pauses if the BrawlHub GG account that turned it on hasn’t visited in 14 days.
Player card
An image of the profile to share: pick the format, background and featured brawler.
Skill
Measures skill, not investment: it comes from their Ranked and their trophy records.
- Ranked 25 Best: MYTHIC I
- Trophy pushing 21 Average of their best 20: 917 trophies · 39,777 total trophies · 0 of 7 classes mastered
Current formNormal56% wins in 16 battles
Shani’s Skill
How skill is calculated
Two parts, each from 0 to 100. In the ring, each arc is how much a part weighs and its filled section is its score: everything filled adds up to the final score.
- Ranked20 / 80
- Trophy pushing4 / 20
Ranked
25 × 80 % = 20.0 pointsBest: MYTHIC I
Their all-time best in Ranked, on a scale that rewards the top ranks much more (Pro = 100). During the season their current rank also counts, a little more as the season goes on (up to 20% at the end), so an old best does not weigh the same if they no longer play at that level. They have not played Ranked this season, so only their all-time best counts.
Score when entering each rank
-
Bronze
I0
II1
III2
-
Silver
I3
II4
III5
-
Gold
I6
II8
III10
-
Diamond
I14
II17
III20
-
Mythic
I25
II31
III37
-
Legendary
I54
II62
III70
-
Masters
I78
II84
III90
-
Pro
100
Trophy pushing
21 × 20 % = 4.2 pointsAverage of their best 20: 917 trophies · 39,777 total trophies · 0 of 7 classes mastered
Half is the average trophy record of their 20 best brawlers (3,000 = 100; only 20, because having more brawlers pushed is time, not skill). 30% is their total trophies (300,000 = 100). The other 20% is how many of the 7 classes they master: a class counts in full with 2 or more brawlers over 2,000 trophies and half with only one.
Categories
- D 0
- C 35
- B 50
- A 65
- S 80
- SS 90
Reliability goes up one point if they have played Ranked, another if they have played it this season (the data is current) and another once BrawlHub GG knows 2 or more of their seasons.
If they play almost only Ranked or tournaments (more than half of their latest games, without friendlies or modes that give no trophies), Ranked weighs more: from 80 up to 95 when 90% or more of their games are Ranked or tournaments, so having few trophies does not sink the score. It also weighs more if their Ranked score is far ahead of their trophy score (both go from 0 to 100): it starts rising at a 40 difference and reaches 95 at 60 or more. Ranked that far above trophies already shows they play Ranked, even if their latest games were trophy games.
Among the 936,967 players whose skill BrawlHub GG has calculated in the last 30 days (mostly active players: not everyone in the game).
Nothing that is invested counts: power levels, gadgets, gears…
Current form does NOT count towards the score: it is the win rate of their latest battles (without friendlies). The game matches everyone with players of their level, so it shows whether they are on a streak, not how good they are.
Standing on BrawlHub GG
Their place in the BrawlHub GG top 200s and how they compare with the active players we know.
Overall position
It brings together all their stats. For each one we take their «Top X %» against active players (the table) and average them geometrically, so being very high in something really counts. That average is the big figure, the same as in the overall position top 200. Below it, what share of a random sample of active players (seen in the last 7 days) they are ahead of. Updated every day. Skill is not included: it has its own card.
| Category | Position |
|---|---|
| Trophies | Top 41% |
| Ranked | Top 84% |
| Best ranked rank | Top 33% |
| Prestige | Top 52% |
| Fame | Top 37% |
| Experience | Top 33% |
| 3v3 victories | Top 25% |
| Showdown victories | Top 50% |
| Brawlers at power 11 | Top 62% |
| Collection | Top 45% |
| Best streak | Top 3.2% |
BRAWLERS
107 / 108 Collected
3 SHELLY
533
7
1 POCO
1,005
9
2 COLT
1,000
11
1 EL PRIMO
652
10
1 NITA
529
9
2 BROCK
521
8
1 ROSA
394
8
1 BULL
389
9
BARLEY
355
7
DYNAMIKE
884
11
GUS
722
11
1 JACKY
582
8
1 DARRYL
514
9
TICK
455
10
4 RICO
424
8
1 JESSIE
407
9
1 CARL
394
7
PENNY
347
7
3 8-BIT
339
7
5 STU
1,145
11
6 PIPER
1,015
11
1 EDGAR
727
10
1 COLETTE
649
11
3 EMZ
645
10
2 BIBI
577
10
BEA
544
9
1 BO
512
9
2 MEEPLE
424
8
2 PAM
415
9
1 SAM
400
8
BELLE
379
8
1 MANDY
377
9
HANK
372
7
NANI
335
9
1 LOLA
335
7
2 FRANK
325
7
1 ANGELO
317
9
LARRY & LAWRIE
311
8
1 BERRY
311
9
1 GRIFF
308
7
1 MAISIE
303
8
PEARL
302
7
5 GROM
282
8
1 BONNIE
281
9
1 SHADE
176
8
2 ASH
136
8
1 GALE
114
8
8 BOLT
108
7
4 TRUNK
43
8
1 MORTIS
2,008
11
4 MAX
1,013
11
5 BYRON
1,012
11
1 GRAY
1,010
11
2 LILY
650
9
BUZZ
601
10
1 MELODIE
596
8
3 MICO
521
8
1 GENE
411
8
SQUEAK
336
7
FANG
316
11
2 JANET
303
8
4 OTIS
301
8
11 CHARLIE
293
8
1 GLOWY
239
9
FINX
238
9
1 SPROUT
214
8
MR. P
205
8
4 JUJU
143
8
7 STARR NOVA
121
9
1 RUFFS
96
8
8 MINA
93
8
3 CHUCK
90
8
NAJIA
90
7
1 DOUG
54
10
5 LUMI
50
7
WILLOW
49
9
4 ALLI
46
8
4 ZIGGY
46
8
2 DAMIAN
41
9
TARA
35
9
3 R-T
27
8
2 BUSTER
17
8
LOU
0
7
EVE
0
8
CLANCY
0
7
MOE
0
8
OLLIE
0
8
JAE-YONG
0
8
GIGI
0
7
WENDY
0
8
COSMO
0
5
2 LEON
1,018
11
8 CROW
1,009
11
1 KIT
651
9
1 KENJI
631
10
SPIKE
571
11
1 SANDY
550
9
1 CHESTER
534
10
3 SURGE
443
9
6 CORDELIUS
69
8
4 MEG
38
8
2 AMBER
21
8
2 PIERCE
21
8
1 DRACO
8
8
NORI
0
9
KAZE
293
9
2 SIRIUS
41
11
Account value
What everything they own would cost in gems
≈ 143,277
GEMS
Doesn’t include cosmetics, rank, trophies or prestige Invested in brawlers:
How recommendations work
-
BRAWLERS107 owned
8103042142
32,534
-
Power levels155,470 power points · 329,960 coins
48,543
-
GADGETS87 owned
8,700
-
STAR POWERS81 owned
16,200
-
Hypercharges53 owned
26,500
-
GEARS45 owned
4,500
-
Buffies21 owned
6,300
Brawlers count at the gem price of their rarity; everything else at the game’s rate (10 coins or 10 power points per gem). Cosmetics (skins, pins, sprays and icons) don’t count, because the API only tells us the skin each brawler has equipped; nor do ranked rank, trophies or prestige, which can’t be bought.
To max everything out
Only counts the brawlers they already have.
Includes the brawlers they don’t have yet, from level 1 (unlocking them is not counted).
-
Brawlers to level 1192 missing
244,710
500,895
-
GADGETS127 missing
127,000
-
STAR POWERS133 missing
266,000
-
Hypercharges54 missing
270,000
-
GEARS614 missing
625,000
-
Buffies78 missing
156,000
78,000
-
Total
400,710
1,866,895
≈ 226,761
-
Brawlers to level 1193 missing
248,450
508,660
-
GADGETS129 missing
129,000
-
STAR POWERS135 missing
270,000
-
Hypercharges55 missing
275,000
-
GEARS620 missing
631,000
-
Buffies78 missing
156,000
78,000
-
Total
404,450
1,891,660
≈ 229,611
What money can’t buy
Progress
ExampleStatistics
Last 16 battles (friendly games not included)
Teammates
Who they play with most: 11 battles in this period
-
甜|ela💘
#YYQRCQLG
Battles together2Wins together100%Their most played brawler
PiperLast together7h 22m ago
Who they play with most: 16 battles in this period
-
甜|ela💘
#YYQRCQLG
Battles together2Wins together100%Their most played brawler
PiperLast together7h 22m ago
Who they play with most: 16 battles in this period
-
甜|ela💘
#YYQRCQLG
Battles together2Wins together100%Their most played brawler
PiperLast together7h 22m ago
Who they play with most in their last 16 battles
-
甜|ela💘
#YYQRCQLG
Battles together2Wins together100%Their most played brawler
PiperLast together7h 22m ago
BATTLE LOG
- All brawlers
Byron 12
Fang 3
Gus 1
- All results
- Victory
- Defeat
- Draw
-
VS1m 10s
-
VS52s
-
VS1m 35s
-
VS1m 31s
-
VS2m 9s
-
VS1m 7s
-
VS1m 7s
-
VS2m 25s
-
VS1m 56s
-
VS59s
-
VS2m 23s
-
VS58s
-
VS48s
-
VS1m 28s